Turn rate math

Discuss events in this server; which never resets.
User avatar
Slasher
The FAF Forums SMEGHEAD!!! lol
Posts: 2635
Joined: Mon May 03, 2004 5:08 pm
Location: http://florida4us.com/
Contact:

Post by Slasher »

Nah don't get rid of them, they're actually quite helpful, just fix the rate at which they come out at, maybe even allow people to manage how quickly they come out at via the manage page (obviously have some kind of limit, for example they can pick between 1 and 3 stored turns per turn process to trickle out into the turns)
I do not have a signature, you must be imagining

http://florida4us.com/

Image
User avatar
Shadow I
Addict
Posts: 1163
Joined: Fri Nov 16, 2007 12:45 am
Location: New Brunswick

Post by Shadow I »

I am not going to let this become yet another topic that dies away without being addressed somehow. Sure it's possible to get rid of your stored turns, but its pointless to have to work for it. They are supposed to be helpful, not stagnate in your account.
Phillip says:
Tell me more about your Undefined
User avatar
Freenhult
13th Division Captain
Posts: 3380
Joined: Mon Jan 02, 2006 2:30 am
Location: Valparaiso
Contact:

Post by Freenhult »

And they should run out after 2 runs? So you never have them anyway? Thats horrible. Either way, its not work. Its called running efficiently. For those of us that don't have the time, we get burned here, but for the most part if I'm playing seriously, I make sure to maximize my runs. Thats part of Promi strategy. IF you don't want to figure the math out and make it work, then don't expect to win. This isn't a game of convenience and such, you still need to put effort and time into winning, just like anything else.
Nami kotogotoku, waga tate to nare. Ikazuchi kotogotoku, waga yaiba to nare. Sōgyo no Kotowari!

波悉く我が盾となれ雷悉く我が刃となれ,双魚の理 !

Every wave be my shield, every lightning become my blade!
User avatar
Shadow I
Addict
Posts: 1163
Joined: Fri Nov 16, 2007 12:45 am
Location: New Brunswick

Post by Shadow I »

Freenhult wrote: And they should run out after 2 runs? So you never have them anyway? Thats horrible. Either way, its not work. Its called running efficiently. For those of us that don't have the time, we get burned here, but for the most part if I'm playing seriously, I make sure to maximize my runs. Thats part of Promi strategy. IF you don't want to figure the math out and make it work, then don't expect to win. This isn't a game of convenience and such, you still need to put effort and time into winning, just like anything else.
I did figure out the math, and the math says you have a redundant amount of stored turns with an inefficient leakage rate. Running out after two days doesn't happen, because as soon as you run out you are almost full and they start filling up again. The only difference is that you get full turns faster and nothing is wasted.
Phillip says:
Tell me more about your Undefined
User avatar
Freenhult
13th Division Captain
Posts: 3380
Joined: Mon Jan 02, 2006 2:30 am
Location: Valparaiso
Contact:

Post by Freenhult »

I already said they run out after four runs, I was saying that with an increased rate, say after two runs, they become useless. You'll never have any, because you'll always run out constantly. While this sounds ideal to you, I don't want to be constantly out of stored turns, as it means I can run less.
Nami kotogotoku, waga tate to nare. Ikazuchi kotogotoku, waga yaiba to nare. Sōgyo no Kotowari!

波悉く我が盾となれ雷悉く我が刃となれ,双魚の理 !

Every wave be my shield, every lightning become my blade!
User avatar
Shadow I
Addict
Posts: 1163
Joined: Fri Nov 16, 2007 12:45 am
Location: New Brunswick

Post by Shadow I »

If you get stored turns at the same rate as normal turns, you would start filling up stored turns at the exact instant you got full regular turns. You would not run out any quicker, since turns come at the same rate after that. You would just be able to run more often.
Phillip says:
Tell me more about your Undefined
User avatar
Freenhult
13th Division Captain
Posts: 3380
Joined: Mon Jan 02, 2006 2:30 am
Location: Valparaiso
Contact:

Post by Freenhult »

Shadow I wrote: If you get stored turns at the same rate as normal turns, you would start filling up stored turns at the exact instant you got full regular turns. You would not run out any quicker, since turns come at the same rate after that. You would just be able to run more often.
LOL. You're silly.

Okay, so you're saying if they came back at the same rate of getting turns, it'd be more useful?

Lemme explain why thats not useful. You don't have time for double runs. Simple, turns on BFR with normal turn rate is 16hrs for a run. Well, even if you can make that, you only get 3 runs if you time your stuff correctly. After that, you'll never have stored turns again unless you sleep at a regular schedual and don't care to stay up and run.

So you're always going to be missing runs that you could have made, and actually you'll end up with more stored turns that you would in the first place.

Follow me?

