Avoiding multi user kill runs

Ideas that are to be implemented eventually; accepted suggestions.
slaughterhouse
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Post by slaughterhouse »

one way we can stop the multi user kill runs is to disable to option to leave protection early i feel that in bfr if this isnt done the players will leave> its one thing to lose to someone will skill its another to get beat to death by failed attack
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Ruddertail
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Post by Ruddertail »

This would be a good idea. Another good idea would to make a delay before someone could delete, they have to have run x number of turns, and the have to wait, say, 12 hours between when they tell it to delete, and when it actually deletes.
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ScarTheCursed
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Post by ScarTheCursed »

further you could make it to where it auto deletes any multis made...
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Ruddertail
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Post by Ruddertail »

It's supposed to auto-disable any multis. I don't know why it wasn't, maybe a bug...
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ScarTheCursed
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Post by ScarTheCursed »

well it isnt a multi if they delete it before making the next account.......
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Ruddertail
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Post by Ruddertail »

Which is why a delay would be good.
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Kyrodo
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Post by Kyrodo »

how bout a 24 hour delay, so people like Urran can get their revenge by then :P *laughs*
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Nohc
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Post by Nohc »

Veranor -- I apologize about this whole thing. I'm adding in a check so that you can't leave protection if a previous account with your ip or email
Veranor -- Yeah I'm really sorry. I'll have to wait for the other admins before doing anything other than that though.
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Post by Veranor »

Ok. Now if you try to leave protection and the game detects a previous account with your ip or email it checks to see when that account was last logged into and if it is under 24 hours you can't leave protection.
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Kyrodo
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Post by Kyrodo »

works for me...
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Nuclear Raunch
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Post by Nuclear Raunch »

Another option that might prove to be a bit harder to bypass would be to either disable leave early option, or at least not have it enabled until 150 or so turns are used. Could set it to more turns used, but I wouldn't set it any less than the number of turns you start with.
I know the voices in my head arn't real but they usually have some pretty good ideas.
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Kyrodo
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Post by Kyrodo »

yeah that works too, but I'd just take that option off completely... alot less trouble...
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Adair
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Post by Adair »

Ruddertail wrote: It's supposed to auto-disable any multis. I don't know why it wasn't, maybe a bug...
In a lot of prom games (not saying ive ever done this, seriously) you can make multiple accounts using multiple internet browers, like make one on IE and then delete cookies and make one on Firefox and then delete cookies and make one on another browser...and so on. this was an issue over at GX is why I know about it. I dont think there are as many browsers as that guy made multies though, I mean, darn.
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Post by gondor »

yes thats a cool idea delay them so they can make one acountev ery hour so if you die or delite you have to wait 1 hour
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Kyrodo
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Post by Kyrodo »

I prefer a 12 hour wait...
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