Take down of GA

This slower game requires strategic and diplomatic skills as well. It has been discontinued.
ohmyjapan16
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Post by ohmyjapan16 »

Even if they could break you, I don't think they would be able to keep it up for very long.
It ain't about how hard ya hit. It's about how hard you can get hit and keep moving forward. How much you can take and keep moving forward. That's how winning is done!
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Ruddertail
Promi Diplomacy ate my homework...
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Post by Ruddertail »

Nah. I don't think they had any turns left this run, they didn't get me below 12k. I'm not supprised, I had enough guards + troops to require 31 mil mice to break me, they probably spent most of their runs just getting enough troops to break me.
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WOA: Attila the Hun(#13)
BFR: ?
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ohmyjapan16
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Post by ohmyjapan16 »

True, they left you with quite a bit to work with. I usually got left with like 1-4k a day before I put my account in vacation. I get to net while they focus all of their attacks on you, which is going to get harder and harder, and they're not even taking you down as much as you would expect for a war..
It ain't about how hard ya hit. It's about how hard you can get hit and keep moving forward. How much you can take and keep moving forward. That's how winning is done!
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Ruddertail
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Post by Ruddertail »

ohmyjapan16 wrote: True, they left you with quite a bit to work with. I usually got left with like 1-4k a day before I put my account in vacation. I get to net while they focus all of their attacks on you, which is going to get harder and harder, and they're not even taking you down as much as you would expect for a war..
Yeah, but like you said, they weren't dealing with me then. Or the rest of you guys, whom they will probably target minamally, just so you don't rise unaposed. Plus, they had more then four players then. They had 7...
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WOA: Attila the Hun(#13)
BFR: ?
Founder and Leader of Hungry Huns (HH)
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Fresh Water Fighters
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Post by Fresh Water Fighters »

Hey Rudder I am back!
I was travling for a day and could not get to a com for like two days.
Now if i wanted i could easly kill you.
Also if you think I can't take you think again.
You are easly broken.
Well it looks like tons of fun comming up!
Hey Rudder Yuo had enough trouble breaking me before try again now!
You should be able to you will just lose tons on men and have to stay at like 100% halth to get me!
*laughs*
~FWF
ohmyjapan16
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Post by ohmyjapan16 »

Yea,you can't kill him alone with 350 turns and the 500 acre rule.
It ain't about how hard ya hit. It's about how hard you can get hit and keep moving forward. How much you can take and keep moving forward. That's how winning is done!
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Zephyrus
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Post by Zephyrus »

ohmyjapan16 wrote: Yea,you can't kill him alone with 350 turns and the 500 acre rule.
The 500 acre rule is already in? So is it forced standards or you have to kill all troops?
Back. I think.
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The Beatles
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Post by The Beatles »

No, that's just a silly rumor.
:wq
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Ruddertail
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Post by Ruddertail »

The Beatles wrote: No, that's just a silly rumor.
Devari said he implanted it on CoG. I don't know if he did or not. FWF, I can break you. Don't worry... And maybe you could kill me. Not with forced standards, though, I bet. Maybe not even without. You weren't even able to get me to 20k today. And, I never said I was trying not to be broken. It's too early in the war for that. Believe me, when I'm ready, you'll have one heck of a time. ;)

And, another thing. Otter Horde already said he wouldn't kill anymore, I believe, and I'm quite sure he said he wouldn't kill me. That applies to you, in his clan, as well. Or to any runs he might help on. If you want to be thought of as honorable, that way of winning is out.
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BFR: ?
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Devari
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Post by Devari »

code: Select all

break;    case 2:                                           ;
    $config['maxturns']        =    350                       ;# Max accumulated turns
    $config['maxstoredturns']    =    200                       ;# Max stored turns
                                               ;
    $config['signupsclosed']    =    0                       ;# Signups closed?
    $config['lockdb']        =    0                       ;# Lock the database?
    $config['lastweek']        =    0                       ;# Last week? (No loans)
                                               ;
    $config['forcestandard']    =    1                       ;
                                               ;
    $config['turnsper']        =    2                       ;# X turns
    $config['perminutes']        =    10                       ;# per Y minutes
    $config['turnoffset']        =    0                       ;# Correct for server lag

code: Select all

if ($config['forcestandard'] == 1 && $enemy[land] <= 500 && $attacktype != 2)
            TheEnd("Your enemy's forces are too highly concentrated to attempt a specialized attack.");
Yes, but it can be turned off/on in a moment's notice. I put it in a while back when I posted a topic and there were no objections. Guess you didn't see it. ;)

So, shall it remain on? Or be turned off...? All I have to change is a single variable.
If you go down to the woods today, you better not go alone
It's a lovely day in the woods today, but safer to stay at home
BECAUSE EVIL FREEN IS KILLING ALL THE TEDDY BEARS AT THEIR PICNIC
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The Beatles
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Post by The Beatles »

Ohh, didn't spot it, sorry. No, it's alright.
:wq
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Zephyrus
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Post by Zephyrus »

It might work on BFR, but I doubt anyone else wants it.
Back. I think.
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The Beatles
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Post by The Beatles »

It's a great idea, actually. I just didn't realize it had been implemented. I had grown so used to only me doing the coding y'see. :P Glad to have you on board, of course!
:wq
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Ruddertail
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Post by Ruddertail »

Zephyrus wrote: It might work on BFR, but I doubt anyone else wants it.
Stick it on BFR. I'd be glad to have it there. Make health penalties for under 1k double, or something. Make kills almost impossible to do in one day.
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BFR: ?
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Slasher
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Post by Slasher »

yea do the health thing. the less kills the bigger the plyer db
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