Survivor
The lowest-ranked non-protection player is eliminated each midnight, and their land is distributed to the other non-protection players.
This sound like a really good idea for a game. It could even be handled by a cronjob that ran automatically each night. Select the low ranking player and amount of land, divide that up and distribute to the living unprotected players, then kill off the low ranking account. Sounds like it can be done right?
Survivor Game
- The Beatles
- Fear me for I am root
- Posts: 6285
- Joined: Tue May 24, 2005 8:12 pm
Certainly.
Using the current mechanism, you could even do it without crons. Just stick in something that runs once a day. howmanytimes, etc. Nice thing about that is it's very easy to add new crons, say to lib/maintenance.
Probably best to add a config option "survivor_mode" (sort of like nolimits_mode) and check for that in lib/maintenance under a new cron.
Using the current mechanism, you could even do it without crons. Just stick in something that runs once a day. howmanytimes, etc. Nice thing about that is it's very easy to add new crons, say to lib/maintenance.
Probably best to add a config option "survivor_mode" (sort of like nolimits_mode) and check for that in lib/maintenance under a new cron.
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