Clan Treasury: slight modifications

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Gen. Volkov
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Post by Gen. Volkov »

Suggestion based on that: minimum of 3 days clan membership before CT access is granted.
This defeats one of the basic purposes of the CT. It means that if you are utterly destroyed in those first three days, you have no ready cash to help you rebuild, you might as well be unclanned, unless you are lucky enough to have a clan member on when you are.

I'm in favor of some minor tweaks to keep from abuse, but the credit system seems more like a major overhaul. Here's the thing, in order to make an emp, you are going to need to fill, empty, and refill the CT several times. Right now, not even Sci-ops can put much more than 70 bil on the CT at one time. That is nowhere near enough to buy emp. It would take a giant clan with many high NW to get the CT to the point that it could make someone an emp in one fill. So, in order to limit abuse, let's just limit the number of times the CT can be filled and emptied per day. It can still be completely filled and completely emptied, if someone is in dire need of money, but it can't be done multiple times, preventing a clan from using this to make an emp. (Presuming they had that much spare cash lying about.)

I hope I'm not stepping in anyone's pudding by repeating a proposal they had already put forth.
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maddog
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Post by maddog »

How about making it so u can only withdraw once from the CT per a player per 24hrs and make the withdrawal say X% of CT based on how many is in the clan, eg say the clan has 4 players each player can only withdraw 25% of the CT and only be able to withdraw once in 24hrs but the clan can still fill the CT in between if there is players that run say 2 times a day This would prevent one person from emptying the CT and it would also prevent people from doing damage to clan if they clan hop.


like shadow i'm no coder so i dont know if this idea would be easy to implent but i believe it is a fair way of doing it for all concerned
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Freenhult
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Post by Freenhult »

I agree with Volkov.
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Shadow I
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Post by Shadow I »

Freenhult wrote: I agree with Volkov.
Alright. What about all the other suggestions i came up with>? Volkov's suggestions wouldn't change a thing as far as my use of it goes, so I fail to see the usefulness beyond stopping the emp thing, which can just as easily be achieved with a time to arrive in the CT.
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Gen. Volkov
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Post by Gen. Volkov »

Shadow, my problem with some of your suggestions is that they are modifying the very nature of the CT. The vote showed that we don't want a major overhaul of the CT or it's use. Death and yourself have a valid point, it can be abused to make an emp, but the rest of the changes proposed just seem more drastic that it would require to make it safe from that abuse. So my proposed tweaks are JUST to deal with the possible abuse to create an emperor.

As it now stands, someone can come along and empty the whole thing and then declan, that's a risk you take when you join a clan and use the CT. I regularly come on for my runs to find Sci-ops treasury bone dry. That's fine by me, as I know I'm not contributing much to it. It seems like some of your proposals are there to make the CT a safer storage site, without having to trust your clanmates. Kinda defeats the purpose of making a clan in the first place, doesn't it?
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Post by Shadow I »

Right now I fill it up with surplus cash and empty out what I contributed when I run. My suggestion would actually make it harder for me to do so and leave more in there for clanmates to make use of. Which is fine, since I don't think the CT was ever intended to be a bank. I think that worry will go away when sack is nerfed though.
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Post by Death »

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Post by Tetigustas shadowson »

The idea of a clan is to work as a warring team, I fail to see how a whole clan dumping all their net upon one user and netting them into #1 would have anything to do with a warring achievement.
A netted faction by far doesn't even qualify as emp, when the idea was to award that person for their achievement.
At this point I don't see any achievement, I see a fine line abuse or as we call em strat....lol

I have the same concerns with the CT and that its always emptied, right after its filled up. that to me is just a free FA and not a treasury, a treasury is a place to put clan wealth E.G. gold, jewels, chests of coin from all realms, statues of venues domino, skulls with crowns upon them, ect,
It shouldn't be a place to funnel goods or wealth directly or indirectly to another account just before you delete your multi.....:(

We have a chance to make the treasury a part of clan life and the furtherment of a clanwar, let us not get lost in the factions ongoing in today's game.

