turn bug still there as well i last run 7.8 hours ago and have only got 48 turns and 4 in turn bank so whatever you done did fix it temporaily but not permently
I'm not mad just the rest of the world is MUAHAHAHAHAHAHAHA
Buggery. I really wonder if we need to reset to fix this or something.
If you go down to the woods today, you better not go alone
It's a lovely day in the woods today, but safer to stay at home
BECAUSE EVIL FREEN IS KILLING ALL THE TEDDY BEARS AT THEIR PICNIC
turns r being added but not the right amount i currently have after 17.5 hrs 92 turns and 8 in turn bank so it work it out not including turn bank i should have 280 turns give or take a few it currently works out that i'm getting roughly 5.2 turns an hour instead of 16
I'm not mad just the rest of the world is MUAHAHAHAHAHAHAHA
Turns have NOTHING to due with memory or process length. The turns code was written to avoid running the turns code by batching up necessary executions: it's all multiplications. If your account is loaded, or if you see someone's name in the scores listing, the turns code has run for you/them. I'll have to see what changes have been made to make sure there will be no harmful effects later on.
I'm working on a solution that would work around the whole turns issue (since it only affects WOA) and also provide a far easier implementation for global accounts -- a virtual first server. Let's not worry too much about this now.
Well... What changes have been made in the code just before this happened? The only major thing was global accounts if I recall correctly. Can anyone think of anything else?
Nami kotogotoku, waga tate to nare. Ikazuchi kotogotoku, waga yaiba to nare. Sōgyo no Kotowari!
波悉く我が盾となれ雷悉く我が刃となれ,双魚の理 !
Every wave be my shield, every lightning become my blade!