Clan Treasury: slight modifications

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maddog
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Post by maddog »

Shadow, how many clans have you been in that run together as a group? I've only been in a few that do. If they are that organized, I highly doubt a little thing like limiting the CT is going to slow them down that much. Besides, as I already said, the amount in the CT, even in a large powerful clan, simply isn't enough to make an emp with one withdrawal. It can help, but that's all it can do. The rest will have to be sent through aids or produced by the potential emp. The CM is more abuseable, but it's much slower than an aid, and the coordination required is once again great enough that the clan is probably going to dominate anyway. Still, I would be in favor of CM modifications that make it harder to abuse.
For a large portion of this set watchtower clan have been doing just that and that is with me being uk based ok i had to stay up until around 2am to make my runs with the clan but we been able to do it fairly successfully its all about communication and working out the best time for people to run as for the CT like volkov suggestion but if u add say a variable into the coding that allows a clan tribe to only take X% of the CT based on how many is the clan would make it a little less abusable


eg clan has 4 members each member can only withdraw 25% of CT once a day <_<

it dont matter how many times u run in the day u can only add to the CT and withdraw a small portion once

I think if this could be coded it might be a fairer and more welcome idea to the players

AS for the CM maybe there could be a set minimum price for each troop type this might be less abusable by the fact u couldnt sell troops around at very low prices
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Shadow I
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Post by Shadow I »

Shadow, how many clans have you been in that run together as a group?
I count 5 that I have been part of, 2 at the moment, and I have seen 2 others in the last month. They are not very rare.

Watchtower has been trying, but time zone differences have been screwing us up slightly. We are still decently coordinated nonetheless, but even with a mediocre level of communication and runs spread all over the day I could abuse your suggestion:

Max out the CM, tell another clan member to max out the treasury. When our emp runs (any time after 6 hours later), he takes both, does a good run and tops up on net from the CM. If you do it all three together you can get even farther since land scraping comes into it. Bring FA into the picture and you haven't changed a thing. I only see the treasury being emptied out once per day anyway.
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Freenhult
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Post by Freenhult »

Yeah. Essentially we're doing the same thing. Before we started setting up for the win, it was just a conveyer belt. Cash went it, troops came out and such. Very fluid.
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Shadow I
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Post by Shadow I »

I actually agree with Death in that clans are a bit overpowered. Like you say, a decent clan can make itself into a net factory pretty easily. If we started doing that on WoA god knows where we'd end up.
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Post by Freenhult »

It'd be fun.
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Post by Tetigustas shadowson »

The clan CT,CM exploit strat

Get as many trusted members as you can muster from the game ranks, start your clan. Assign members as officers be sure all your clan can be trusted, post in the MOTD your clan strat.
You can follow these simple guide lines or create your own strat.
Each member is required to deposit all their networth into the CT (clan treasury) and the CM (clan market) they don’t just dump it and go about their business, they are partnered up with other clanmates, ‘a mixer if you will.’ Once each team has made a substantial netgain, one of them gets together with the leader
Leader and netmate get online together, netmate puts all his cash and grains possible into the CT, the leader removes it all. The netmate loads up the CT again and again and again.
They continue the process until the netmate is out of networth
Finally the netmate puts all his troops into the CM.
T1 @ $125
T2 @ $300
T3 @ $500
T4 @ $1250
In the time allotted the leader can remove the troops from the market, then FA1 makes his run giving all he makes to the leader and dumping his troops into the clan market in the same fashion.
Each clan mate follows suit, dumping all their networth onto the leader.
End round 1.………..
Round 2
once each member has turned up, the member with the most land is the next to receive the net.
each member repeats the steps dumping everything onto the next net-emperor. One by one the members take turns being the top clanmate.
even the leader dumps his off!
The clan claims the rank emperor.

Now a score like that’s going to get put down into record books……………NOT!
It is an exploit!

I have to agree with shadow
yet I will have to say that a ty clan can make itself into a net factory but isnt that what is going on already.....................
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Post by Freenhult »

^^ Lol. It doesn't work like that. But you don't seem to grasp that through upteen pages. You guys are doing it wrong.

Usually, its a good idea to use your bank, then put whatever extra into the cT. And then tell your clan how much each person should take. Hawks don't need tons of money to start a run, just food usually. Indies and farmers just need money, so they'll need a few bil to start hitting heavy out of the books.

Why everyones emptying it out for you is beyond me. Sounds like new people that don't understand clan dynamics. If you want next set, I'd be more than happy to in BFR to show you how to do it properly.
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Shadow I
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Post by Shadow I »

Everyone seems to have a different idea of what we are trying to fix here. Could someone list all the issues with the CT that we are trying to find solutions to?
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Post by Freenhult »

As far as I know...

1) Limiting top empires from taking all the cT items. This is through a net block.
Nami kotogotoku, waga tate to nare. Ikazuchi kotogotoku, waga yaiba to nare. Sōgyo no Kotowari!

波悉く我が盾となれ雷悉く我が刃となれ,双魚の理 !

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Post by Shadow I »

Hm, I though that the idea was to limit all players equally so that no one player can benefit more than others, and no one player can take everything in one go.
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Post by maddog »

As far as I know...

1) Limiting top empires from taking all the cT items. This is through a net block.
Hm, I though that the idea was to limit all players equally so that no one player can benefit more than others, and no one player can take everything in one go.
In that case wouldnt my idea of this work best

but if u add say a variable into the coding that allows a clan tribe to only take X% of the CT based on how many is the clan would make it a little less abusable


eg clan has 4 members each member can only withdraw 25% of CT once a day????
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Post by Freenhult »

It doesn't matter if its a benifits one person, because its a way its still really not. If you have someone way above you in net, then odds are they're just going to spill cash in there anyway, except at the end of a set when its reversed. So technically you want the cash to come down from the top to whoever, and not be able to make its way back up.
Nami kotogotoku, waga tate to nare. Ikazuchi kotogotoku, waga yaiba to nare. Sōgyo no Kotowari!

波悉く我が盾となれ雷悉く我が刃となれ,双魚の理 !

Every wave be my shield, every lightning become my blade!
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Post by Shadow I »

Depends entirely on the playing styles of the individuals involved.
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Freenhult
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Post by Freenhult »

How so?
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波悉く我が盾となれ雷悉く我が刃となれ,双魚の理 !

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Post by Shadow I »

If you are playing for balanced ruling clan, cash from the top to the bottom is good. if you are going to one powerhouse, you want it to go the other way. Both are equally viable, and there is no reason to nerf one simply because most people here tend to prefer the other.
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