Clan Treasury
- Tetigustas shadowson
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We used the clan treasury for aid, members were alloud to remove a percentage but not all of the contents of the treasury when making their runs.
I think a loan amount veriable should apply, if said empire is lowest ranked in the clan, then he should be able to recieve more from the treasury than those who are 'to big for your aid!'
A clan member over rank blancing act.
Or an input vrs. output veriable (He who gives more, can get more.)
I am confused (Sack?) you mean I could Sack thier treasury or thier troops?
if I can sack troops then whats this have to do with effecting a clan treasury.
I think a loan amount veriable should apply, if said empire is lowest ranked in the clan, then he should be able to recieve more from the treasury than those who are 'to big for your aid!'
A clan member over rank blancing act.
Or an input vrs. output veriable (He who gives more, can get more.)
I am confused (Sack?) you mean I could Sack thier treasury or thier troops?
if I can sack troops then whats this have to do with effecting a clan treasury.
tu voulez assassiner moi pour terre crotte, quand tu être tel chiffre de quelqu'un.
ponier de feut
If you want to make enemies, try to change something.
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Unknown
War is like 'Hide n seek' when your found your usualy killed, you best be realy good at it, you only get to play once
Tetigustas Shadowson
It is fatal to enter any war without the will to win it.
General Douglas MacArthur
It is only the dead who have seen the end of war.
Plato
The art of war is simple enough. Find out where your enemy is. Get at him as soon as you can. Strike him as hard as you can, and keep moving.
Ulysses S Grant
The whole art of war consists of guessing at what is on the other side of the hill.
Duke of Wellington
ponier de feut
If you want to make enemies, try to change something.
President Woodrow Wilson
If drug abuse is a disease, then a drug war is a crime.
Unknown
War is like 'Hide n seek' when your found your usualy killed, you best be realy good at it, you only get to play once
Tetigustas Shadowson
It is fatal to enter any war without the will to win it.
General Douglas MacArthur
It is only the dead who have seen the end of war.
Plato
The art of war is simple enough. Find out where your enemy is. Get at him as soon as you can. Strike him as hard as you can, and keep moving.
Ulysses S Grant
The whole art of war consists of guessing at what is on the other side of the hill.
Duke of Wellington
- The Beatles
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Before anyone says what it was designed for: sure there may have been CTs at other proms, but I wrote this one, and I don't remember what it was designed for, so I doubt anyone else does. I like the fact that it allows clan members to specialise completely -- I really like that. At the same time, there is a reasonable point in that it lets far too many resources be funneled upwards.
So I will just throw out three independent but synergistic ideas.
1. A simple time delay -- say 6 hours for goods to arrive on the CT.
2. You can only CT a certain percentage of your resources -- just like the CM, at most a certain percentage of all your resources, whether in the CT or on you, can be in the CT. If (1) is implemented as well, then this restriction only holds while the goods are in transit.
3. The amount you can withdraw from the CT is inversely proportional to your net relative to the clan average net.
I think either of these would solve the immediate needs, but applying several of them might be better.
[edit] Whoops! Attribution. Number 3 is Freen's idea, and I like it, and the other two are almost certainly not original.
So I will just throw out three independent but synergistic ideas.
1. A simple time delay -- say 6 hours for goods to arrive on the CT.
2. You can only CT a certain percentage of your resources -- just like the CM, at most a certain percentage of all your resources, whether in the CT or on you, can be in the CT. If (1) is implemented as well, then this restriction only holds while the goods are in transit.
3. The amount you can withdraw from the CT is inversely proportional to your net relative to the clan average net.
I think either of these would solve the immediate needs, but applying several of them might be better.
[edit] Whoops! Attribution. Number 3 is Freen's idea, and I like it, and the other two are almost certainly not original.
:wq
- Freenhult
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All 3 of those can go in for all I care. It keeps the dynamics the same, while allowing for competitiveness.The Beatles wrote: 1. A simple time delay -- say 6 hours for goods to arrive on the CT.
2. You can only CT a certain percentage of your resources -- just like the CM, at most a certain percentage of all your resources, whether in the CT or on you, can be in the CT. If (1) is implemented as well, then this restriction only holds while the goods are in transit.
3. The amount you can withdraw from the CT is inversely proportional to your net relative to the clan average net.
I think either of these would solve the immediate needs, but applying several of them might be better.
