Character Stats & Discussion

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Gen. Volkov
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Post by Gen. Volkov »

Yes, I know. Unfortuneatly I am working with a character already heavily modified by another DM (like, 20 years ago). I have yet to see the stat sheet so I am treading water on the stats until that time (some things I have to see to believe). From what I understand this is a level 24 character (I think I may down that slightly).
Oh, alright. Wow, lvl 24? Then Helm would know who she is, like I said, epic level characters have world-wide renown. If you'll modify Timon's post so he knows who Helm is and is at least mildly impressed at meeting him, I'll modify Helm's post so that he knows who Clyaette is, and is at least mildly impressed at meeting her.
In short, bear with me...I will mod the character when I see the stats to know what I am working with.
OK.
Another thing to remember, in aD&D, the DM is god. The rulebooks leave all rules open for modification and adaptation. I try to go easy on this (unless I broach new territory), but some DM's do not. The two characters I have just introduced are both vastly modified (Clench has a charisma of -14 I think [yes that is negative 14] which is not possible by rulebook standards, but then again neither is a hag/troll [or may I add a half-ogre lol]).
Right, I know. I'm not a rules lawyer, but I do like it when DM's follow most of the rules of the game system.


Oh, and I've a post coming up for Dyrn, but I don't have the time right now, just letting you know.
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topaz
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Post by topaz »

what the heck is a 15th level character, NPC or PC doing commanding epic level characters?
In answer to your question, I have left a lot out of Timon's history which will be revealed later. The King (for reasons of his own) trusts him implicitly and has assigned him command of this mission.

Also, I was not expecting a level 20 character to join this campaign when I started it.

Something to remember (story wise)...The King asked for Helm's help, not Timon. King's do not always think about the consequences of their actions. They just do...then expect everything to work out fine (I think that's realistic). The King (man I need to name him) has just created a lopsided situation we will have fun with for the rest of the campaign.

Perhaps the king was thinking of Helm as sort of a bodyguard for Timon. I mean (really) he is not intelligent or charismatic enough for an expedition command anyway (If you study the training for an officer in the military, you will understand this. It is a fact that the enlisted people are usually more adept at the specific jobs that need to be done. The officers are chosen and trained for leadership skills, not job skills or individual fighting skills.) Helm has the expertise and disposition of maybe a Sergeant Major [nearly the highest enlisted position in a regiment].

Remember this is an RPG. You are supposed to pretend you are your character. Lopsided situations occur every day in real life. How do you handle them? You cannot argue with a storyteller about the circumstances, for there is none...so you just live with them.

I am not saying you should ignore the circumstance, just have fun with it (what is the purpose of a game anyway?). How would Helm react to Timon's leadership? I think we could have fun with this head-butting ritual throughout the rest of the game, don't you?

In short, real life doesn't always work like its supposed to, so neither will this game. Let's just have fun following the roles we are playing. (I think it's better to let the characters but heads and argue than to do so ourselves lol.)
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Gen. Volkov
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Post by Gen. Volkov »

In answer to your question, I have left a lot out of Timon's history which will be revealed later. The King (for reasons of his own) trusts him implicitly and has assigned him command of this mission.
OK, fair enough. Figuring out the mystery is half the fun anyway.
Also, I was not expecting a level 20 character to join this campaign when I started it.
Yeah, I can see that. LOL.
Something to remember (story wise)...The King asked for Helm's help, not Timon. King's do not always think about the consequences of their actions. They just do...then expect everything to work out fine (I think that's realistic). The King (man I need to name him) has just created a lopsided situation we will have fun with for the rest of the campaign.

I am not saying you should ignore the circumstance, just have fun with it (what is the purpose of a game anyway?). How would Helm react to Timon's leadership? I think we could have fun with this head-butting ritual throughout the rest of the game, don't you?
Hmm, good points. The conflict between Helm and Timon will make for a fun and interesting byplay throughout the story. As long as it doesn't get out of hand.
Perhaps the king was thinking of Helm as sort of a bodyguard for Timon.
Yeah, king's aren't all that bright at times.
I mean (really) he is not intelligent or charismatic enough for an expedition command anyway (If you study the training for an officer in the military, you will understand this. It is a fact that the enlisted people are usually more adept at the specific jobs that need to be done. The officers are chosen and trained for leadership skills, not job skills or individual fighting skills.)
Well, yes, in a real military Helm would not be of officer rank. In the barbarian world he lives in, fighting skill=position of leadership. It's going to be interesting resolving that dichotomy. Especially since the party members in his previous experience usually let him take a leading roll. (Of course he didn't realize that in a dudgeon crawl when you have no thief, the meat shield goes first. LOL)
Helm has the expertise and disposition of maybe a Sergeant Major [nearly the highest enlisted position in a regiment].
I'd agree with that.
Remember this is an RPG. You are supposed to pretend you are your character. Lopsided situations occur every day in real life. How do you handle them? You cannot argue with a storyteller about the circumstances, for there is none...so you just live with them.
Yeah, I know. It just bothers me is all.
In short, real life doesn't always work like its supposed to, so neither will this game. Let's just have fun following the roles we are playing. (I think it's better to let the characters but heads and argue than to do so ourselves lol.)
Heh, OK.
It is said that when Rincewind dies, the occult ability of the human race will go UP by a fraction. -Terry Pratchett
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Post by topaz »

