My Game

You can talk about anything here, not necessarily game-related. You may also advertise here.
User avatar
Urran Voh
I have a BS degree!
Posts: 2080
Joined: Sun Apr 25, 2004 8:58 pm
Location: Olive Branch, Mississippi
Contact:

Post by Urran Voh »

11 Races
4 Troop Types
13 Locations
4 Resources
Perhaps a Duels type server

Resources are:

Gold
Meat
Wood
Loyalty

Instead of using money to build, you would use Wood.

Gold is strictly for the production/buying of troops. Meat is used to either sell to make more Gold, or just to create more Networth. Loyalty for Crows (Hawks).


Troops are:

Swordsmen 2:2
Archers 4:3
Axemen 8:5
Calvary 9:8

If you have any suggestions, comments, please post here. I haven't thought up troop costs/upkeep yet. Hopefully you guys can help me with it.
Kills from all Promi games: 55

Emperor and winner of BFR during the 11th Age

Image

Image

Image

Image
User avatar
Urran Voh
I have a BS degree!
Posts: 2080
Joined: Sun Apr 25, 2004 8:58 pm
Location: Olive Branch, Mississippi
Contact:

Post by Urran Voh »

A "special" troop may be added. Not sure about this though.

Races are:

Men
Primary race with no advantages or disadvantages what-so-ever.

Dwarves
Mainly a defensive race with good industry and generally poor leadership (Hawks, Crows) skills.

Light Elves
Mainly a leadership race with good economy but poor industry.

Halflings
Basic race with good offense and defense bonuses, but no noticeable industry or hawk benefits/defects.

Wizards
Versitile race that can either be good at leadership or industry.

Trackers
Good race for beginners to use since Trackers have good offense and defense with a suitable economy.

Goblins
A good race for those who wish to send aid to clan members/allies. Great economy but poor industry and offense.

Orcs
A good offensive/indy race. Orcs have the best Scouting bonus in the game.

Trolls
Trolls have the best offensive bonus which is countered with a slight defense defect and poor leadership.

Gnomes
Gnomes are noted for their good economy, defense, and cheap mercenaries. Though they have a poor offense and industry, they can be used to either create resources for a whole clan or buy enemy troops from the public market.

Forest Giants
Forest Giants have the best defense in the game with a noteable offensive bonus. This is offset by a very poor economy and weaker leadership.
Kills from all Promi games: 55

Emperor and winner of BFR during the 11th Age

Image

Image

Image

Image
User avatar
IFman
Furcht mich
Posts: 650
Joined: Sat Mar 13, 2004 12:22 am
Location: Here

Post by IFman »

reminds me of ragnarok
I Like Pi
User avatar
Urran Voh
I have a BS degree!
Posts: 2080
Joined: Sun Apr 25, 2004 8:58 pm
Location: Olive Branch, Mississippi
Contact:

Post by Urran Voh »

It's a mixture of all the Promis I play: FAF, RWL, Ragnarok, QMT, Valhall, and Province.

