Turn rate math

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Freenhult
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Post by Freenhult »

Yeah, this will make you run about two times a day roughly. I'm not for that at all.
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Shadow I
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Post by Shadow I »

No it won't. You could run 2 times in one day, but if you did the next full run would take 25 hours. It averages out to one run every 16.6 hours. Just try it and see.

Current system: rigid, inefficient system requiring scheduled runs to get full use of your turns

Suggested system: flexible system and that allows for runs as they fit your schedule instead of the other way around while maintaining full efficiency, as well as not wasting any turns.
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Freenhult
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Post by Freenhult »

Shadow. Either way you do it. You still run with both system every 16.6 hours on average.

And while its not 2 times a day, you could effectively run 5 times every 3 days. Whereas you would normally be lucky to run about 3-4 times.

Also, as I've said before, you're just going to increase the amount of stored turns that you have. You won't be getting rid of them. Making them pour out faster, is just going to have them refill faster. It'll just seem like its working, but its not.
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Shadow I
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Post by Shadow I »

I don't think you have a clear grasp of the math I am trying to convey here. How many stored turns you have won't change, and neither will the rate at which turns enter your account overall (5 every 10 minutes no matter which bin they go into). The only change will be the necessity to time all your runs in order to not waste stored turns.

Right now, you can only average 16.6 hours per run if you regiment your runs, and as far as I know there are only two people in the game who care enough to do that.. You and Arthus. My suggestion makes the system more friendly to the casual player without affecting your own efficiency in any way.
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Freenhult
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Post by Freenhult »

You didn't convey any math really. You just kinda told a story. You're saying that you want stored turns to empty at a faster rate. Well. That means that you're going to have more runs sooner. Which means for a casual player, you're going to be missing those times. Unless you plan on making those runs. But then you're steping away from your "Casual play" approach.

The system as it is, is pretty friendly. You should always be running about once a day. So thats only 8 hours of stored turns picked up. Even so, you're not having a huge lump of them always there.
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波悉く我が盾となれ雷悉く我が刃となれ,双魚の理 !

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Shadow I
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Post by Shadow I »

Freenhult wrote: You didn't convey any math really. You just kinda told a story. You're saying that you want stored turns to empty at a faster rate. Well. That means that you're going to have more runs sooner. Which means for a casual player, you're going to be missing those times. Unless you plan on making those runs. But then you're steping away from your "Casual play" approach.

The system as it is, is pretty friendly. You should always be running about once a day. So thats only 8 hours of stored turns picked up. Even so, you're not having a huge lump of them always there.
Right now, the stored turn bin empties halfway between full runs, and then fills up at the same rate (half the time it takes to do a full bin). My way, it empties completely before it starts refilling, but it doesn't change the overall rate at which you get runs in. You don't have to do the two runs a day, and you can set it up quite easily so that your next run will fall anywhere between 8 and 25 hours away, allowing a full day of leeway for people who don't want to have to get up in the wee hours of the morning just to get full turn use.

I did explain it with math and numbers earlier, you just haven't seemed to grasp the idea of flexibility.
That means that you're going to have more runs sooner.
NO! Your account still gets 5 turns added to it every 10 minutes. It goes into normal turn bin or stored turn bin, but you get 5 turns, every 10 minutes, no matter how fast stored turns are emptied. The change I am suggesting will NOT give you more runs faster.

You argument is backwards here. The fact remains that half the stored turn bin goes to waste when you don't run every 16.6 hours with the current setup, and that problem eliminates itself when you make stored turn turnover rate the same as turn gain. If you don't want to make the change and don't plan to, just say so so I can stop wasting my time explaining this to you over and over again.

I suggest testing it for one round and seeing the feedback from the player base. It works at every promisance game I have every played, this is the only one I know of with such a strange system.


Does anyone else have an opinion on this? So far only three other people have posted, all in favor of change.
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Freenhult
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Post by Freenhult »

...Do you understand how the stored turns even work?

Stored turns catagory is just an overflow. You're always getting stored turns. Except when you're full on regular turns. Then those turns, that would normally be useable, go into the stored bin. Where once you use turns, they flow out again.

Currently, as long as you aren't at 500 turns, you get 5+1 turns every 10 minutes. Now, until you have full 500 turns, you are losing stored turns. However, once you are, they fill back up for the most part. Now, stored turns will always empty out if you practically run with a semi decent schedule.

With that being said, no. I don't' see a change being needed for this. It works just dandy.
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波悉く我が盾となれ雷悉く我が刃となれ,双魚の理 !

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Post by Shadow I »

Always getting stored turns? That's a first for me. All other proms only get stored turns when you are full regular turns.

If it was as you describe it, then you would never change the number of stored turns you have - one would leave every 10 minutes, and one would be added every 10 minutes, creating a net difference of ... 0!

Edit:
Before:
Turns 140 (max 500)
Turns Stored 153 (max 250)

After:
Turns 144 (max 500)
Turns Stored 152 (max 250)

....You don't always get stored turns, at least not on WoA - 3 turns were added to the main bin, 1 was removed from stored and added to the main bin. None were added to stored turns. I think it is you who does not understand how stored turns work.

Can I get some opinions from other players on this? I feel like I am wasting my time here.
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Freenhult
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Post by Freenhult »

I meant you're always receiving turns from stored turns. You just showed that. Until you get max reg. turns that is.
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波悉く我が盾となれ雷悉く我が刃となれ,双魚の理 !

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Shadow I
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Post by Shadow I »

Ah, I misunderstood. I fail to see your point, in that case ^_^ You're saying that it is possible to use all your stored turns. I agree, I am saying that the change I am suggesting will make the system more efficient and flexible. If you can prove otherwise using math, do so, but otherwise just stop arguing it until we hear some other perspectives. We are both repeating ourselves, and I have yet to see you refute my argument with anything concrete.
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Slasher
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Post by Slasher »

What rate are you saying stored turns should overflow at Shadow?
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Shadow I
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Post by Shadow I »

3/15 for WoA and 5/10 for BfR - same as turn gain
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Post by Slasher »

yeah that sounds pretty good to me..
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Shadow I
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Post by Shadow I »

come on, the other oldbies must have an opinion on this,,,
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Post by Gen. Volkov »

Freen, you're being unreasonably pigheaded here.

I said something about the stored turn empty rate a long time ago, and nothing was ever done, even though people agreed with me.

All shadow is suggesting is that stored turns empty at the same rate that you get new turns. That is a much more efficient system, and actually how the game is supposed to be programmed. Right now you get 3 turns every 15 minutes on WoA, so stored turns should be dumped at a rate of 3 every 15 as well. Otherwise, you will never use all your stored turns, which you are supposed too, they help your turns refill faster, giving you a temporary advantage, and then you have to wait for them to refill. It's part of the strategy of the game, you are supposed to choose when you want that boost. As it is, once you get past the first run, everyone is one exactly the same playing field, in that respect.
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