FYI, I did mention in Timon's thoughts that he recognized at least Helm's name. For reasons of his own (maybe because he wants to impress the king with his poise) he supressed his reactions.
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Gen. Volkov
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Post by Gen. Volkov »

Hmm, alright, it still just seemed rather nonchalant. Could just be me though.
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topaz
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Post by topaz »

The reaction was nearly meant to be (nonchalont, that is). Timon treats all people the same until he sees them in action. You will probably notice a change after the first few fights we have...we will be at that point in a few minutes.
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Gen. Volkov
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Post by Gen. Volkov »

Oh, OK, I suppose that's a reasonable view to take. Are we going to be rolling dice, or simply RPing fights? If we are going to be rolling dice, where and how will we be rolling them for these fights? Also, are we going to be using mook rules for the epic level characters?
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Post by topaz »

Dice would be too complicated for the forum based game (I think it would take days to complete this one simple fight). I like to keep things simple, so if you know the result of your actions, describe them. If not, leave the post open-ended and I will describe the result.

In other words simply describe your character swinging his sword and the enemies attempting to block/parry/dodge/ripost/whatever. Keep it an even mix, though.

What I meant by untoucheable is some have a tendency to imagine the enemies just sitting there and letting you hit them. You will miss, you will be hit, you will be wounded (probably not in this battle, I decided to go easy the first time). The most danger you probably will face for a while is overconfidence (aka. critical miss/hit self).

Just keep it fair and act as though you are writing a story. Maybe my example will help you a little.
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Gen. Volkov
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Post by Gen. Volkov »

Alright then. I'll try to keep it even, though most fights with Helm have been over by round three, if not sooner. The wereboars don't really stand a chance against him, unless he critically fumbles a roll, his attack bonus alone pretty much ensures a hit. Since we're not rolling, I'll just be doing it by random chance, he'll miss one hit this fight. Probably none the next fight though. I tend to roll well with Helm.

I gave everyone credit for their kills, and simply had Helm wipe out the remainder.
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Post by topaz »

Nicely done...however D'argash didn't manage to get out completely unscathed. I just hadn't got that far yet. I will fix this in my next post, buy yours might require an edit too...
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Gen. Volkov
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Post by Gen. Volkov »

Oh, alright. We'll see what happens, and what I need to fix.
It is said that when Rincewind dies, the occult ability of the human race will go UP by a fraction. -Terry Pratchett
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Tetigustas shadowson
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Post by Tetigustas shadowson »

Ok here goes these are from old documents, I'm talking from 1982 old

Clêyette
Elf / Human (NOT A HALF BREED)
Symbiosis Hybrid, the product of a psychic accident by her parents,
her father was a high elf priest, her mother was a human and a natural psychic warrior,
during a dangerous and powerful psychic unity spell they became co-phased,
when they accidentally conceived identical twins that phase shifted together at birth and have been one person ever since.
Female
Height 5’10�
Weight 129 with out gear 151 with gear
Age 24
Int 15 +10
Wis 16 +10
Str 11 +6
Cha 16 +11 curse bonus
Con 13 +5
Dex 15 +10
Cursed 27th level charm
5th level fighter
12th level psyonicist
24th level princess
HP 84 +8 +5
Attacks 5 per mêlée
Armour class 10 / -7 / -5 / -8 / -20, added defence bonus from charisma curse

Saving throw
Paralysis 9 / -5 bonus
Poison/death ray 6 / -3 bonus
Petrifaction/polymorph 3 / -1 bonus
Rod/stave/wand 4
Breath weapon 5

Psy str 322

Treasure
Ring of cure light wounds 3d8 HP per round, gown of light 20’ radius,
veil of purity temp alignment modifier toward good for 15’ radius,
slippers of stealth silent movement, tiara of protection +5, bracelets’ of defence
+7 to block, Elvin cloak (6th level invisibility, 8th level protection,
broach of magic portal (teleportation 100% for all party members, if any party
member reaches 10% of life force party will be auto teleported to last encampment),
amulet of the elders, +10 intelligence, +10 wisdom modifier, Anklet of the Traveler +5 to constitution, Girdle of storm giant +6 strength, gloves of the sword master
+10 dexterity, Braided silver chain belt of holding weapons are invisible when hilted,
garter of speedy movement +4 attacks per mêlée round, Rhodium Pearl and Crystal
Hair Pin of the psychic warrior (+10 to hit with psychic attack)

Weapons
Twin +12 daggers of the Eagle king, (daggers of defence) fully animated psychic
movement, if attacked the possessor of these magic daggers need not reach for the
weapons but merely fear for their lives, the weapons will do the rest, 20+00 Strength
when active +20 to hit, +20 to block, 10d10 HP dmg per mêlée, long sword of light
+10 cast light 20ft radius, lightening flash 50 ft radius, sun blast 1 time per 2 mêlée
3d6 dmg