Convo between myself and Zephyrus:
<span style='color:red'>MPAN</span> abc: I name a strat, and you should have some race which fufills it well.
<span style='color:blue'>Footb402</span>: Name any strat
<span style='color:red'>MPAN abc</span>: Pure hawk cashing, defenceless.
<span style='color:blue'>Footb402</span>: Light Elf
<span style='color:red'>MPAN abc</span>: Basher. ie, huge off, build bonus, minus to def, upkeep, etc.
<span style='color:blue'>Footb402</span>: Troll or Forest Giant
<span style='color:red'>MPAN abc</span>: Troll is understandable.
<span style='color:red'>MPAN abc</span>: Forest giant isn't agressive guard massing?
<span style='color:blue'>Footb402</span>: You mean a bad (not good) defense or great defense?
<span style='color:red'>MPAN abc</span>: Forest giant needs upkeep +15 or more to really increase their costs.
<span style='color:red'>MPAN abc</span>: I mean forest giant is shrew.
<span style='color:red'>MPAN abc</span>: You're citing it for the can't defend attacks well category.
<span style='color:red'>MPAN abc</span>: Orcs needs fixing.
<span style='color:blue'>Footb402</span>: How so?
<span style='color:red'>MPAN abc</span>: Scouting bonus?!
<span style='color:blue'>Footb402</span>: Hare
<span style='color:red'>MPAN abc</span>: And that's underused as ever.
<span style='color:red'>MPAN abc</span>: It has nothing you cannot get from another race.
<span style='color:blue'>Footb402</span>: And I tweaked it, hoping more people will use it
<span style='color:red'>MPAN abc</span>: Tweaked how?
<span style='color:red'>MPAN abc</span>: You need to create a purpose that other races cannot fill.
<span style='color:blue'>Footb402</span>: Orcs control land in the beginning of a round
<span style='color:red'>MPAN abc</span>: I dunno. I've not seen FaF people use hares.
<span style='color:blue'>Footb402:</span> and can into the end of the round if played correctly
<span style='color:red'>MPAN abc</span>: So it gets def+?
<span style='color:blue'>Footb402</span>: Peace is a Hare on Duels, you can watch him
<span style='color:blue'>Footb402</span>: def -
<span style='color:red'>MPAN abc</span>: So the lead gained early is kept how?
<span style='color:blue'>Footb402</span>: Troop production
<span style='color:blue'>Footb402</span>: +12
<span style='color:red'>MPAN abc</span>: Why not shrew?
<span style='color:blue'>Footb402</span>: I didn't get the race info from FAF alone..I used FAF, QMT, Valhall, and Province
<span style='color:red'>MPAN abc</span>: But why would someone use hare instead of badger, shrew, otter?
<span style='color:red'>MPAN abc</span>: FaF is a familiar point of reference for me.
<span style='color:blue'>Footb402</span>: I wish I knew how to create the tables (good ones) so I can do it that way.
<span style='color:red'>MPAN abc</span>: So, your hare is useful for what reason?
<span style='color:blue'>Footb402</span>: To either create land for other people to take if you just want a land farm, or hold land for yourself if you chose to take advantage of the +12 troop prodution
<span style='color:red'>MPAN abc</span>: Well, I won't argue with it much.
<span style='color:red'>MPAN abc</span>: For light elf, why low upkeep cost?
<span style='color:red'>MPAN abc</span>: Shouldn't a peaceful race be limited in its ability to keep troops?
<span style='color:blue'>Footb402</span>: Light Elves have -0 costs
<span style='color:red'>MPAN abc</span>: It should be + someodd.
<span style='color:red'>MPAN abc</span>: Some large amount making light elves more guardless than troop hogs.
<span style='color:blue'>Footb402</span>: -8 food costs, -6 food production
<span style='color:red'>MPAN abc</span>: So?
<span style='color:red'>MPAN abc</span>: Those cancel each other/
<span style='color:blue'>Footb402</span>: Why shouldn't they if you're going peaceful?
<span style='color:red'>MPAN abc</span>: Shouldn't what?
<span style='color:blue'>Footb402</span>: cancel each other
<span style='color:red'>MPAN abc</span>: You want the light elf who masses troops to pay a heavy cost, as it'd be overpowered.
<span style='color:red'>MPAN abc</span>: Light elf is the buy and immediately sell back approach to troops.
<span style='color:blue'>Footb402</span>: I just did a draft, can be changed any moment
<span style='color:blue'>Footb402</span>: It's very similiar to Squirrel though
<span style='color:red'>MPAN abc</span>: A sort of dark elf would be more suited to warfare, but still have the same cost problems.
<span style='color:blue'>Footb402</span>: I had Dark Elf, but changed it to Wizard
<span style='color:blue'>Footb402</span>: Err..Tracker
<span style='color:red'>MPAN abc</span>: Wha? You want a race with off, def, and costs?
<span style='color:red'>MPAN abc</span>: I don't think that'd be fair.
<span style='color:red'>MPAN abc</span>: Generally, a new person race is off, costs, build and bad def.
<span style='color:blue'>Footb402</span>: Tracker has +14 off, +6 def, -5 costs, -15 build
<span style='color:red'>MPAN abc</span>: -15 build is not something you want new players to use.
<span style='color:blue'>Footb402</span>: If it has good off/def, shouldn't this work out?
<span style='color:red'>MPAN abc</span>: No. New people tend to go the same strat as Devari does with otter.
<span style='color:blue'>Footb402</span>: or should it be changed to -5 build?
<span style='color:red'>MPAN abc</span>: As is, it should have cost +, and isn't necessarily the race of choice for new people.
<span style='color:blue'>Footb402</span>: +8 costs?
<span style='color:red'>MPAN abc</span>: -15 build should be fun to try, not sure the consequences.
<span style='color:red'>MPAN abc</span>: +5 or +8.
<span style='color:blue'>Footb402</span>: Squirrel is -10 build, so it's close
<span style='color:red'>MPAN abc</span>: Squirrel does well without land, and goes building once every few runs only.
<span style='color:red'>MPAN abc</span>: A new player race would attack, build, lose land daily.
<span style='color:blue'>Footb402</span>: Tracker takes land easily, just takes more turns to build
<span style='color:blue'>Footb402</span>: New players (n00bs) tend to get discouraged if land is taken from them so easily
<span style='color:red'>MPAN abc</span>: And yet giving them def+ does them nothing without knowledge of the game.
<span style='color:blue'>Footb402</span>: New players to just a game should try something challenging
<span style='color:blue'>Footb402</span>: They should know a + def is good
<span style='color:red'>MPAN abc</span>: Def+ works only if your strategy is centered around it.
<span style='color:blue'>Footb402</span>: What would you change it to?
<span style='color:red'>MPAN abc</span>: I'm not sure.
<span style='color:red'>MPAN abc</span>: But, if I'm new to the game, I'll probably figure out attacking on day two, whereas defence doesn't come so easily.
<span style='color:blue'>Footb402</span>: Which comes to Guards
<span style='color:blue'>Footb402</span>: What is a good number for a Guard's Def points?
<span style='color:blue'>Footb402</span>: I want to make them more useful than they are now, but not unbreakable
<span style='color:red'>MPAN abc</span>: What you set it will determine the metagame's strategy.
<span style='color:red'>MPAN abc</span>: As-is now, someone skilled could easily guard mass to the top.
<span style='color:blue'>Footb402</span>: Ok.
<span style='color:red'>MPAN abc</span>: More def points will increase these people, less will make them go about their strategy differently,
<span style='color:blue'>Footb402</span>: What other things do you see wrong with the races?
<span style='color:red'>MPAN abc</span>: Wrong? None. I just want to try things different.
<span style='color:blue'>Footb402</span>: Ah...what would you do differently then?
<span style='color:red'>MPAN abc</span>: Which race does no other Prom have? Is it balanced and fair? Is there a niche it fills well? What strat does it play?
<span style='color:red'>MPAN abc</span>: Another thing, make it so pubmarket trading is more common.
<span style='color:blue'>Footb402</span>: How can you do this without taking out current features?
<span style='color:red'>MPAN abc</span>: Make it so both sides of a pubmarket transaction get more than they would from pvtmarket, using turns other ways.
Kills from all Promi games: 55

