Industry vs. Hawk

Post bugs or suggestions to the game here. Or discuss development topics.
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Zephyrus
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Post by Zephyrus »

Costing grain is fine, seeing as in the end, you still make more grain that you would otherwise even considering the drawback. The loss of turns should be the real penalty. Also, +10 to cash while we're at it, why not? If this is just to be an HPR race.
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Ruddertail
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Post by Ruddertail »

How would you activate LPD, then? Maybe a turn cost, and have a butten on the main page?

For Hedgehog, then. Have a grain cost based on NW, or maybe on how much grain you would make. 10% to cash production while running turns in any way, or 10% to trade?

For mole, you've kind of lost me. What would you do?
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Post by Zephyrus »

Either turn or troop cost, likely.
Hares. The troop.
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Ruddertail
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Post by Ruddertail »

Hedgehog, cost of 50 turns, troop cost determind by NW? Or a set cost?

"Hares. The troop."

Huh? I don't get it...
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Post by Zephyrus »

i.e., LPD requires a payment of hares and turns.
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Ruddertail
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Post by Ruddertail »

I see. But it would have to be based on NW. If you base it on number of hares, you'd have people selling hares, activating it, and then buying the hares back. Sounds good, though. So, where would it be activated from? A page on the sidebar? That would work.

Cost for hedgehog?

Mole?

What are we doing for squirrel?

So far, we have

Badger.

Hare.

Hedgehog. (Almost.)

Generic.

Archer Defense. Based on the amount of squirrels, grants a 5 - 20% percent chance of stopping hawk attacks of any type.

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Founder and Leader of Hungry Huns (HH)
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Post by Zephyrus »

Not really. As in set amount of hares based on land. And, no, dropping land would probably not get around that.
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Ruddertail
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Post by Ruddertail »

Ok, then. LPD, based on Land.
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Zephyrus
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Post by Zephyrus »

Otter: River Raiders
Enhance otter's attack bonus even further, at a few more percent of losses, of course, for naval attacks.
That way, otter's stats rival that of badger even though it's got a useless bonus to explore and plenty of minus signs everywhere.
Activate by paying amount of otters proportional to some factor based on 1. land 2. NW and 3. troops.
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Post by Zephyrus »

Mole: Tunnel Hiding might need some modifications, seeing mole's industry bonus.

Vole: Overtime
Barracks are even more productive, but troops consume more. Power depends somewhat on workers, i.e. x number of workers per y number of barracks needed to maintain this. Yield must be greater than with pure barrack. Some payment upfront, likely in turns.
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Post by Zephyrus »

Hedgehog: Pincushion Defence
Defence is increased by an amount based on citizenry.
Cost required to make this more effective, but always on otherwise.
Some cost or another.
Also grants a bit of bonus against hawk attacks if certain number of citizens / total land is met.
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Ruddertail
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Post by Ruddertail »

Ok then. That sounds good. Maybe mice should be our agrarian race?

Also, what are we doing for squirrel. You hade an idea earlier, but I didn't quite understand it, and nothing was settled.
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Zephyrus
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Post by Zephyrus »

Mouse is the agrarian race? Nah. Mouse is just the semi-balanced race. Good for new players, supposedly. But I wouldn't even recommend that.
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Ruddertail
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Post by Ruddertail »

Then what do we give mice? And what for squirrel? Maybe somthing that would give hawk missions a 10% chance of suceeding, regardless of ratio.
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Founder and Leader of Hungry Huns (HH)
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Zephyrus
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Post by Zephyrus »

Ruddertail wrote: Maybe somthing that would give hawk missions a 10% chance of suceeding, regardless of ratio.
Depending on the situation, that is either useless or abuseable. I'm guessing it would be fair, but perhaps squirrels want something useful on a day-to-day basis.

Giving mouse a bonus to mouse attacks and a bonus to mouse production? Mice die off quickly enough that this seems fair, and useful to newer players.
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