Idea: How to kill market storing forever.

Post bugs or suggestions to the game here. Or discuss development topics.
Post Reply
User avatar
bjornredtail
Warbands Admin
Posts: 821
Joined: Tue Apr 20, 2004 12:07 am
Contact:

Post by bjornredtail »

I've got it! I've come up with a way to kill market storing forever. It's so simple... Simply keep the troops/goods that are for sale in the general stores of the warband selling them. So, until the sale is completed the troops are still on duty, and the food is still in the (destroyable/captureable) stores. When the sale is completed, transfer goods and cash. Only catch is to eliminate listings that the seller can no longer fulfill.
0===)=B=j=o=r=n==R=e=d=t=a=i=l==>
Warbands Admin

"Program testing can be used to show the presence of bugs, but never to show their absence!"-Edsger W. Dijkstra
User avatar
carbz
Sorta like a Captain
Posts: 126
Joined: Fri Nov 02, 2007 2:19 pm

Post by carbz »

ohh good idea, will peeps still have to payupkeep on troops for sale? I think they should......
Image
User avatar
Ruddertail
Promi Diplomacy ate my homework...
Posts: 4510
Joined: Wed May 12, 2004 11:39 pm
Location: Chances are, playing FAF.
Contact:

Post by Ruddertail »

Ladies and Gentlemen! Children of all ages! We already have a cure for market storing. To the best of my knowledge, it is being implemented as we speak, and will be on WoA within a few days.

If, once you have tested it out, you find it less than optimum, we will consider suggestions. Until then, well, you might as well save your time, in case part of the suggestion as already been implemented, or rejected.
Empires:
WOA: Attila the Hun(#13)
BFR: ?
Founder and Leader of Hungry Huns (HH)
User avatar
bjornredtail
Warbands Admin
Posts: 821
Joined: Tue Apr 20, 2004 12:07 am
Contact:

Post by bjornredtail »

May I ask what you cure is?
0===)=B=j=o=r=n==R=e=d=t=a=i=l==>
Warbands Admin

"Program testing can be used to show the presence of bugs, but never to show their absence!"-Edsger W. Dijkstra
User avatar
Ruddertail
Promi Diplomacy ate my homework...
Posts: 4510
Joined: Wed May 12, 2004 11:39 pm
Location: Chances are, playing FAF.
Contact:

Post by Ruddertail »

Certainly. It's posted by Devari in the development section, though I made a few alterations (dropped sack adjustment) in asking for implementation. You're free to read it - it's alternative title (the one I remember) is "Post-Marketism".
Empires:
WOA: Attila the Hun(#13)
BFR: ?
Founder and Leader of Hungry Huns (HH)
User avatar
The Beatles
Fear me for I am root
Posts: 6285
Joined: Tue May 24, 2005 8:12 pm

Post by The Beatles »

bjornredtail wrote: I've got it! I've come up with a way to kill market storing forever. It's so simple... Simply keep the troops/goods that are for sale in the general stores of the warband selling them. So, until the sale is completed the troops are still on duty, and the food is still in the (destroyable/captureable) stores. When the sale is completed, transfer goods and cash. Only catch is to eliminate listings that the seller can no longer fulfill.
This is at the heart of the economic proposals I made.
:wq
User avatar
Shadow I
Addict
Posts: 1163
Joined: Fri Nov 16, 2007 12:45 am
Location: New Brunswick

Post by Shadow I »

bjornredtail wrote: Only catch is to eliminate listings that the seller can no longer fulfill.
That's a pretty big catch
Phillip says:
Tell me more about your Undefined
User avatar
bjornredtail
Warbands Admin
Posts: 821
Joined: Tue Apr 20, 2004 12:07 am
Contact:

Post by bjornredtail »

Not really... Simply run a check with the turns and remove bad listings. Then put code to double-check the presence of goods and cash at transaction time, halting any bad transaction.
0===)=B=j=o=r=n==R=e=d=t=a=i=l==>
Warbands Admin