Emperor and winner of BFR during the 11th Age

Image

Image

Image

Image
ohmyjapan16
Sir Devari's Squire
Posts: 941
Joined: Sun Feb 27, 2005 2:15 am

Post by ohmyjapan16 »

I like the races for any kind of strat. A turbo server would be nice for impatient people (me), otherwise awesome. What's the pending release date?
It ain't about how hard ya hit. It's about how hard you can get hit and keep moving forward. How much you can take and keep moving forward. That's how winning is done!
User avatar
Urran Voh
I have a BS degree!
Posts: 2080
Joined: Sun Apr 25, 2004 8:58 pm
Location: Olive Branch, Mississippi
Contact:

Post by Urran Voh »

If I could create tables like those shown on the Game Guide, I'd show all of the info.

I'm currently trying to find programmers to program the game since I know nothing about it.
Kills from all Promi games: 55

Emperor and winner of BFR during the 11th Age

Image

Image

Image

Image
User avatar
The Beatles
Fear me for I am root
Posts: 6285
Joined: Tue May 24, 2005 8:12 pm

Post by The Beatles »

Unpinning until the game is actually up.
:wq
User avatar
Urran Voh
I have a BS degree!
Posts: 2080
Joined: Sun Apr 25, 2004 8:58 pm
Location: Olive Branch, Mississippi
Contact:

Post by Urran Voh »

Fair enough. :D
Kills from all Promi games: 55

Emperor and winner of BFR during the 11th Age

Image

Image

Image

Image
User avatar
Slasher
The FAF Forums SMEGHEAD!!! lol
Posts: 2635
Joined: Mon May 03, 2004 5:08 pm
Location: http://florida4us.com/
Contact:

Post by Slasher »

What is the turn rate going to be?

