The "Maxing" Problem

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The Beatles
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Post by The Beatles »

What Josh did on RWL -- someone else can explain it if you don't know -- illustrates the problem. I propose a solution: let only successful attacks increment your max attacks.

Proposal B, unrelated: let only successful offenses decrement your attacks.
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Post by Freenhult »

That would seem like a good idea...
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Post by bjornredtail »

Humm... I knew about it, just didn't think it was that big of a problem. You see, attacking takes around 6% health, makeing dummy attacks costly to execuate, from a turns standpoint anyways. So, in order to dummy up to the max it would cost the ally a lot of turns.
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Post by windhound »

yes. but if players sign up just to max you (as josh had) it makes it hard on thoes actually playing the game.. (there is/was one horde with zero percent offence 'cause he was just suiciding)

normally this shouldnt be a problem, but there are special cases, such as josh..
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Post by Ruddertail »

I'm not sure. This would seem to make things easier for attackers in general, and I see an easy work around. I send my maxer all my cash and mice, and he attacks me in mice for cash. It doesn't really hurt me any, since I'm loosing a few mice and a few dollars. He then sends me the stuff back, and we're in good shape.

Requires a little more coordination, but still very workable. Perhaps we're better off just disabling people for doing it.
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Post by windhound »

its mostly land ruddertail
as long as the land is being passed around it doesnt matter if the guy is maxxed or not, unless you're looking for revenge or somthin

but when all the land is sucked into one horde, and that horde is maxxed, it is impossible to get the land out, at any great speed anyways, as they become unmaxxed slowly..

edit: forgot about attacking just for cash.. havnt played here in a bit.. thats kinda awkward (sp).. you cant not have attacking for cash not max you, as otherwise you could lose all your resources, but then again if they do count the land is still locked away..
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Post by Fresh Water Fighters »

a friend of mine noticed that if you hit someone and max them just before 12:00 game time right after 12:00 game time you can hit them another 21 times...
is this a bug or somthing?
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Post by neobaron »

Im with you Bealtes, it would make the game more challenging for people with friends to hold position.

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Post by The Beatles »

But Ruddertail raises a very valid point.
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Alcaline the Badger
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Post by Alcaline the Badger »

windhound wrote: yes. but if players sign up just to max you (as josh had) it makes it hard on thoes actually playing the game.. (there is/was one horde with zero percent offence 'cause he was just suiciding)

normally this shouldnt be a problem, but there are special cases, such as josh..
hehehe... :ph34r:
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Post by neobaron »

Ruddertail! Put your hat back on, they can see your point!

---

Anyways...

The point of this maxing gig is to keep ones NW.

Sending it off to another player, losing land, and then getting it back doesnt do anything. Eventually, youll have to run turns to avoid disabling... which means major hardcore losses even if you send things out...

It would be an unstable and difficult strategy, which would require more patience than any of the people aprticipating inteh maxing gig have... after all, if they did have the patience, im sure theyd take the slow route to power and build over time rather than have someone max them for quick netting and whatnot.
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Post by Ruddertail »

Aye. But it's quite easy to build your net on hares, so, thus, attacks for mice would be unchalenged. Furthermore, if you don't keep any cash out, or if your maxer takes a few turns to send back whatever they took, it doesn't hurt the person being maxed, any, while still having successful attacks needed to fulfil the maxing requirement. All it requires is 10 turns a run to send aid...
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Post by The Beatles »

It wouldn't be that difficult at all. The player to be maxed could keep a trivial amount of resources around -- say 1 mil food. Then the crony would sack for food and max him out, with no change in net to the player.
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Alcaline the Badger
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Post by Alcaline the Badger »

or attack with something u knwo u wont break wiht only 100 of that troop until hes maxed *laughs*
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Post by The Beatles »

I think you're behind the flow of conversation. <_<
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