"Program testing can be used to show the presence of bugs, but never to show their absence!"-Edsger W. Dijkstra
User avatar
Shadow I
Addict
Posts: 1163
Joined: Fri Nov 16, 2007 12:45 am
Location: New Brunswick

Post by Shadow I »

it would lead to a whole new class of dirty fighting - online buying :*laughs*:

grab someone's attacking army out from under them haha
Phillip says:
Tell me more about your Undefined
User avatar
bjornredtail
Warbands Admin
Posts: 821
Joined: Tue Apr 20, 2004 12:07 am
Contact:

Post by bjornredtail »

Only question: Why would you be selling your attacking army?
0===)=B=j=o=r=n==R=e=d=t=a=i=l==>
Warbands Admin

"Program testing can be used to show the presence of bugs, but never to show their absence!"-Edsger W. Dijkstra
User avatar
Ruddertail
Promi Diplomacy ate my homework...
Posts: 4510
Joined: Wed May 12, 2004 11:39 pm
Location: Chances are, playing FAF.
Contact:

Post by Ruddertail »

Because you'd have no other army*, and need to sell the attacking army to support yourself.

*You may have some other army, but the vast majority of your troops, say, 60% -75%, will be of one troop type, and the rest will probably be a second troop type.
Empires:
WOA: Attila the Hun(#13)
BFR: ?
Founder and Leader of Hungry Huns (HH)
User avatar
Shadow I
Addict
Posts: 1163
Joined: Fri Nov 16, 2007 12:45 am
Location: New Brunswick

Post by Shadow I »

bjornredtail wrote: Only question: Why would you be selling your attacking army?
I have large amounts of all 4 troop types on the market at any given time. If they stayed on my account, someone could grab the ones i was using if i wasnt careful

not that that is a bad thing, i really like the idea :*laughs*: i just found it funny

and yes, I often sell my attacking army halfway through a run to supply the cash needed to mass away my turns
Phillip says:
Tell me more about your Undefined
User avatar
bjornredtail
Warbands Admin
Posts: 821
Joined: Tue Apr 20, 2004 12:07 am
Contact:

Post by bjornredtail »

You folks could have just told me 90% penalty for withdrawing troops and allow change of price... What is this, a concerted effort to keep me in the dark on these things?

I still think this idea is cleaner, simpler, easier to understand. The 90% withdraw penalty can still be avoided if you have two empires working in consort to move troops around. They can keep troops in storage, and when the time comes round, reduce the price to allow the partner to buy them, then the partner resells them back to the original person. The first person uses the troops in the attack run, then puts them back on the market. Thus, you still have magic market storage, just in a somewhat more annoying fashion.
0===)=B=j=o=r=n==R=e=d=t=a=i=l==>
Warbands Admin

"Program testing can be used to show the presence of bugs, but never to show their absence!"-Edsger W. Dijkstra
User avatar
Death
Furi Kuri
Posts: 641
Joined: Tue Apr 03, 2007 4:34 am
Contact:

Post by Death »

Your idea makes Indys incapable of dodging upkeep in any way, other than BMing what they make, which completely defeats the purpose.
Dralfith: OH MY GOD
Dralfith: THIS IS TOO MUCH
Dralfith: (Profanity is a sign of Maturity)
Dralfith: WHY DID WE DO THIS?!
Acid Soulxx: I DON'T KNOW, WE MIGHT BE GLUTTONS FOR PUNISHMENT.
User avatar
Ruddertail
Promi Diplomacy ate my homework...
Posts: 4510
Joined: Wed May 12, 2004 11:39 pm
Location: Chances are, playing FAF.
Contact:

Post by Ruddertail »

Nev. You're an admin. All the info on the changes was available in the lunch. ALL of it. Or you could have contacted me via PM, IM, anything. I just didn't want to post it in S&B before we had it rolled out.
Empires:
WOA: Attila the Hun(#13)
BFR: ?
Founder and Leader of Hungry Huns (HH)
Post Reply
  • Members connected in real time

    🔒 Close the panel of connected members