EDIT:
I'm currently trying to find programmers to program the game since I know nothing about it.
I wouldn't mind learning... I have an e-book on how to teach yourself SQL in 21 days if thats any help *laughs*

I have a basic HTML (Hypertext Markup Language) knowlage and hardly any on PHP (Personal Home Page).
I do not have a signature, you must be imagining

http://florida4us.com/

Image
gondor
Forum Maniac
Posts: 631
Joined: Sat Apr 02, 2005 7:16 pm
Location: On FAF Usually
Contact:

Post by gondor »

Well i would have no idea on how to use SQL i would get it all rong *laughs*
User avatar
Devari
Mr. -1
Posts: 3194
Joined: Wed Mar 10, 2004 5:02 am
Location: British Columbia, Canada

Post by Devari »

Oh yeah, you know NO PHP. Considering PHP is a recursive acronym meaning "Hypertext Preprocessor". :D

I might be able to help after AoH. But maybe not... Anyway, FAF codebase would hopefully be so easy to configure that anyone could do it. That was the goal, anyway.
If you go down to the woods today, you better not go alone
It's a lovely day in the woods today, but safer to stay at home
BECAUSE EVIL FREEN IS KILLING ALL THE TEDDY BEARS AT THEIR PICNIC
User avatar
Urran Voh
I have a BS degree!
Posts: 2080
Joined: Sun Apr 25, 2004 8:58 pm
Location: Olive Branch, Mississippi
Contact:

Post by Urran Voh »

I'll hopefully have two running servers: One slow and a turbo. Slow would be 5 turns every 20 minutes, turbo would be 8 turns every 10 minutes. Max turns on slow would be 450. Max on turbo would be 750.

I'd appreciate it Devari.

*gets to work on Race Info table*
Kills from all Promi games: 55

Emperor and winner of BFR during the 11th Age

Image

Image

Image

Image
User avatar
Zephyrus
Eternally Confused
Posts: 1250
Joined: Wed May 05, 2004 8:57 pm
Location: Bleh. New York City.

Post by Zephyrus »

750 is NOT a good idea. Not unless you're really trying to encourage kills.
Back. I think.
User avatar
Urran Voh
I have a BS degree!
Posts: 2080
Joined: Sun Apr 25, 2004 8:58 pm
Location: Olive Branch, Mississippi
Contact:

Post by Urran Voh »

Offense Defense Build Costs Loyalty Training Income Scouting Meat Crows Hunting Mercs
Men +0% +0% +0% +0% +0% +0% +0% +0% +0% +0% +0% +0%
Dwarves +10% +15% +25% +10% +5% +10% +0% -10% +0% -15% -10% +5%
Light Elves -14% -5% -10% +0% +15% -10% +12% +15% -8% +20% -6% -5%
Halflings +6% +10% +0% +0% -10 +0% +12% +10% +15% +0% +0% +6%
Wizards +12% +5% -8% +12% +18% -14% -6% -5% +12% +16% +4% -10%
Trackers +5% +10% -12% -6% -10% -10% +0% -10% +0% +10% -6% -6%
Goblins -15% +10% +0% -25% +0% +20% +0% +0% -10% +0% +0% +20%
Orcs +15% -5% +5% +15% -16% +12% +0% +25% +10% -10% -10% +0%
Trolls +24% -12% +10% +0% -10% +0% +6% +18% +0% -16% -6% +15%
Gnomes -18% +13% +0% -8% -15% -10% +12% -5% -5% +0% +10% -26%
Forest Giants +15% +20% +0% +20% -15% +12% -5% +10% -10% -10% -10% +0%


Bah! I can't save it as a webpage so you can't see the table correctly. Ask questions if you are confused.

How about 600 turns then?
Kills from all Promi games: 55

Emperor and winner of BFR during the 11th Age

Image

Image

Image

Image
User avatar
Zephyrus
Eternally Confused
Posts: 1250
Joined: Wed May 05, 2004 8:57 pm
Location: Bleh. New York City.

Post by Zephyrus »

Without additional healing, a solo kill would be barely possible with that rate. If you allow Brome, it'd be a bit dangerous. But otherwise, someone massing loyalty would do the same with hawk heal.
Back. I think.
Post Reply
  • Members connected in real time

    🔒 Close the panel of connected members