Now, the problem with running more often is that unlike some of you kids, I -do- care when I play. I maximize my turns used as much as I can. I've looked at the numbers, and Arthus runs more than me, but I tend to run -more- then most people. Far more, roughly about 5 runs more. Its that one sided. Why is that? Because Arty and I both when we play seriously and want to play, will run whenever we have turns or when its perfect to run without full turns. So you people who have only enough time for one run in a day, are getting shafted hardcore, and you're filling up your stored turns faster. You'll probably always have full stored turns when you login again.

With that being said...

This has a major abuse problem, and thats locking land. You'll be far better off to lock your land up with more turns at a faster pace. Since you'll be running again in 1/2 the time other people do. Getting 2 runs to everyones 1 runs doesn't make the game fair. Also, if everyone plays the same, they'll always be on the same run schedule, so no-one will get ahead. Stored turns are there to keep you from getting burned when you're not able to run. Thats enough of a plus as it is. They're not meant to give you instant runs whenever you feel like it.
Nami kotogotoku, waga tate to nare. Ikazuchi kotogotoku, waga yaiba to nare. Sōgyo no Kotowari!

波悉く我が盾となれ雷悉く我が刃となれ,双魚の理 !

Every wave be my shield, every lightning become my blade!
User avatar
Shadow I
Addict
Posts: 1163
Joined: Fri Nov 16, 2007 12:45 am
Location: New Brunswick

Post by Shadow I »

You won't be getting two runs to other people's one... everyone gets the same rate of turn gain...

I really don't care enough about prom to lose sleep over running, and I suspect that that goes for the majority of players.

You don't seem to understand that my suggestion doesn't change the overall rate of turn gain (stored or otherwise) at all, it only makes use of the redundant stored turns that some of us simply don't have the time to calculate carefully when they can be used.
Phillip says:
Tell me more about your Undefined
User avatar
Freenhult
13th Division Captain
Posts: 3380
Joined: Mon Jan 02, 2006 2:30 am
Location: Valparaiso
Contact:

Post by Freenhult »

Shadow I wrote: You won't be getting two runs to other people's one... everyone gets the same rate of turn gain...

I really don't care enough about prom to lose sleep over running, and I suspect that that goes for the majority of players.

You don't seem to understand that my suggestion doesn't change the overall rate of turn gain (stored or otherwise) at all, it only makes use of the redundant stored turns that some of us simply don't have the time to calculate carefully when they can be used.
1: Um. Yes, you will. You're proposing that stored turns are released at the rate of normal turns? So in BFR, you'd get 5 turns + 5 stored turns every 10 minutes. Thats double runs per day. Simple math man. It was 14hrs with 1 stored turn. With 10, you get 60 turns per hour, thats 9hrs between runs. You can do two runs within 18hrs. Thats huge.

2: Then you're losing out. What you're proposing means you need to have increased activity. You're saying you won't. Then this is a bad idea.

3. Please explain then. Because you have me confused on this. As for figuring out when you can run, its not that hard. Its simple math. Turns per incriment * Increments per hour = Turns per hour. Turns Limit/Total terms per one hour = Hours between runs.

IE: BFR 5 turns x 6 increments (10minutes) = 30 turns per hour. 500 max turns / 30 turns per hour = 16hrs 40 minutes.

Stored turns: 5+1 * 6 = 36 turns. 500/ 36 = 13hrs 48 minutes. (Roughly)

Thats not hard.
Nami kotogotoku, waga tate to nare. Ikazuchi kotogotoku, waga yaiba to nare. Sōgyo no Kotowari!

波悉く我が盾となれ雷悉く我が刃となれ,双魚の理 !

Every wave be my shield, every lightning become my blade!
User avatar
Shadow I
Addict
Posts: 1163
Joined: Fri Nov 16, 2007 12:45 am
Location: New Brunswick

Post by Shadow I »

Freenhult wrote:
Shadow I wrote: You won't be getting two runs to other people's one... everyone gets the same rate of turn gain...

I really don't care enough about prom to lose sleep over running, and I suspect that that goes for the majority of players.

You don't seem to understand that my suggestion doesn't change the overall rate of turn gain (stored or otherwise) at all, it only makes use of the redundant stored turns that some of us simply don't have the time to calculate carefully when they can be used.
1: Um. Yes, you will. You're proposing that stored turns are released at the rate of normal turns? So in BFR, you'd get 5 turns + 5 stored turns every 10 minutes. Thats double runs per day. Simple math man. It was 14hrs with 1 stored turn. With 10, you get 60 turns per hour, thats 9hrs between runs. You can do two runs within 18hrs. Thats huge.

2: Then you're losing out. What you're proposing means you need to have increased activity. You're saying you won't. Then this is a bad idea.