Nami kotogotoku, waga tate to nare. Ikazuchi kotogotoku, waga yaiba to nare. Sōgyo no Kotowari!
波悉く我が盾となれ雷悉く我が刃となれ,双魚の理 !
Every wave be my shield, every lightning become my blade!
波悉く我が盾となれ雷悉く我が刃となれ,双魚の理 !
Every wave be my shield, every lightning become my blade!
That also works. And I meant the concept of a CT.. I mean unless you made one without knowing that other games had them, which I would believe.
I don't see how those suggestions would harm clans any more than the credit system, but whatever, as long as it works I'll support it.
Shadow, clans have a CT, CM, Clan Shared Defense (unless it was removed) and raised Aid limits. I don't think implementing a series of nerfs like these would exactly kill the benefits of being in a clan.
I don't see how those suggestions would harm clans any more than the credit system, but whatever, as long as it works I'll support it.
Shadow, clans have a CT, CM, Clan Shared Defense (unless it was removed) and raised Aid limits. I don't think implementing a series of nerfs like these would exactly kill the benefits of being in a clan.
Dralfith: OH MY GOD
Dralfith: THIS IS TOO MUCH
Dralfith: (Profanity is a sign of Maturity)
Dralfith: WHY DID WE DO THIS?!
Acid Soulxx: I DON'T KNOW, WE MIGHT BE GLUTTONS FOR PUNISHMENT.
- The Beatles
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I dunno, I think I like the credit system over the time delay - it actually seems MORE useful that way, at least to me. A little confirmation popup saying "Are you sure you want to deposit x food, y cash, z runes?" might do the trick for the whole screwing up thing.
Still, time delay is acceptable to me - I just think Credit might be simpler and slightly more useful, especially if measures are taken to avoid misclicks. The lovely thing about Credit (aside from the fact it's really simple to use and implement) is that the limit can easily be bumped for something like Duels or a Special Server; time delay in a fast-paced Duels game would render the CT considerably less useful.
Still, time delay is acceptable to me - I just think Credit might be simpler and slightly more useful, especially if measures are taken to avoid misclicks. The lovely thing about Credit (aside from the fact it's really simple to use and implement) is that the limit can easily be bumped for something like Duels or a Special Server; time delay in a fast-paced Duels game would render the CT considerably less useful.
If you go down to the woods today, you better not go alone
It's a lovely day in the woods today, but safer to stay at home
BECAUSE EVIL FREEN IS KILLING ALL THE TEDDY BEARS AT THEIR PICNIC
It's a lovely day in the woods today, but safer to stay at home
BECAUSE EVIL FREEN IS KILLING ALL THE TEDDY BEARS AT THEIR PICNIC
Haha, whoops, you guys haven't seen the Dev Forum.
The answer would be: Already done on the Dev server; will be implemented for the May set on the Regular servers. As well, Maging will be cut back down to reasonable levels, and Indy took a slight hit to bring it in line with Maging and Farming.
The answer would be: Already done on the Dev server; will be implemented for the May set on the Regular servers. As well, Maging will be cut back down to reasonable levels, and Indy took a slight hit to bring it in line with Maging and Farming.
If you go down to the woods today, you better not go alone
It's a lovely day in the woods today, but safer to stay at home
BECAUSE EVIL FREEN IS KILLING ALL THE TEDDY BEARS AT THEIR PICNIC
It's a lovely day in the woods today, but safer to stay at home
BECAUSE EVIL FREEN IS KILLING ALL THE TEDDY BEARS AT THEIR PICNIC
Yeah, the code's the same for both servers, so the change has to affect both servers. That's one of the sad things about a non-resetting server - there's no logical break for code changes, so things just have to be done on the fly. Closer to the time, I'll try to remember to send out a general warning to every WOA account. And, of course, it'll be in the News.
If you go down to the woods today, you better not go alone
It's a lovely day in the woods today, but safer to stay at home
BECAUSE EVIL FREEN IS KILLING ALL THE TEDDY BEARS AT THEIR PICNIC
It's a lovely day in the woods today, but safer to stay at home
BECAUSE EVIL FREEN IS KILLING ALL THE TEDDY BEARS AT THEIR PICNIC
- The Beatles
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- Gen. Volkov
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The Treasury isn't that bad. If you want to change it fine, but it's not really giving anymore advantage than say, unlimited aids between clan members is. And the risks one takes when in a clan far outweighs the benefits of a CT anyway.
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