Emperorship

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The Beatles
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Post by The Beatles »

Devari wrote: But this cash is out there until the next version release of FAF, a long time from now.
Devari: Longer, even. Why ever not?

Urran: Because it hurts those who sign up after this debacle.
:wq
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Drahken
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Post by Drahken »

1) The recruit spell forces many new workers onto your lands. They will eventually leave if there aren't enough homes for them, but that takes a few turn.
2) Because of this, you can force many workers onto your lands at once.
3) With many workers on your lands at once, you can make oodles of cash per turn.
Now, what in the world should have made me suspicous when I made oodles of cash due to repeatedly casting recruit?! If I spent enough turns without casting recruit again, nearly all those workers would leave, and my income would decrease accordingly. Once again, what should make me suspicous?! Making oodles of cash per turn was temporary, and difficult to maintain. Keeping an army at the same time was nearly impossible. All those workers ate up GOBS of food, and it was nearly impossible to stay ahead of them. Additionally, every time I ran out of food, the troops would leave. Everything appeared to still be in balance (yes, I could make lots of money, but I couldn't do anything EXCEPT make money!), so I repeat once more, what the F~ should have made me suspicous?!?

On top of all that, what is the point of ever giving protection that only precludes non-clan attacks when you know damned well that anyone can bypass that worthless limitation in seconds by creating their own clan?! You should have made it total protection! (Especially when you know that 90% of the players ignore the rules. I don't know why you even bother still having that 7 attack rule, when no one ever obeys it.)
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The Beatles
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Post by The Beatles »

Well simply put because it wasn't your cash that gave you net -- it was the 4 billion workers. Going suddenly to 61 billion net with little effort would make anyone suspicious.

Pity if no-one follows the rules or my suggestions. It helps everyone if they do.

Now kindly get over it. Ohmyjapan's stuff will be confiscated.
:wq
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Drahken
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Post by Drahken »

I knew it wasn't the cash alone that gave me the net. I knew it was the cash+workers. I repeat, what's supicsou about that?! As soon as I used enough turns without casting recruit, the workers left, and the NW went down.
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The Beatles
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Post by The Beatles »

I invite anyone else to share their opinions on whether those multibillion networth jumps were suspicious or not.
:wq
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Urran Voh
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Post by Urran Voh »

Not really. When Nuke ran his worker/casher strat on BFR, he had several $10 mil net jumps on a fraction of the land. So, in theory, 40K will allow you to make $billion net jumps
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Urran Voh
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Post by Urran Voh »

Urran: Because it hurts those who sign up after this debacle.
It's the same thing as someone signing up after another person drops 70K land from the game.
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Cfelicio
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Post by Cfelicio »

C´mon, while everyone who started playing WOA since the beginning (like me), could hardly jump the networth to 1 billion (I bumped mine to 400 million buying troops some time ago), 60 billion clearly looked as some sort of exploit (that´s why I asked you about it some days ago right here). I didn´t even attacked you because I though all this networth was from troops, making impossible to me defeat you.

As the admins suggested, since WOA is a non-reset server, the only way to solve this is to remove this exploited money from the game, which I believe can be done simply looking the attacks history.

And Drahken: What in the hell you have in mind to keep all this money in your pocket? If you just kept it in the stock, it would still be there, *laughs*!

Hope everything go back to normal from now on! :P
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Devari
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Post by Devari »

Urran Voh wrote:
Urran: Because it hurts those who sign up after this debacle.
It's the same thing as someone signing up after another person drops 70K land from the game.
Nope, because land dropping is legal and also effects everyone equally. With the cash, four select people benefit exclusively - and it was caused a bug.
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Post by ohmyjapan16 »

I 've had my clan for like 2 weeks, it's not like I formed it just to take your cash, just a benefit, if you will. :P

You guys better not leave Urran with his 4 tril then! :P :*laughs*:
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Nuclear Raunch
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Post by Nuclear Raunch »

Here's my opinion of the whole deal, the money should be taken out. It's ludicrous to expect that an amount of cash that large should have been left in the game. It's so much cash that virtually anyone could dominate the game without ever giving anyone any chance at catching them. It was a bug that someone exploited unintentionally, no need for the empire to be disabled just remove the cash and move on. Had he known it was a bug he could have very, very easily hid it. Just make sure he didn't have any more workers at the end of his runs and put all his cash in stocks and he would not have much net at all by the time he finished running. If you didn't watch him run you would never know how much he had.

Secondly I must take the blame for Ohmyjapan's attacks on him. I misread Beatles post about not attackig him and mistakenly thought he was saying for unclanned to please give him a 48 hour reprieve. I was talking to Japan on AIM and I told him that since he was clanned he had the green light to attack him for cash. After I noticed he used troop attacks to do it I also told him to take it out of his news log. (Just hit once with one troop type then once with another, that way they won't condense and in somewhere around 20-30 attacks it would be off his news search) That way other players wouldn't know how much it was.

Urran: I'm not sure what was happening when you saw my net jump on low land, but I can assure you that I was not running turns at the time. It was probably either me taking out my cash so I could run, buying out my BM to store on the CM, or Japan was buying my CM troops and I was pulling the cash out of my bank to put it in the CT. I never run turns on low land, it's way too inefficient.

I did want to point something out to Drahken though, I saw in your scan that your health was low. Health is a multiplier for your income so if your at 50% health your only gonna get 50% of the cash you would have normally gotten from cashing. If you're gonna try cashing make sure you set your tax rate to 11% until your done attacking and your health is up to 100%, then adjust your tax rate.
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The Beatles
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Post by The Beatles »

I assume you meant 'set your tax rate to 11%' in the last sentence.
:wq
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Nuclear Raunch
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Post by Nuclear Raunch »

Yeah, just edited. Thanks for the catch there Beatles.
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Ruddertail
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Post by Ruddertail »

So, the cash gets confiscated? Meh, makes sense. Though maybe you should leave a little bet of it, what people would have had, had the bug not come into play. I took $3 Bill, if you want to grab that, too.

Drahken, calm down. There's no need to get all stressed out over a game. I do it sometimes, but there's really no need.

That net did look suspcious, but I would have thought it was a flaw, not a bug, a flaw being something that's legal and intended, but became unexpectedly powerfull, unbalancing the game.

I don't think there are that many people ignoring the 7 attacks rule. Saro is totally disregarding it, it seems, but that's just one person. If I'm correct in assuming Legatus is Cfelicio, then that's him and Urran fighting a private war, no problems there. Other then that, I think everybody sticks to the rule pretty well.
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Nohc
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Post by Nohc »

Not quite a bug, but it needs to be balanced. The money should be removed for balance issues as well. Draken should be congratulated for figuring out a sweet strat and should get to keep 1 tril or so.

Edit: I still think that the 7 attack limit from each person should be coded into the game.
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