Experience :: The Truth

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The Beatles
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Post by The Beatles »

It's unlocked now.
:wq
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Freenhult
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Post by Freenhult »

...It still won't save the changes. The coding for the site is correct, because I check using preview. I'm assuming this has something to do with our hosts.
Nami kotogotoku, waga tate to nare. Ikazuchi kotogotoku, waga yaiba to nare. Sōgyo no Kotowari!

波悉く我が盾となれ雷悉く我が刃となれ,双魚の理 !

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Post by Freenhult »

Necromance'd! Bjorn and I are currently working on this.
Nami kotogotoku, waga tate to nare. Ikazuchi kotogotoku, waga yaiba to nare. Sōgyo no Kotowari!

波悉く我が盾となれ雷悉く我が刃となれ,双魚の理 !

Every wave be my shield, every lightning become my blade!
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bjornredtail
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Post by bjornredtail »

Speaking of that.... Do we have any procedures in place to check in code?
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Post by The Beatles »

Sadly, no. I tried, but our hosts don't have CVS installed. I may just compile our own binary or something, but I haven't had time for that yet. I shouldn't wonder if they don't have gcc installed.
:wq
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Post by bjornredtail »

Alright, I'll just give a bit of a heads up before I copy it over the existing code (or use /local).

Okay I fuctionized the experience equations, so implementing a cap or something like that should be relatively simple. So, just how/where do we want an experience cap?

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Post by The Beatles »

I initially proposed double. Most games that have that sort of thing go anywhere between 1.5x and 3x. What do you fellows think?
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bjornredtail
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Post by bjornredtail »

I was thinking it shouldn't necessarily be a "hard limit" but simply approach a value. Like a horizontal asymptote... As to which this value would be, I have not played in a long time, so I wouldn't have an idea of what a reasonable cap would be.
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Post by bjornredtail »

Okay, double posting, with a purpose. I was just discussing the issue with Freenhult:

Points raised:
-Overall multiplier should max out 1.5x to 2x. We were undecided exactly where it would be.
-We considered altering the the lot are divided by (currently 5000), but on a preliminary basis decided to leave that alone.
-We considered altering the equations defensive success and offensive success points. To account for the typically better offensive than defensive ratio, we considered raising the defensive points per attack, to 6 for a successful defense and 3 for a non-successful defense. For offense, 3 for success, 1 for defeat.

Thoughts?
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Post by Freenhult »

"to 6 for a successful defense and 3 for a non-successful defense. For offense, 3 for success, 1 for defeat."

After review I suggest 2 defense for failing. Otherwise the person you're attacking will be gaining at the same rate as you. So, I think now that 2 for failing works better.
Nami kotogotoku, waga tate to nare. Ikazuchi kotogotoku, waga yaiba to nare. Sōgyo no Kotowari!

波悉く我が盾となれ雷悉く我が刃となれ,双魚の理 !

Every wave be my shield, every lightning become my blade!
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Post by bjornredtail »

Okay... Barring any further comments or objections, I'll go ahead and implement with Freenhult's points and a 1.5x multiplier cap.
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Freenhult
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Post by Freenhult »

Great! Thanks Bjorn. <3
Nami kotogotoku, waga tate to nare. Ikazuchi kotogotoku, waga yaiba to nare. Sōgyo no Kotowari!

波悉く我が盾となれ雷悉く我が刃となれ,双魚の理 !

Every wave be my shield, every lightning become my blade!
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Post by bjornredtail »

It is done... Mostly. If the other devs could leave the stuff in /local for just a wee bit, there are some improvements I would like to make before copying over the existing funcs.php, military.php and status.php
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