Industry vs. Hawk

Post bugs or suggestions to the game here. Or discuss development topics.
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Ruddertail
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Post by Ruddertail »

For mice, that sounds good. But I'm out of ideas for squirrel.
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Zephyrus
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Post by Zephyrus »

Ruddertail wrote: For mice, that sounds good. But I'm out of ideas for squirrel.
Just keep in mind squirrel is the hawk race and that currently, hawk > troop.
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Ruddertail
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Post by Ruddertail »

Hmm. I've got two ideas.

1. A spell that increases the amount of food and cash gained from hawk loot/forage by a certain percent. Their ratio is made x number worse for the duration of the spell.

2. A spell that increases their ratio by x amount. However, they are limited to 14 attacks, and declare war does not work. Clan war has no effect either.

It would have to be either or, you couldn't put both of them together without creating a "super race". Unless I'm wrong...
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Devari
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Post by Devari »

Idea 1... Perhaps -50% ratio power (so, you hawk offense/defense is at half power!), 2x yield for loot and forage. Maybe even locked off of the bazzar. And it lasts for 48 hours, just to make it an absolutely delightfully evily harmfully type thingy.

That's the only way you get me to like it. ;) :D
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Post by Devari »

Yeah, I'm double posting...

I think that it would be really good for Otter, as the most offensivly powerful race, to have some non-hawk spell that produces troops or something beneficial. Can't take the time to think of how this would work right now. Post/edit later for more on this.
If you go down to the woods today, you better not go alone
It's a lovely day in the woods today, but safer to stay at home
BECAUSE EVIL FREEN IS KILLING ALL THE TEDDY BEARS AT THEIR PICNIC
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Ruddertail
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Post by Ruddertail »

Of course you would have to make sure it doesn't lower the ratio so low that you can't loot or farage... Otherwise the spell is usless.
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Post by Devari »

-50% ratio power is for when someone attempts a murder/posion on you, or you attempt a murder/poison on them. That's what I meant by Offensive/Defensive - sorry for any confusion.

You would still be able to perform all passive hawk spells. However, you'd be severly weakened for that 48 hour period.
If you go down to the woods today, you better not go alone
It's a lovely day in the woods today, but safer to stay at home
BECAUSE EVIL FREEN IS KILLING ALL THE TEDDY BEARS AT THEIR PICNIC
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Ruddertail
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Post by Ruddertail »

Ok. That sounds good to me. Maybe even a + 10% to runes made when using turns? Or would that make it too easy to use?
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Post by Zephyrus »

If something ups your loot/forage, it should also put up flashing signs saying "Free Resource Farm".

The def ratio loss is nothing, as you're only going to be hit with troops.

Something else.

And, remove gamble, lest someone goes off to abuse it.
I indy, and gamble is far too much, especially before the bugfix.
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Post by Zephyrus »

Restarting this discussion. There was an idea earlier about anti-hawk troop strategies. hawk capture is probably too strong and ends up in borrowing hawks like RWL people borrow land. Hawk killing is always good. But, also, rune steal/destruction through troops?
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Ruddertail
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Post by Ruddertail »

That might be good. Probably not capture, because a pure indy would have little use for runes, and then you'd have hawk massers buying troops and attacking for runes, instead of making them.
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Post by Zephyrus »

Well, any way to deprive them of runes was what I was after. Destruction, then?
Dead hawks return in 100 turns.
Killing someone's rune stockpile (should it not be market-stored, gasp) should force them to waste 200.
Can we get both?
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Veranor
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Post by Veranor »

Here's an idea:

Make hawk creation slower.

This amplifies the power of indy's methods to hurt hawk players (any new attacks and suiciding hawk battles), while also making it harder for a hawk player to get out of protection and immediately start pumping up. I swear, by the time I built huts (even with the fastest buildrate and worst hawk disadvantage) I couldn't fail a utility mission.
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Ruddertail
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Post by Ruddertail »

Hmm. Hawks are like workers, not troops. They come to empty huts, like workers to tents. But here's an idea. Make huts fill slower below a certain NW. Then they increase untill another NW, after which they level out to a certain level. Or somthing like that.
Empires:
WOA: Attila the Hun(#13)
BFR: ?
Founder and Leader of Hungry Huns (HH)
Veranor
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Post by Veranor »

Ruddertail wrote: Hmm. Hawks are like workers, not troops. They come to empty huts, like workers to tents. But here's an idea. Make huts fill slower below a certain NW. Then they increase untill another NW, after which they level out to a certain level. Or somthing like that.
Yeah I know they go to empty huts, but I meant slow that rate in general. Your method I would invert. They come faster for low nets but slower for big nets.
"The truth is a trap: you can not get it without it getting you; you cannot get the truth by capturing it, only by its capturing you." - Søren Kierkegaard
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