3. Please explain then. Because you have me confused on this. As for figuring out when you can run, its not that hard. Its simple math. Turns per incriment * Increments per hour = Turns per hour. Turns Limit/Total terms per one hour = Hours between runs.

IE: BFR 5 turns x 6 increments (10minutes) = 30 turns per hour. 500 max turns / 30 turns per hour = 16hrs 40 minutes.

Stored turns: 5+1 * 6 = 36 turns. 500/ 36 = 13hrs 48 minutes. (Roughly)

Thats not hard.
1. Turns still enter your account at 5 per hour. Once they are in the stord turn bin they will trickle out faster, but that wont change the fact that overall, your account get +5 turns per hour, total.

2. You won't need increased activity because your stored turn bin will empty out faster and allow you to stay away longer without losing out on turns. The only difference will be that all your stored turns are used each run, rather than only half.

3. You get 5 turns per hour. Whether they add to stored tturns or regular turns makes no difference, you get 5 turns per hour, period. Once they are on your account, UI am suggesting that the rate of turnover be increase, but it wll not change the amount of turns your account receives over a given time period.

And no, it's not hard, but I don't base my life around run times, I run when I can.
Phillip says:
Tell me more about your Undefined
User avatar
Freenhult
13th Division Captain
Posts: 3380
Joined: Mon Jan 02, 2006 2:30 am
Location: Valparaiso
Contact:

Post by Freenhult »

Uh. Okay dude, you've completely confused me. You're not making -any- sense at all. You need to really explain your position, and do it with numbers.

Nami kotogotoku, waga tate to nare. Ikazuchi kotogotoku, waga yaiba to nare. Sōgyo no Kotowari!

波悉く我が盾となれ雷悉く我が刃となれ,双魚の理 !

Every wave be my shield, every lightning become my blade!
User avatar
Shadow I
Addict
Posts: 1163
Joined: Fri Nov 16, 2007 12:45 am
Location: New Brunswick

Post by Shadow I »

Bah.

I'll try ^_^

Right now, each run from 0-500 turns only uses 125 stored turns. The change I am proposing will use all 250 stored turns, cutting the time from 0-500 in half for when you have stored turns, but not wasting any (8.3 hours for a run from full stored 0 normal). Once you are full normal turns, you get 5 stored turns per 10 mins, another 8.3 hours until you are full stored turns. This means that you are still exactly the same time between full runs (16.6 hours) assuming you want your next run to happen in the same time frame. If you run after the 8.3 hours, it will be 25 hours before you are completely full again, stored and all, so it balances out (the overall average run rate will be 16.666 hours no matter how people time the runs). The major difference is that all your stored turns will get used each run, thus making them much more efficient. You can also time it exactly so that you can run any time between 8.3 hours and 16.6 hours that suits your schedule and have a fully efficient run, making the entire system much more flexible.
Phillip says:
Tell me more about your Undefined
User avatar
Freenhult
13th Division Captain
Posts: 3380
Joined: Mon Jan 02, 2006 2:30 am
Location: Valparaiso
Contact:

Post by Freenhult »

Alright, so effectively you want the Stored turns empty by the time your run again.

I'll have to think about this, because my gut says this won't work. I'm going to a wedding so I'll be gone most of the day.
Nami kotogotoku, waga tate to nare. Ikazuchi kotogotoku, waga yaiba to nare. Sōgyo no Kotowari!

波悉く我が盾となれ雷悉く我が刃となれ,双魚の理 !

Every wave be my shield, every lightning become my blade!
User avatar
Shadow I
Addict
Posts: 1163
Joined: Fri Nov 16, 2007 12:45 am
Location: New Brunswick

Post by Shadow I »

Freenhult wrote: Alright, so effectively you want the Stored turns empty by the time your run again.

I'll have to think about this, because my gut says this won't work. I'm going to a wedding so I'll be gone most of the day.
I don't want it to be empty, I want all the turns in it to be used before you hit full normal turns.

And this works fine over at RWL, the question is whether or not it will fit into the playing styles here.
Phillip says:
Tell me more about your Undefined
User avatar
Alazar
Advanced Member
Posts: 88
Joined: Sun May 04, 2008 2:10 am
Location: MN

Post by Alazar »

Shadow I wrote:
Freenhult wrote: Alright, so effectively you want the Stored turns empty by the time your run again.

I'll have to think about this, because my gut says this won't work. I'm going to a wedding so I'll be gone most of the day.
I don't want it to be empty, I want all the turns in it to be used before you hit full normal turns.

And this works fine over at RWL, the question is whether or not it will fit into the playing styles here.
It works fine at every promi i have ever played at....
"Another one bites the dust!"

"If you mess wth the bull you get the horns"

Oh and im bringing sexy back!!!
Post Reply
  • Members connected in real time

    🔒 Close the panel of connected members