Companion


Clench Rotcher
Male
Hag / Troll
Height 8’7�
Weight 429 with out gear 651 with gear
Age 23
Int 11
Wis 9
Str 19.00
Cha -11 / -15 curse bonus
Con 17 +5
Dex 18 +10
Curse of the Hag Queen charisma -15
25th level fighter
17th level berserker
HP 284 +40
Attacks 3 per mêlée
Armour class 10 / -20, added defence bonus from charisma curse

Saving throw
Paralysis 6 / -5 bonus
Poison/death ray 5 / -3 bonus
Petrifaction/polymorph 3 / -1 bonus
Rod/stave/wand 3
Breathe weapon 12 -8 clothing bonus

Cloaked in drab this hideous creature wears a leather mask at all times, there is only
one person in this realm who can look upon his face with out saving vs. paralysis
purification, Clêyette was raised with her companion and they played together for
many years. Clench hadn’t developed his Hag stare, the female Childs charisma
counter acted with clenches stare, once his body finished developing, he was so ugly
to look upon him would surely be death for any other being. Clêyette’s innocence as a
young girl and the constant exposure to clenches ugliness, endowed the child with an
internal Charisma, irresistible to any creature, it manifested itself into a curse as she
grew.

Treasure
bag of holding
20 rubys
1 diamond
30 gold pieces
5 platnumm
60 copper
6 potions of life (full heal 100 HP)
lantern
rope
tent
food packs(1 weeks rations)
2 small dog idols
a letter
cooking pot
fire box (tender)
cooking spices
helm of victory +8 to hit


weapons
Sword of the ogre, a two handed sword weighing in at 160lbs, to be struck by this
weapon would severe a human in two, as well this sword has a 3d8 HP dmg, 2 attacks
per mêlée, gauntlets of the hill giant +15 to str, cloak of shambles, hundreds of strips
if cloth in dark gloomy colours drape down from all over the cloak, as a defending
quality the cloth entraps weapons as they tangle into the cloth, 2d6 hp defence, 4d6 to
hide in forests and caverns or rocky areas, large leather boots, iron bracer of life +5
HP absorption per mêlée, Fraqueashein (Long axe of the heavens) an extremely tall
pole arm, a long crescent moon shaped blade lifts itself from the shaft of this weapon
to where it fades into the sky, protruding from the back of the crescent moon is the
tail of the comet, a spike the length of a mans arm, it is said the metal of this blade
was from a fallen star. The base of the pole is hilted in a shining ball that whistles as
the weapon s spun around the wielder. A belt to hold up his enormous sword and pant,
leather mask* to protect others,

thats what i got
tu voulez assassiner moi pour terre crotte, quand tu être tel chiffre de quelqu'un.
ponier de feut
If you want to make enemies, try to change something.
President Woodrow Wilson
If drug abuse is a disease, then a drug war is a crime.
Unknown
War is like 'Hide n seek' when your found your usualy killed, you best be realy good at it, you only get to play once
Tetigustas Shadowson
It is fatal to enter any war without the will to win it.
General Douglas MacArthur
It is only the dead who have seen the end of war.
Plato
The art of war is simple enough. Find out where your enemy is. Get at him as soon as you can. Strike him as hard as you can, and keep moving.
Ulysses S Grant
The whole art of war consists of guessing at what is on the other side of the hill.
Duke of Wellington
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topaz
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Post by topaz »

Wow!...he posts!..he posts!!

As far as the stats go, again...wow!

I will get back to you on how I will use these stats.

First of all, Items are not needed as you are starting a new campaign.

Secondly I would recommend only carrying necessary weapons as you will need room to carry your findings later in the game.

I will let you know what I will change as I get a chance to study the numbers thoroughly.
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Tetigustas shadowson
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Post by Tetigustas shadowson »

Ok you can strip em down but plz not to far, as they are pretty much normal peeps with out the bonusses.

Clench is way ugly but hes pretty small for a troll and skinny for a hag, he can fight like mad hand to hand with his troll beserker skill

Clêyette has wild psionics and a natural beauty bonuss but other than that she is just a girl, well 2 girls she can be confusing some times, hot one minute, cold the next, happy for a day, miserable for a week.
tu voulez assassiner moi pour terre crotte, quand tu être tel chiffre de quelqu'un.
ponier de feut
If you want to make enemies, try to change something.
President Woodrow Wilson
If drug abuse is a disease, then a drug war is a crime.
Unknown
War is like 'Hide n seek' when your found your usualy killed, you best be realy good at it, you only get to play once
Tetigustas Shadowson
It is fatal to enter any war without the will to win it.
General Douglas MacArthur
It is only the dead who have seen the end of war.
Plato
The art of war is simple enough. Find out where your enemy is. Get at him as soon as you can. Strike him as hard as you can, and keep moving.
Ulysses S Grant
The whole art of war consists of guessing at what is on the other side of the hill.
Duke of Wellington
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Gen. Volkov
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Post by Gen. Volkov »

Wow, so they're both sort of a gestalt, with two races each and a class for each race? That's interesting.
It is said that when Rincewind dies, the occult ability of the human race will go UP by a fraction. -Terry Pratchett
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