Reforming Playing Conditions

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The Beatles
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Post by The Beatles »

Gentlemen, it is no secret that morale is on the floor. Almost weekly, new players arrive and are almost (or sometimes quite) scared off by the conditions on BFR. What conditions, you say? Even our most loyal players must admit that it is a vicious and unfriendly game, one in which skill is not so much valued as is personality, luck, and being near the computer often. Perhaps you may say I am too harsh, but I don't care.

What can be done about it, and why do we need to do anything about it? Well, first of all, the playing conditions on BFR are the legacy of Karlin, not ours. Since we've split with Karlin anyway, it is time to reform the conditions to suit our new style. We have put a tremendous effort into features, but little into game-planning itself, which is even more important. People have downloaded and installed our source code, then taken it off. Can there be any greater shame than that? I think not.

Therefore I will be taking the time in the next day or two to implement a new server with what I hope will be more reasonable playing conditions. I invite you all to play it, and liberally give me advice, suggestions, etc. for its improvement. The game will be hosted on the dev server, replacing the current dev setup. Please sign up and play it. We shall try to knock it into shape by the August 1 release.
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The Beatles
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Post by The Beatles »

And indeed, a set of initial conditions have been put into place. The new server is called
Experimental Sever (link)
Please play.
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Post by Slasher »

*signs up* I totally agree. I try not to over-attack unless I am desperate or I have been over-attacked. A suggestion would be to do something with the "Declare war" feature to make it not-so-powerful.
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Post by The Beatles »

Yes, maybe personal warfare needs to go out the window. I've taken it out for now.
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Post by ryndell »

I actually think a 4 to 6 turn attack max , per player on a kingdom per hour, to give other kingdoms some time to recover. and only like 2 or 3 members from any clan ,can attack anyone else, per every hour. this might solve alot of it possibly .
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Post by Slasher »

The Beatles (Hungary) wrote: Yes, maybe personal warfare needs to go out the window. I've taken it out for now.
Don't out it just make it slightly less powerfull... I like that feature but you could make it so that it has like lets say....... allows 5 more attacks on a user or something like that. Or maybe you could make it so that you cant be nuteral again for 3-5 days instead of the standard whatever it is...
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Post by Floppy_Drive »

I think being able to declare war on a person not a clan might need to be taken out. Without that isn't there a 21 attack per hour max?
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Post by ryndell »

For what its worth here would be my two cents about this things that might help keep members, and expand membership , i have seen other mmorpgs do it , and they are thriving well enough :

1.No kingdom can be attacked more then 12 times, per any given hour .

2. You can not attack any kingdom that you have more then a 3 to 5 million offense or defense over, you have to wait until they are with in the 3,000,000 under range, or temporary drop you stats to do it

3.cash and food can only be hit 4 times per any given hour,

things like this might help, this is just my opinion,I think it would keep more players, and bring more players, so their are more targets .
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Post by The Beatles »

No offense, but I don't like your ideas, ryndell. But do check the changes I've already made. Increased unit prices, decreased industry power, increased market lags, and took out personal war/peace. I think it might be the answer to what you are looking for.
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Post by Floppy_Drive »

ryndell wrote: For what its worth here would be my two cents about this things that might help keep members, and expand membership , i have seen other mmorpgs do it , and they are thriving well enough :

1.No kingdom can be attacked more then 12 times, per any given hour .
That doesn't sound that bad. There still needs to be a clan
war option or something.


2. You can not attack any kingdom that you have more then a 3 to 5 million offense or defense over, you have to wait until they are with in the 3,000,000 under range, or temporary drop you stats to do it
How would emperors fight and be taken down?

3.cash and food can only be hit 4 times per any given hour,
This one sounds alright.
things like this might help, this is just my opinion,I think it would keep more players, and bring more players, so their are more targets .
My text is in bold.
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Post by ryndell »

I said i would check it out ,and look as i said i love games, i have been creating them for over 22 years , i will look and check it out. Beatles i am only trying to help you with a solid player base, so you all dont have just the same 18 to 20 people all the time :)
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Post by Slasher »

Another thing... take out industry in manage so that noobs cant mass one thing and smushel everyone else then delete or whatever they do *laughs*
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Post by The Beatles »

I understand, ryndell. I just think your ideas are too restrictive.
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Post by purekilla2k »

make it to where empired can't be deleted untill X hours after created and X turns ran. to avoid the suicide land dropping. also if indy massing is removed how many poeple do you think wont be running agrigarian slasher *laughs* other then you because you always hawk..... btw beatles i believe you meant september now august *laughs* seeing how its middle of august -_-
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Post by ryndell »

how about this then here is another way to go about it that might be more fair.

1. any given clan can only attack an individual 20 times per hour, they can still be attacked by others non members, it keeps a clan from actually burying anyone flat out, if clan is at war with said other clan 30 attacks, per clan in an hours time .

2.I still think you should restrict those who have say a 70 million offense and defense from hitting those with a 5 million offense and defense, just to get easy land .

3. the food and cash runs, should be limited starts 4 to 8 possibly.

these will not restrict over all game play, but they will protect independents in such a way, were they cant be totally massed by one clan .
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