Hawk Loot
- Freenhult
- 13th Division Captain
- Posts: 3380
- Joined: Mon Jan 02, 2006 2:30 am
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Heh, its kinda gonna nerf itself. Since even if its 10% of what you have, then instead of making 30bil, you'll make like 17 bil now. So you'll only loose 1bil per hit, compared to 3 if you were to leave that out. The simple suggestion is to just build Barracks at the beginning of the game, then work into your hawk thing.
Nami kotogotoku, waga tate to nare. Ikazuchi kotogotoku, waga yaiba to nare. Sōgyo no Kotowari!
波悉く我が盾となれ雷悉く我が刃となれ,双魚の理 !
Every wave be my shield, every lightning become my blade!
波悉く我が盾となれ雷悉く我が刃となれ,双魚の理 !
Every wave be my shield, every lightning become my blade!
I have noticed that, you have to spend all your cash for fear of it being taken with a way over board sack. 2 or 3% would be nice.Shadow I wrote: 10% is still 10%, no matter what base you are working with. I think sack needs to be nerfed down to 2 or 3% before there can be any kind of strat that doesn't involve spending all your cash every run.
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"If you mess wth the bull you get the horns"
Oh and im bringing sexy back!!!
- Slasher
- The FAF Forums SMEGHEAD!!! lol
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I think 2% is more than enough for troop sack. Mage steal should be the only spell that can take over 5% in one shot. It would give indiers enough of a stealing capability to fuel their runs while still allowing magers to store some cash and not have to worry about it all disappearing.
Phillip says:
Tell me more about your Undefined
- Freenhult
- 13th Division Captain
- Posts: 3380
- Joined: Mon Jan 02, 2006 2:30 am
- Location: Valparaiso
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Hardly. While indy was boosted all in all, its still not that great. In terms of sacking as you run, I'd say farmers are going to have the biggest advantage there. But I see no reason why the %s need to be different.Shadow I wrote: I think 2% is more than enough for troop sack. Mage steal should be the only spell that can take over 5% in one shot. It would give indiers enough of a stealing capability to fuel their runs while still allowing magers to store some cash and not have to worry about it all disappearing.
Nami kotogotoku, waga tate to nare. Ikazuchi kotogotoku, waga yaiba to nare. Sōgyo no Kotowari!
波悉く我が盾となれ雷悉く我が刃となれ,双魚の理 !
Every wave be my shield, every lightning become my blade!
波悉く我が盾となれ雷悉く我が刃となれ,双魚の理 !
Every wave be my shield, every lightning become my blade!
Because right now, magers have to spend all their cash. No option, otherwise they lose it all, no questions asked. It shouldn't be like that. Indiers aren't forced to market all their troops every run or lose them, so why should mage's main resource be limited like that?
Phillip says:
Tell me more about your Undefined
Valhall classic doesn't even have troop sacking, only mages can steal gold. I think troops should be allowed to steal gold, but only a small amount. 2-3% sounds fair. Mage sacking should stay the same cause if the shield is up, it's not very useful. Either nerf sacking or reduce it. I think a vote should be taken.
Plus, in Strategy you have to use all 4 units and you need the defenders defense points x2 for a Pillage.
But Sack is at like 3% or something in Beta right now.
But Sack is at like 3% or something in Beta right now.
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