You sold:
on the market for $0.
The cash is available in your Savings account.
Thats what was reported in the news. Pretty strange. I haven't made any major changes to the PM so not sure what that might be. Maybe just a server hiccup.
Since we are on the topic of the PM. As you might know I added a warehouse to the ME games so that troop storage is done there. For the most part it has been a huge success. The PM now fully functions as it should. However there is still the small problem of players placing items on the PM at overly inflated prices. With the current system, those overpriced troops must be purchased before other competitively priced troops can be had. I think that maybe a time limit of 24 - 48 hours of items on the PM before items are returned to the seller minus the standard commissions would solve that.
I'll send you the warehouse code Beatles. Its been almost 2 weeks and seems to be pretty smooth. No reported bugs.
Something with PM
- The Beatles
- Fear me for I am root
- Posts: 6285
- Joined: Tue May 24, 2005 8:12 pm
- Freenhult
- 13th Division Captain
- Posts: 3380
- Joined: Mon Jan 02, 2006 2:30 am
- Location: Valparaiso
- Contact:
Perhaps it would be possible to write a code for a price range. Like a dynamic thingy. Say that for the first week of the set, the price can only be 5% greater than the actual price, and increase it as the set goes along to a max of around 25%ish. So a 2 month set would have 8 increases at 3.75% per week. (XD, thats a horrible example) You could also make it so the oldest troops are sold first, not so much the most or least expensive.
IE. If 1 mouse costs 600g base, then first week it can sell for 630g on the PM. The last week it could sell for around 750g.
If anything, you could force the game to lower prices perhaps? If my troops don't sell within ...say a week, they lose 5% of thier price. Forcing them to be bought. Ending with a total reduction of 25% over 5 weeks.
What would be cool really... Or even some sort of counter that once x mice are on the market, the price for selling all mice on the PM goes down x% due to overflow or something. As realistically, their value would have to decrease. More of something = cheaper price.
...I wonder if this is possible. *Laughs*
IE. If 1 mouse costs 600g base, then first week it can sell for 630g on the PM. The last week it could sell for around 750g.
If anything, you could force the game to lower prices perhaps? If my troops don't sell within ...say a week, they lose 5% of thier price. Forcing them to be bought. Ending with a total reduction of 25% over 5 weeks.
What would be cool really... Or even some sort of counter that once x mice are on the market, the price for selling all mice on the PM goes down x% due to overflow or something. As realistically, their value would have to decrease. More of something = cheaper price.
...I wonder if this is possible. *Laughs*
Nami kotogotoku, waga tate to nare. Ikazuchi kotogotoku, waga yaiba to nare. Sōgyo no Kotowari!
波悉く我が盾となれ雷悉く我が刃となれ,双魚の理 !
Every wave be my shield, every lightning become my blade!
波悉く我が盾となれ雷悉く我が刃となれ,双魚の理 !
Every wave be my shield, every lightning become my blade!
- Ruddertail
- Promi Diplomacy ate my homework...
- Posts: 4510
- Joined: Wed May 12, 2004 11:39 pm
- Location: Chances are, playing FAF.
- Contact:
-
Members connected in real time
