WAR!

Discuss this fast-paced and challenging game here.
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elvis
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Post by elvis »

i just read the second page that i missed and i just wanted to post my opinion.:rolleyes: killing is what makes Battle for redwall fun it creates exitement and to remain in a rank you want you'd do best killing that person other wise you attack him he'll just attack back creating a small cycle which makes the game boring faster :blink: . when you kill he has to remake his whole army scout for land forage ect. and when he finally is done you have made your army bigger, this Automatically creates a challange witch is another fun part of the game.

"battle for redwall" the name speaks for itself.

I think alliances are worse the killing, they just make you have less people to attack and that is boring espeically when your at the top ten and your ally is too, its much harder to expand. :angry:
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Zephyrus
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Post by Zephyrus »

Yes, having more than half the top ten in a single alliance is boring.
But people will kill you, even if you haven't made kills yourself, as I have found out from having top attacks for a week. (Top defenses, too. Apparently, going defenseless is a "Kill me!" sign.)
If you want to make things exciting, sure, have fun with the kills.
Though I suggest you look up gondor.
People are easy to provoke. Kills can be made in about 300-400 turns after someone is broken.
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Nuclear Raunch
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Post by Nuclear Raunch »

elvis wrote:i just read the second page that i missed and i just wanted to post my opinion.:rolleyes:  killing is what makes Battle for redwall fun it creates exitement and to remain in a rank you want you'd do best killing that person other wise you attack him he'll just attack back creating a small cycle which makes the game boring faster :blink: . when you kill he has to remake his whole army scout for land forage ect. and when he finally is done you have made your army bigger, this Automatically creates a challange witch is another fun part of the game.

"battle for redwall" the name speaks for itself.

I think alliances are worse the killing, they just make you have less people to attack and  that is boring espeically when your at the top ten and your ally is too, its much harder to expand. :angry:


Killing gets boring very quickly. It is so ridiculously easy to kill even the crappiest player can kill the top player without too much difficulty.

Kill someone he recreates and kills you, you recreate kill him, he recreates kills you, you recreate kill him, he recreates kills you, you recreate kill him, he recreates kills you, you recreate kill him, he recreates kills you, you recreate kill him, he recreates kills you, you recreate kill him, he recreates kills you, you recreate kill him, he recreates kills you, you recreate kill him, he recreates kills you, you recreate kill him, he recreates kills you, you recreate kill him, he recreates kills you, you recreate kill him, he recreates kills you, gets boring doesn't it?

It has been my experience that when killing becomes popular the player base has a tendency to dwindle after a brief initial surge in hits. There's no fun in proving that you can kill when there's no challenge. There's also no point in getting an army if some crappy player with a few turns decides to kill because he thinks it's a sign of skill.

If you want to take someone's rank my advice is to wreck his empire via FB's and STD attacks. You will likely yo-yo back and forth a little bit, but the better player will emerge. Every time the weaker player bounces ends his runs a little weaker and a little weaker. When you are able to beat people in that manner you can feel like you actually beat them.

I agree with alliances. I hate being in a large clan. Very, very few large clans are effective. Quality is so much more important than quantity.

EDIT: I do like the idea of STD attacks to finish a kill.
I know the voices in my head arn't real but they usually have some pretty good ideas.
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Ruddertail
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Post by Ruddertail »

Wow... This topic got long real fast. I missed almost a whole page's worth, just gone over night and for the afternoon... Anyway, Nuke is right. A kill cycle is extreamly boring, where as in a continual fight, the better player will emerge. Just a question, what's a "FB"?
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Zephyrus
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Post by Zephyrus »

Nuke, Rudder, kill cycles can be advantageous. Just kill the guy and then keep him down.
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Ruddertail
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Post by Ruddertail »

Zephyrus wrote: Nuke, Rudder, kill cycles can be advantageous. Just kill the guy and then keep him down.
Name swichtes are easy, Zeph.
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Zephyrus
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Post by Zephyrus »

I haven't gone on kill cycles.
If you mean my taking everyone to 20k, however, that is advantageous.
It means I get enough land to go pure barrack for runs.
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Nuclear Raunch
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Post by Nuclear Raunch »

FB is short for fireball. I believe the spell is called murder here, not quite sure. Destroys 3% of your forces.

