Market changes

You can talk about anything here, not necessarily game-related. You may also advertise here.
User avatar
The Beatles
Fear me for I am root
Posts: 6285
Joined: Tue May 24, 2005 8:12 pm

Post by The Beatles »

Well, this is marginally better, at least you see what everyone's got.

But my idea does address the issue completely. Freen, Rudder, you should take another look at it. It's not complicated and it's closer to how markets work anyway.
:wq
User avatar
Gen. Volkov
I'm blue, if I was green I would die.
Posts: 2342
Joined: Sat Dec 11, 2004 11:47 pm
Location: Boringtown, Indiana

Post by Gen. Volkov »

What we could do, instead, is have the public market not be a store-house for troops at all. The troops still live in your barracks, but you can offer a certain number of them for sale, at a certain price (no delays) which you can adjust at will. You can also change the number you are offering at will. Basically until someone makes a purchase, nothing ever happens. (You might also want to set a certain percentage for sale instead of a specific number.) Bingo, problems gone. And it's how a normal market would work anyway. (Also, perhaps a commission on sales.)
I really like this idea actually. It is how a market would work in the real world.
We should scrap limits on attacking upward. We already discussed that, and that should mitigate that effect.
Agreed.

It is said that when Rincewind dies, the occult ability of the human race will go UP by a fraction. -Terry Pratchett
User avatar
Ruddertail
Promi Diplomacy ate my homework...
Posts: 4510
Joined: Wed May 12, 2004 11:39 pm
Location: Chances are, playing FAF.
Contact:

Post by Ruddertail »

Only problem with that is what happens when you lose troops/BM sell troops. Especially with the still existing BM, it will happen rather frequently. So does your number of marketed troops automatically adjust downward? What about upward? If not, what happens when somebody wants to buy 5 mil spearmen from me, and I only have 3 mil?
Empires:
WOA: Attila the Hun(#13)
BFR: ?
Founder and Leader of Hungry Huns (HH)
User avatar
Shadow I
Addict
Posts: 1163
Joined: Fri Nov 16, 2007 12:45 am
Location: New Brunswick

Post by Shadow I »

what if you're in the middle of breaking someone, and they or an ally buys your troops out from under you and suddenly you can't break anymore?
Phillip says:
Tell me more about your Undefined
User avatar
The Beatles
Fear me for I am root
Posts: 6285
Joined: Tue May 24, 2005 8:12 pm

Post by The Beatles »

You're no worse off than you would have been if you'd had to PM those troops. I've thought about the scenario, and that's why the war restrictions might make sense. Or a hotbutton near the top to freeze/unfreeze the market goods. You'd set it when at war, unset it otherwise. Or use the CM more.

As to your point, Rudder, we'd only ever allow people to sell as many troops as they have (and only show that many on the market screen). Or up to the maximum sale percentage, though that doesn't make too much sense, you could just keep buying that percentage over and over.

By the way, I think we should also show the seller on the market screen, make it quite clear that there's no anonmity, so not only people who figure out the code know who's selling what.
:wq
User avatar
Freenhult
13th Division Captain
Posts: 3380
Joined: Mon Jan 02, 2006 2:30 am
Location: Valparaiso
Contact:

Post by Freenhult »

The Beatles wrote: You're no worse off than you would have been if you'd had to PM those troops. I've thought about the scenario, and that's why the war restrictions might make sense. Or a hotbutton near the top to freeze/unfreeze the market goods. You'd set it when at war, unset it otherwise. Or use the CM more.

As to your point, Rudder, we'd only ever allow people to sell as many troops as they have (and only show that many on the market screen). Or up to the maximum sale percentage, though that doesn't make too much sense, you could just keep buying that percentage over and over.

By the way, I think we should also show the seller on the market screen, make it quite clear that there's no anonmity, so not only people who figure out the code know who's selling what.
Perhaps how we fix a few other things before we radically overhaul the market system.

IE: Maybe espionage should let you see people's market holdings.

Also, maybe instead rework a hawk spell so that it murders marketed troops at a rate of 5% but costs more turns than normal? I would think that should easily balance out how many guys you want on the market since they can now be spied and killed.
Nami kotogotoku, waga tate to nare. Ikazuchi kotogotoku, waga yaiba to nare. Sōgyo no Kotowari!

波悉く我が盾となれ雷悉く我が刃となれ,双魚の理 !

Every wave be my shield, every lightning become my blade!
Post Reply
  • Members connected in real time

    🔒 Close the panel of connected members