I have stopped warring; it was obvious war was not welcome, and that it stopped the netrace that was currently the trend.

Can you see any other fix to the netgame and a return of the wargame?

Retard the free FA...................................
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Gen. Volkov
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Post by Gen. Volkov »

Right now I fill it up with surplus cash and empty out what I contributed when I run. My suggestion would actually make it harder for me to do so and leave more in there for clanmates to make use of. Which is fine, since I don't think the CT was ever intended to be a bank. I think that worry will go away when sack is nerfed though
Tell me again why we are nerfing sack? I thought the point of the bank overhaul was to make it so that your money WASN'T safe.

Other than abuse to make an emp, I don't see any use of the CT that should be off limits. It's not going to be big enough to give more than one person a minor advantage, and using it as a bank is a perfectly legit idea. It offsets the big disadvantages of being clanned. I actually think that unclanned empires hold more power at present than clanned ones do.
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Death
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Post by Death »

That's kind of a huge abuse. I mean translate that into BFR, instead of abusing it to make Emp they abuse it to win, when to many placing high/winning is the entire point and they get cockblocked by mass aiders.

And Sack was nerfed because it's just too powerful, the amounts you get are huge. It's not like the nerf will kill it, people will just have to use a few more turns to get the same results.
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Post by maddog »

Sacking needs nerfing coz there are some who play who dont bother land running they just sack everyone else for there resources then use that to build there armies while maitaining a low land base so they dont attacked which to me is an abusive strat far more then the CT been used to aid a clan m8
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Post by Tetigustas shadowson »

right now we put every thing possible into the tresury and withdraw it for our runs, when we are done we put it all back, plus what we gained, our over all clan networth increases and so does the amount we can stock up in the market.

Slap for land, make more population and suplies, then stock the market up again.
Dont use it as a funnel or a free FA, each person is responsable for replenishing the market and the treasury.
tu voulez assassiner moi pour terre crotte, quand tu être tel chiffre de quelqu'un.
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If drug abuse is a disease, then a drug war is a crime.
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War is like 'Hide n seek' when your found your usualy killed, you best be realy good at it, you only get to play once
Tetigustas Shadowson
It is fatal to enter any war without the will to win it.
General Douglas MacArthur
It is only the dead who have seen the end of war.
Plato
The art of war is simple enough. Find out where your enemy is. Get at him as soon as you can. Strike him as hard as you can, and keep moving.
Ulysses S Grant
The whole art of war consists of guessing at what is on the other side of the hill.
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Freenhult
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Post by Freenhult »

How else do you win on BFR? Its either aid a person up or something. It doesn't' make sense to kill the cT because thats a method of winning.

If other people have a problem with winning like that, then say so. Because there haven't been any complaints about it other than you, Death.
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波悉く我が盾となれ雷悉く我が刃となれ,双魚の理 !

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Post by Death »

Maybe you should read a little more than.

I mean I know the only reason you're defending it is because you abuse it, so I'm not going to bother debating it with you, I doubt it will get fixed here, but I found a better Prom to develop already anyways, hahah.
Dralfith: OH MY GOD
Dralfith: THIS IS TOO MUCH
Dralfith: (Profanity is a sign of Maturity)
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maddog
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Post by maddog »

Thats the whole problem freen some people not good solo's or cant organise a clan properly to win so they want things changed so no-one wins i always thought the whole point of BFR was to gain the highest net possible whether u were solo or as a clan to win for that set. But for some reason that seems to be a problem now. First of all Market storing got nerfed which is no bad thing as it made for a more even playing field then farming got nerfed coz it was too powerful which resulted in mages being to powerful so thats now got to be nerfed and now people what things nerfed with the CT coz they dont like they way its being used to aid other clan m8s Which thats what a clans treasury is for to make the best use out of it to gain a clan win.



I think people need to sit back and decide whats the whole purpose of BFR

Is it ( A ) to gain the most net possible as either a solo or clan or ( B ) something else entirely but what i aint got a clue

esp as the game only lasts a month
I'm not mad just the rest of the world is MUAHAHAHAHAHAHAHA
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