We've recently attempted to boost the casher strat by increasing the number of workers per tent from 60 to 300. We'd like people interested in and competent at running casher strats to test out how casher compares to other strats.
Indy and Spy strats have also been boosted, but I know for a fact that we have at least one person running each of those. Comparison data regarding indy and spy will also be needed.
- Ruddertail, FAF Staff.
Empires: WOA: Attila the Hun(#13)
BFR: ? Founder and Leader of Hungry Huns (HH)
Can you give me details as to what info you want regarding indy? This is my first time running indy on this game so I don't have much to compare it to.
Indy is hard to work with for this. Maybe let us know your troop numbers at the end of each run, both stored and on account? You should PM it to a non - player. I'm playing, so I wouldn't be a good candidate to monitor this.
Also, we'll compare your ending net to those of other strats.
Empires: WOA: Attila the Hun(#13)
BFR: ? Founder and Leader of Hungry Huns (HH)
You can just go ahead and post it here or PM it to an admin and they'll take care of it.
It ain't about how hard ya hit. It's about how hard you can get hit and keep moving forward. How much you can take and keep moving forward. That's how winning is done!
Death gave me a really good casher strat. I took first in strat with it. But I don't know how effective it will be here. If you want me to try it though, I will.
So far indy isn't a great solo strat because of poor hawk defence, but in a team it really shines. Still not really able to compete with farmers yet though - I max just about everyone in the game whenever I run in order to stay competitive.
I've been selling at rock bottom in clan market up 'til now, but I will start market storing. The returns are roughly half of what I could get as a farmer I'd say.
Well, I tried breaking protection today. I think I'll have better luck later on. But I'll be testing Indy vs. Casher.
Dralfith: OH MY GOD
Dralfith: THIS IS TOO MUCH
Dralfith: (Profanity is a sign of Maturity)
Dralfith: WHY DID WE DO THIS?!
Acid Soulxx: I DON'T KNOW, WE MIGHT BE GLUTTONS FOR PUNISHMENT.
Ruddertail wrote: Ok. What I need to know is troops/run that you store away. Your finishing NW will also be enlightening.
Wouldn't having a few people test separate strats on the same amount of land be much more effective in terms of telling how the changes have effected a given strategy?
Dralfith: OH MY GOD
Dralfith: THIS IS TOO MUCH
Dralfith: (Profanity is a sign of Maturity)
Dralfith: WHY DID WE DO THIS?!
Acid Soulxx: I DON'T KNOW, WE MIGHT BE GLUTTONS FOR PUNISHMENT.