1) How does the scout spell decide how much land to give you? Is it based on a percentage of your current land? If so, what percentage? Is it a straight percentage or is there also a random factor involved.
2) After you cast the spell it claims that you lost some food/cash/hawks in the process. On this server, I don't see any loss. On the crazybri server, I see about 10k loss in food/cash (my account there is about twice the size of my account here, don't know if that makes a diff). How much cash/food/hawks are you supposed to lose per spell casting?
Scouting spell, number crunching
- Slasher
- The FAF Forums SMEGHEAD!!! lol
- Posts: 2635
- Joined: Mon May 03, 2004 5:08 pm
- Location: http://florida4us.com/
- Contact:
The loss depends on your current net I think I woul dhave to check the source code for that which I cant be bothered to do at the moment as I am at college *laughs*. As for how much land it gives you that is probably something to do with the amount of hawks, networth and runes you have at the time of hawk scouting.
I'd appreciate it if you (or someone else) could look at the code and find the answers when you get the chance. I don't know jack about programming, so I can't do it myself. Thanks.
Well, I've found some of the answers by experimenting. There's no random factor, and land gain appears to be .2% of your current land.
Well, I've found some of the answers by experimenting. There's no random factor, and land gain appears to be .2% of your current land.
- The Beatles
- Fear me for I am root
- Posts: 6285
- Joined: Tue May 24, 2005 8:12 pm
http://faf.staronesw.com/?source&script=spells
CashProduced:
Hawks * PercentHealth * 65 * (1 + Huts / Land) * RaceBonus / SizeBonus^2
FoodProduced:
CashProduced / (3 * FoodWorth)
SizeBonus:
CashProduced:
Hawks * PercentHealth * 65 * (1 + Huts / Land) * RaceBonus / SizeBonus^2
FoodProduced:
CashProduced / (3 * FoodWorth)
SizeBonus:
code: Select all
function calcSizeBonus ($networth)
{
if ($networth <= 100000)
$size = 0.524;
elseif ($networth <= 500000)
$size = 0.887;
elseif ($networth <= 1000000)
$size = 1.145;
elseif ($networth <= 10000000)
$size = 1.294;
elseif ($networth <= 100000000)
$size = 1.454;
else $size = 1.674;
return $size;
}:wq
This looks like thecode for the scout spell, but I can't decipher it:
code: Select all
function missionED ()
{
global $users, $urace, $lratio, $config, $produced;
global $spratio, $mission_num;
$edcap = 500;
if ($lratio >= $spratio[$mission_num])
{
$randland = round(mt_rand(0,round($users[land] * .02 + 1)));
if ($randland < ($users[land] * .03)) { $randland = round($users[land] * .03); }
if ($randland > ($users[land] * .06)) { $randland = round($users[land] * .06); }
$newland=0.1*$randland;
if ($newland > $edcap) {$newland=$edcap;}
if ($newland < 0) {$newland=$edcap;}
$mageloss= (100-($newland/250))/100;
if ($mageloss < .94) {$mageloss=.94;}
$foodloss= (100-($newland/150))/100;
if ($foodloss < .92) {$foodloss=.92;}
$cashloss= (100-($newland/750))/100;
if ($cashloss < .95) {$cashloss=.95;}
$newland = $newland*$users[health]/100;
if ($newland > $edcap) {$newland=$edcap;}
if ($newland < 0) {$newland=$edcap;}
$land = $newland;
$produced += $land;
$users[land] = $users[land] + $land;
$users[freeland] = $users[freeland] + $land;
$users[food]=round($users[food]*$foodloss);
$users[cash]=round($users[cash]*$cashloss);
$cashloss = round($cashloss);
$foodloss = round($foodloss);
$mageloss = round($mageloss);
$cashloss = commas($cashloss);
$foodloss = commas($foodloss);
$mageloss = commas($mageloss);
saveUserDataNet($users,"health land freeland cash food wizards");
}
else missionFail();
}
- The Beatles
- Fear me for I am root
- Posts: 6285
- Joined: Tue May 24, 2005 8:12 pm
$edcap = 500;
AddLand = RandomVariableBetween(0, Land * 0.02 + 1)
If AddLand is less than Land * 0.03, then AddLand = Land * 0.03.
If AddLand is greater than Land * 0.06, then AddLand = Land * 0.06.
NewLand = 0.1 * AddLand
If NewLand is greater than 500 or less than 0, then NewLand = 500.
MageLoss = (100 - (NewLand/250)) / 100
If MageLoss is less than 0.94, then MageLoss = 0.94
FoodLoss = (100 - (NewLand/150)) / 100
If FoodLoss is less than 0.92, then FoodLoss = 0.92
CashLoss = (100 - (NewLand/750)) / 100
If CashLoss is less than 0.95, then CashLoss = 0.95
NewLand = NewLand * PercentHealth
Land = Land + NewLand
Food = Food * FoodLoss
Cash = Cash * CashLoss
Wizards appear never to be lost. This Is A Bug.
AddLand = RandomVariableBetween(0, Land * 0.02 + 1)
If AddLand is less than Land * 0.03, then AddLand = Land * 0.03.
If AddLand is greater than Land * 0.06, then AddLand = Land * 0.06.
NewLand = 0.1 * AddLand
If NewLand is greater than 500 or less than 0, then NewLand = 500.
MageLoss = (100 - (NewLand/250)) / 100
If MageLoss is less than 0.94, then MageLoss = 0.94
FoodLoss = (100 - (NewLand/150)) / 100
If FoodLoss is less than 0.92, then FoodLoss = 0.92
CashLoss = (100 - (NewLand/750)) / 100
If CashLoss is less than 0.95, then CashLoss = 0.95
NewLand = NewLand * PercentHealth
Land = Land + NewLand
Food = Food * FoodLoss
Cash = Cash * CashLoss
Wizards appear never to be lost. This Is A Bug.
:wq
-
Tarislarech
- Advanced Member
- Posts: 35
- Joined: Fri Jan 13, 2006 12:06 pm
-
Members connected in real time



