A war? Sounds fun. Let's do it.

Discuss this fast-paced and challenging game here.
User avatar
Keke
Advanced Member
Posts: 75
Joined: Tue May 01, 2007 4:38 am

Post by Keke »

That is true. Kutolah wasn't very active that set.
Image
User avatar
Nuclear Raunch
The Wanderer
Posts: 950
Joined: Tue May 24, 2005 4:30 am

Post by Nuclear Raunch »

Death wrote: Who wants to give me a few code specs?
Be specific about what you want to know and I'm sure someone around here will help.
I know the voices in my head arn't real but they usually have some pretty good ideas.
User avatar
Death
Furi Kuri
Posts: 641
Joined: Tue Apr 03, 2007 4:34 am
Contact:

Post by Death »

Max amount of troops and Grains that can be stored on the PM.

How exactly the Pillage thing here works, like do you need double the defenders defense points or what.

Networth for each troop type, cash, banked cash, and Grains.

That's good for starters.
Dralfith: OH MY GOD
Dralfith: THIS IS TOO MUCH
Dralfith: (Profanity is a sign of Maturity)
Dralfith: WHY DID WE DO THIS?!
Acid Soulxx: I DON'T KNOW, WE MIGHT BE GLUTTONS FOR PUNISHMENT.
User avatar
Gen. Volkov
I'm blue, if I was green I would die.
Posts: 2342
Joined: Sat Dec 11, 2004 11:47 pm
Location: Boringtown, Indiana

Post by Gen. Volkov »

I probably ran more than you but, ask anyone in my clan. I didn't run often. That's why I gave up leadership of Legion to Vengeance. Had I been active I would have been the leader of Legion.
Mmmk then.

It is said that when Rincewind dies, the occult ability of the human race will go UP by a fraction. -Terry Pratchett
ChocoboKnight777
Advanced Member
Posts: 45
Joined: Thu Jun 07, 2007 9:15 pm

Post by ChocoboKnight777 »

Death is going to hack into the code.
User avatar
Death
Furi Kuri
Posts: 641
Joined: Tue Apr 03, 2007 4:34 am
Contact:

Post by Death »

Either that or spend 5 minutes finding out myself.

btw You don't hack a code. *laughs*
Dralfith: OH MY GOD
Dralfith: THIS IS TOO MUCH
Dralfith: (Profanity is a sign of Maturity)
Dralfith: WHY DID WE DO THIS?!
Acid Soulxx: I DON'T KNOW, WE MIGHT BE GLUTTONS FOR PUNISHMENT.
ChocoboKnight777
Advanced Member
Posts: 45
Joined: Thu Jun 07, 2007 9:15 pm

Post by ChocoboKnight777 »

I can hack into the code... :ph34r:
User avatar
Nuclear Raunch
The Wanderer
Posts: 950
Joined: Tue May 24, 2005 4:30 am

Post by Nuclear Raunch »

Death wrote: Max amount of troops and Grains that can be stored on the PM.

How exactly the Pillage thing here works, like do you need double the defenders defense points or what.

Networth for each troop type, cash, banked cash, and Grains.

That's good for starters.
I think it's 75% troops and 25% grains but I'm probably wrong. That's an easy check.

Pillage requires the exact same as a land grab and gives a decent % of resources, only drawback is you can't get cash and grains at the same time but it's still pretty potent regardless.

Troops are 1,2,4, and 6, same as Valhall

Cash is 1/$3,000, banked is 1/$6,000, food is 1/1,800

Peasants are 3

*This is all pre-scaling, so 1 footmen is 1 net in the code, but when it displays (CBs, main menu etc) 1 footman it's really 1,000 footmen. Or rather it's between 500 and 1,499 footmen and was rounded off.
I know the voices in my head arn't real but they usually have some pretty good ideas.
Post Reply
  • Members connected in real time

    🔒 Close the panel of connected members