races

As bugs and suggestions are fixed/implemented/rejected, they will be moved in here.
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sh0e
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Post by sh0e »

interesting additions but.. i sure as heck dont want to be a toad (why did i turn into toad?)
and whyd you make those races redundant?

and there are too few races that arent magic handicapped
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Urran Voh
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Post by Urran Voh »

Vermin will be more militarily focused, while Goodbeasts are more agriculturally. Or at least this was the original plan. Still should be interesting with the Vermin..
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sh0e
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Post by sh0e »

so.. you arent taking magic into account? just farmers vs military?
well whatever floats your boat i guess.. but i dont think thats a good idea
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Urran Voh
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Post by Urran Voh »

That was the original plan. I don't know if Beatles will change it that way or not. But if it does happen, Goodbeasts should be better at Hawk missions.
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The Beatles
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Post by The Beatles »

Well no, actually, I decided to make Vermin just basically copies of Goodbeasts with different names. There's no point in just letting Goodbeasts be farms for vermin, especially with Attack for Food. This won't be indy vs. mager, but white vs. black. We'll see how it goes.
And thanks for the suggestion, I'll try to improve magic for some races.
:wq
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The Beatles
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Post by The Beatles »

Based on Zephyrus' suggestions, we might just need to remove Vermin/Goodbeast from the game altogether.
I think it would be a fun addition, but maybe for another server? Perhaps we'll have monthly BfR resets, and then do it one game.
:wq
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