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Ruddertail
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Post by Ruddertail »

Yes, I'd have to agree. Farms would probably be preferable. Unless we wanted racial-specific agrarian structures...
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Devari
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Post by Devari »

Which is quite possible, given the extensible nature of the codebase.
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Gen. Volkov
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Post by Gen. Volkov »

They would still be called farms for the most part. I mean different words for it, but still it would boil down to farms. Very few important civilizations/empires/cultures herded for food.
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Post by The Beatles »

Oh Rudder, as I said, I'd like someone with an eye to game balance to look over it and change things. So if you spot something that could use tweaking, please do. Thanks.
:wq
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Ruddertail
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Post by Ruddertail »

What am I looking for? Just races that are imbalanced overall, or races that have bonuses that make no sense, or what?
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Post by The Beatles »

Both, imbalanced races and those with nonsensical bonuses. Watch that all strats be equally represented. Then Neo and Volkov will look at it again.
:wq
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Ruddertail
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Post by Ruddertail »

Changes:

Macadonians are a good indy now, offense +9, indy +16. Downside, a food consumption of 10, and a flat food production. They come out equal, I've adjusted the minus on runes down, and upped it on food, since very few people will be trying to hawk on them. Those who do will have to contend with their -15% to hawks, also an upped value.

The Etruscans are our cashing race. Lower costs, high income, good bazzar prices.

Gallic are for food massing, + 20% to Orchards/Farms, - 10% food consumption. Bazzar prices aren't great, however, so it won't be too easy to food sell for cash. More of a support or HPR race...
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Gen. Volkov
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Post by Gen. Volkov »

Make the Pheonicians the cashing race. And indy race should be persians, Macedon less so, as far as historical accuracy goes. Gauls are fine for food massing I guess. I'm afraid to change it myself, because I want historical accuracy, not balance, so it will end up unbalanced.
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Post by Corban »

haha Rudder I just noticed you have a post count of 3333 :D
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Gen. Volkov
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Post by Gen. Volkov »

Please try to keep on topic.
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Ruddertail
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Post by Ruddertail »

Phonecians look like a hawk race... Otherwise I could have used them to cash. Should we switch them around with the Etruscans? (Unless I'm getting Phonecians and Etruscans mixed up, which is possible).

Macadon perhaps a great attack bonus, less to indy?
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neobaron
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Post by neobaron »

Macedonians were put so high in my initial changes because they were the only "civilized" state to use sword and spear groups outside of their line phalangite formations.

They are strong for a reason...
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Gen. Volkov
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Post by Gen. Volkov »

Gah that's right. Ok stick Hebrews in there as the hawk race, and put phoenicians as the cash race. Wait do we have Greeks? Like Athenians? If so, make those the Hawk race, Pheonicians cash, and Etruscans as Neo had them. And Macedon was fine as Neo had it, unless I'm missing something.
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Post by The Beatles »

No Hebrews, we've been through that before. We do have Greeks: make them the cashers. Then Phoenicians can be the hawkers.

Do we have a good BM race? (I think Gnome in many promisances.)

If Macedon is strong on O/D, make them the indy race.
:wq
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Devari
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Post by Devari »

It would make more sense for the Phoenicians to be the Cashers, having been prolific in trading. Although, I suppose a multitude of "connections" would make them a good spy race as well. Shame we can't have a combo cash-hawk race, as they'd be perfect. Anyone who has read Astérix should know this at least ;)

The BM race seems to be the Etruscans. They also seem to be the second best cashing race, implying they would work well in a Casher-BM strategy.
If you go down to the woods today, you better not go alone
It's a lovely day in the woods today, but safer to stay at home
BECAUSE EVIL FREEN IS KILLING ALL THE TEDDY BEARS AT THEIR PICNIC
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