Aid

As bugs and suggestions are fixed/implemented/rejected, they will be moved in here.
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Zephyrus
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Post by Zephyrus »

Still broken, and some guy being kept below 2k acres probably could use some skiffs. Why? Because not getting attacked is becoming boring.
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The Beatles
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Post by The Beatles »

Yes, yes, yes...
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sh0e
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Post by sh0e »

noticed that the dev code seems to be already fixed?
hopefully you dont mind that i made some mods to the stable code already
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The Beatles
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Post by The Beatles »

/dev fixed? cool, I thought I was lazy but it turns out not. Send Aid Thru Dev, says sh0e.
Thanks a lot, 'course I don't mind, and I value your trouble.
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Zephyrus
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Post by Zephyrus »

The Beatles wrote: /dev fixed? cool, I thought I was lazy but it turns out not. Send Aid Thru Dev, says sh0e.
Thanks a lot, 'course I don't mind, and I value your trouble.
Dev doesn't show my troops.
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The Beatles
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Post by The Beatles »

Heh. Well sh0e says it's fixed on normal.
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Zephyrus
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Post by Zephyrus »

The Beatles wrote: Heh. Well sh0e says it's fixed on normal.
On BfR in dev, aid works, but my troops are gone.
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Zephyrus
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Post by Zephyrus »

If only dev showed troops. Then we'd have the otters to send aid.
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Post by sh0e »

i made mods to stable.. but i didnt really fix it
i noticed that dev code was fixed tho
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Slasher
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Post by Slasher »

i wonder if it would be possible for you to move the aid.php file from dev to normal FaF.
just a suggestion i dont even know if it can be done *laughs*
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sh0e
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Post by sh0e »

sorry about the misinformation

the problem i saw in stable was fixed in dev
but dev still does not work.. due to other problems :P

stable aid should be working..
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Slasher
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Post by Slasher »

cool nice ill test it later on :)
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Zephyrus
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Post by Zephyrus »

30,000 Otters have departed with shipment to Guosim (#40)
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Zephyrus
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Post by Zephyrus »

I sent several shipments of otters, and his net's still the same.
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Post by sh0e »

fixed
apparently the config value array $trplst isnt being given to the fn_aid
so i brutishly forced it into the function
a more elegant fix perhaps later.. but it works for now
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