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The Beatles
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Post by The Beatles »

First, an issue I feel needs to be addressed eventually. Historically, Promisance has calculated defensive points of your towers based on how many towers your /attacker/ had. I feel that's a mistake. This will be changed in the upcoming round: from now on, you need at least 100 mice to man each tower. This is logical, and as it should be.

Second, some changes involving networth and land. In BFR only, towers will now provide 2000 defensive points. In addition, all buildings will provide 100 defensive points each. Sack will be depowered to 10% of its current value, and the networth calculation formula will be radically changed. The stock market is going down the great Tube.

:wq
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Ruddertail
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Post by Ruddertail »

Er, I thought sack was originally 10 - 15%, and we made it 2%?
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Devari
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Post by Devari »

Hey, are you going to hardcode sack to be less, or just use the $config variable>
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The Beatles
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Post by The Beatles »

Ruddertail -- Sack was 10-15%, and will now be 10% of that, i.e. 1-1.5% -- as you requested.

Devari -- Yes, sackmodifier.
:wq
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Ruddertail
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Post by Ruddertail »

Ah, ok. Is that what we settled on? I thought we had decided on 2%, but 1% - 1.5% is good. I was thinking 2% was still a bit high, anyway...
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windhound
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Post by windhound »

possibly make it so that you can choise to have mice, squirrels, [stoats], or otters man the towers? in manage army?

mice eat too much food ;)
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The Beatles
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Post by The Beatles »

Indeed they do.

Please file a suggestion though, I'm not going to remember this topic when the time comes for implementing stuff.
:wq
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Post by Kraken »

<span style='color:red'><span style='font-size:21pt;line-height:100%'>KEEP THE STOCK MARKET!!!!!!!!!!!!!!</span></span>



:( :( :( :( :( :( :( :( :( :(


it gives the indies a awsome place to hide money!!
without it.........gaaah!!!!.......i shudder to think!!!!!
all about FAVRE, come on...you know you want to click it

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The Kraken, which is found primarily in Scandinavian myth, was a huge sea creature. It was said to lie at the bottom of the sea for a long time and then it would rest at the surface....Like the Midgard serpent in the Norse myths, the Kraken was supposed to rise to the surface at the end of the world.
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The Beatles
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Post by The Beatles »

Then again guards are now 2k each and buildings are 100 def pts each. Besides it's only BFR.
:wq
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Ruddertail
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Post by Ruddertail »

If removing stocks hurts indies too much, we'll solve the problem in some other way. However, with sack so low, you should be fairly safe leaving your cash sit on your account. You won't see large quantities stolen.
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Slasher
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Post by Slasher »

you cant remove stocks!!! people will just find some other way to store cash anyway and by the time you have finished removing ways to store it then we will be back to normal promisance *laughs*
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Ruddertail
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Post by Ruddertail »

No, we won't. There are a lot of features that have nothing to do with cash storing. And I really doubt there is any other way to store cash anywhere near as effective as stocks, otherwise, somebody would have thought of them already. Bank, nope, no way. Treasury? No where near the volume needed, and requires two people in a clan, anyway.

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WOA: Attila the Hun(#13)
BFR: ?
Founder and Leader of Hungry Huns (HH)
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The Beatles
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Post by The Beatles »

We should in all fairness decrease hawk-sacking too.
:wq
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Gen. Volkov
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Post by Gen. Volkov »

*Been browsing forums* Yeah, you prolly should. And the Rob Granaries... you don't want the imbalance RWL has. Course RWL doesn't even HAVE a food stealer...
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windhound
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Post by windhound »

heh. yay for no food stealing :*laughs*:

seriously.. if I make food its mine!
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