elvis wrote:i just read the second page that i missed and i just wanted to post my opinion.

 killing is what makes Battle for redwall fun it creates exitement and to remain in a rank you want you'd do best killing that person other wise you attack him he'll just attack back creating a small cycle which makes the game boring faster

. when you kill he has to remake his whole army scout for land forage ect. and when he finally is done you have made your army bigger, this Automatically creates a challange witch is another fun part of the game.
"battle for redwall" the name speaks for itself.
I think alliances are worse the killing, they just make you have less people to attack and that is boring espeically when your at the top ten and your ally is too, its much harder to expand.

Killing gets boring very quickly. It is so ridiculously easy to kill even the crappiest player can kill the top player without too much difficulty.
Kill someone he recreates and kills you, you recreate kill him, he recreates kills you, you recreate kill him, he recreates kills you, you recreate kill him, he recreates kills you, you recreate kill him, he recreates kills you, you recreate kill him, he recreates kills you, you recreate kill him, he recreates kills you, you recreate kill him, he recreates kills you, you recreate kill him, he recreates kills you, you recreate kill him, he recreates kills you, you recreate kill him, he recreates kills you, you recreate kill him, he recreates kills you, gets boring doesn't it?
It has been my experience that when killing becomes popular the player base has a tendency to dwindle after a brief initial surge in hits. There's no fun in proving that you can kill when there's no challenge. There's also no point in getting an army if some crappy player with a few turns decides to kill because he thinks it's a sign of skill.
If you want to take someone's rank my advice is to wreck his empire via FB's and STD attacks. You will likely yo-yo back and forth a little bit, but the better player will emerge. Every time the weaker player bounces ends his runs a little weaker and a little weaker. When you are able to beat people in that manner you can feel like you actually beat them.
I agree with alliances. I hate being in a large clan. Very, very few large clans are effective. Quality is so much more important than quantity.
EDIT: I do like the idea of STD attacks to finish a kill.
I know the voices in my head arn't real but they usually have some pretty good ideas.