It's impossible to keep them down. Name switches make it easy, but even still all it takes is to be able to crack and you can kill them right back. You can get aided by a friend/clan mate, build up to it etc... Most of the time your enemy should be able to kill you when they break protection. At the worst case scenario your enemy will go incognito for 1 run then kill you on the next one.

Even the worst players can still do like Ruddertail said and get a new name and build up for a few days.

I started playing prom at the LO server. LO switched to the FAF code a few months ago, and is just turned into a bunch of noobs running around killing each other. Within 2 months Prom membership plummeted to less than half of the previous number. Today there is 4 empires out of protection combined out of 6 servers. When I started it was about 80 in 1 server. The once-active forums are pretty much a ghost town, the last post on anything related to any in-game action is over a month old. The only threads with any kind of activity is the ones asking why nobody's there anymore.

It's sad to see it turn into that, and I have been trying to get some people together for a tournament to increase prom awareness. We just got a coder to make some changes and once he's done we will be having a tourney of some kind. It really bothers me to see a good server go downhill like that, and I don't want to see it happen anywhere else.

I'm not trying to say this server will end up like LO or anything else like that, but I have seen firsthand what happens when people exploit a code that allows easy kills and it sucks to watch.
I know the voices in my head arn't real but they usually have some pretty good ideas.
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windhound
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Post by windhound »

I havnt changed my name 'cause I'm trying to prove a point

silo is /my clan/
for some unknown reason it now has members
I made it open earlier when it was still called 'clan of the rel. peaceful'
soulda closed it, but ah well...

if you dont like alliaces, there's a simple button to 'leave clan'
if you cant live without alliances then dont complain about them

Blue Dragon 1.4 is now out
if the kill cycle continues bfr will lose another player, and most probably I wont play cog either..

Hobbs FTW!
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Ruddertail
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Post by Ruddertail »

Ah, yes, murder. I don't know that they can break you right off the first run, I normally can't. I agree with you about the ease of killing, it can really make a mess of it. Luckilly, we haven't got that many n00bs running around killing people. One who started got lynch mobbed, that might have something to do with it, but still, we need to do something. I'd advise forced standards under 500, and double health penalties under 1k.
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The Beatles
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Post by The Beatles »

Nuke, you're making a wrong deduction. It is not the code, it's how you configure it. If your admins would have changed the default config to have higher market prices, more defensive troops, etc., then it would not be like you said. It is just how you configure a flexible codebase, and our standard config happens to allow easy kills.
:wq
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Devari
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Post by Devari »

Beatles:

$config['forcestandard'] = 1;

on BFR?
If you go down to the woods today, you better not go alone
It's a lovely day in the woods today, but safer to stay at home
BECAUSE EVIL FREEN IS KILLING ALL THE TEDDY BEARS AT THEIR PICNIC
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The Beatles
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Post by The Beatles »

Not yet, no. We've got to discuss the implications.
:wq
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Devari
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Post by Devari »

Here? Or another topic?
If you go down to the woods today, you better not go alone
It's a lovely day in the woods today, but safer to stay at home
BECAUSE EVIL FREEN IS KILLING ALL THE TEDDY BEARS AT THEIR PICNIC
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Nuclear Raunch
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Post by Nuclear Raunch »

Ruddertail: It depends on several factors, how much land is in the game, what your targets forces are etc. For an example in Capture the Flag it was possible to crack Canada towards the end of your first run out of protection. There was good lands available at this time so it wasn't too hard to do.

the Beatles: Don't get me wrong, I'm not blaming the code at all. Code don't kill people, people kill people B)

The code was orignally set up to allow easy kills yes, but that in itself wouldn't have been a problem had there not been 4-5 empires running around getting a kill a day.
I know the voices in my head arn't real but they usually have some pretty good ideas.
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