Loopy idea
Well.... This is a crazy idea, that shall be hated by most. Nonetheless, I press forward.
My suggestion is that it costs you less health in an attack where you send less forces. For example, if you can get away with sending around 50% of your forces, then it only costs you 3 health to attack and not 6. 90-100% forces would cost 6 health, 75-90% 5 helath, 50-75% 4 health, 50% forces 3 health, 25-50% forces would be 2 health, <25% would be 1.
My reasoning behind this is that currently there is no advantage to sending less than your maximum army. This would enable a bit more strategic planning and increase the importance of a balanced army - you cannot get away with 0 of a troop, because then someone can attack you at a 1% health cost. This obviously works against Farmers, but, hey, this game isn't about farming. Balanced, Industry, and Hawk-Loot should all work with this, so the only family of strategy hosed is Farming.
My suggestion is that it costs you less health in an attack where you send less forces. For example, if you can get away with sending around 50% of your forces, then it only costs you 3 health to attack and not 6. 90-100% forces would cost 6 health, 75-90% 5 helath, 50-75% 4 health, 50% forces 3 health, 25-50% forces would be 2 health, <25% would be 1.
My reasoning behind this is that currently there is no advantage to sending less than your maximum army. This would enable a bit more strategic planning and increase the importance of a balanced army - you cannot get away with 0 of a troop, because then someone can attack you at a 1% health cost. This obviously works against Farmers, but, hey, this game isn't about farming. Balanced, Industry, and Hawk-Loot should all work with this, so the only family of strategy hosed is Farming.
If you go down to the woods today, you better not go alone
It's a lovely day in the woods today, but safer to stay at home
BECAUSE EVIL FREEN IS KILLING ALL THE TEDDY BEARS AT THEIR PICNIC
It's a lovely day in the woods today, but safer to stay at home
BECAUSE EVIL FREEN IS KILLING ALL THE TEDDY BEARS AT THEIR PICNIC
- Ruddertail
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Well, I like the idea. It would make hawk strating a little harder, but there is still the attack limit. People couldn't attack any harder. Maybe to make things fairer for hawk straters, it should be that if your ratio is twice the ratio of the guy you are attacking, it only costs 1 health, instead of two.
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WOA: Attila the Hun(#13)
BFR: ?
Founder and Leader of Hungry Huns (HH)
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Ooh, I really like the idea. I don't like farmers very much myself.
You know it also means we'll have to add "percentage" checkboxes to the Military page, which will make it a bit more complicated. Oh well, not a significant problem. Great idea!
Although Ruddertail is right that this will indeed affect hawkers not a little.
You know it also means we'll have to add "percentage" checkboxes to the Military page, which will make it a bit more complicated. Oh well, not a significant problem. Great idea!
Although Ruddertail is right that this will indeed affect hawkers not a little.
:wq
No percentage boxes. Just use the current troop sending boxes something like this:
And then a simple if and ifelse statement for the health costs. Pretty easy to do.
But perhaps the 50% should become 45-55% and the rest adjusted for that. Plus, it perhaps should still cost 6% health if you lose, although that depends on what everyone else thinks.
code: Select all
$sentpercent = round(($sentbox/$alltroops)*100)
But perhaps the 50% should become 45-55% and the rest adjusted for that. Plus, it perhaps should still cost 6% health if you lose, although that depends on what everyone else thinks.
If you go down to the woods today, you better not go alone
It's a lovely day in the woods today, but safer to stay at home
BECAUSE EVIL FREEN IS KILLING ALL THE TEDDY BEARS AT THEIR PICNIC
It's a lovely day in the woods today, but safer to stay at home
BECAUSE EVIL FREEN IS KILLING ALL THE TEDDY BEARS AT THEIR PICNIC
Devari wrote:there is no advantage to sending less than your maximum army
code: Select all
if ($usent[$type] > 0) // can't lose more than you send... send none, lose none
$uloss[$type] = min(mt_rand(0,(ceil($usent[$type] * $uper * $umod)+1)), $usent[$type]);
else $uloss[$type] = 0;
$maxkill = round(.9*$usent[$type]) + mt_rand(0, round(.2*$usent[$type] + 1)); // max kills determination (90% - 110%)Lower Losses.
Still your idea is interesting.
(EDIT: Code from QMT... so unless we changed that....)
"The truth is a trap: you can not get it without it getting you; you cannot get the truth by capturing it, only by its capturing you." - Søren Kierkegaard
- Zephyrus
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Hawks were not really intended to be used that way, anyways, and if you do, well, your loss. There are easier eays to kill off indy-ers. And get their land too.Ruddertail wrote: Well, I like the idea. It would make hawk strating a little harder, but there is still the attack limit. People couldn't attack any harder. Maybe to make things fairer for hawk straters, it should be that if your ratio is twice the ratio of the guy you are attacking, it only costs 1 health, instead of two.
You know you have several times my ratio, because that's just 1/land, and I'm sure yours is near one.
So you want to hit me infinitely? Nice try, but no.
If you hawk battle, then you can hawk heal too. More than fair for you.
Back. I think.
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Well, yes, I assumed lower losses...
Yeah, the kill thing could be a problem, depending on your opinions. Perhaps this thing is only for standard attacks?
Yeah, the kill thing could be a problem, depending on your opinions. Perhaps this thing is only for standard attacks?
If you go down to the woods today, you better not go alone
It's a lovely day in the woods today, but safer to stay at home
BECAUSE EVIL FREEN IS KILLING ALL THE TEDDY BEARS AT THEIR PICNIC
It's a lovely day in the woods today, but safer to stay at home
BECAUSE EVIL FREEN IS KILLING ALL THE TEDDY BEARS AT THEIR PICNIC
Bringing this topic up again...
Any more thoughts? I still like the idea or something like it. Perhaps it could only work up until attack limit - 10 (currently 10 attacks, assuming no one else has attacked). Or perhaps only if you are at war with someone.
Any more thoughts? I still like the idea or something like it. Perhaps it could only work up until attack limit - 10 (currently 10 attacks, assuming no one else has attacked). Or perhaps only if you are at war with someone.
If you go down to the woods today, you better not go alone
It's a lovely day in the woods today, but safer to stay at home
BECAUSE EVIL FREEN IS KILLING ALL THE TEDDY BEARS AT THEIR PICNIC
It's a lovely day in the woods today, but safer to stay at home
BECAUSE EVIL FREEN IS KILLING ALL THE TEDDY BEARS AT THEIR PICNIC
- The Beatles
- Fear me for I am root
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So, Beatles, you're saying that health effects desertions on a graded scale like my attacks suggestion? If so, sounds good to me.
I'd say up to $max_attack would be good. I personally like the idea of health cost going lower than 3... Although I would have to say that hawkers should be able to execute attack missions (of any type) without health cost or loss if the opponent has less than 10 hawks (since some bug allows 9 hawks to live without any huts). To balance it all out, of course. Only farmers really lose out. Maybe indy has the advantage here, but there are other things that we can do for hawkers to balance it out. (Like not losing so many hawks when attacking someone much weaker than you.)
I'd say up to $max_attack would be good. I personally like the idea of health cost going lower than 3... Although I would have to say that hawkers should be able to execute attack missions (of any type) without health cost or loss if the opponent has less than 10 hawks (since some bug allows 9 hawks to live without any huts). To balance it all out, of course. Only farmers really lose out. Maybe indy has the advantage here, but there are other things that we can do for hawkers to balance it out. (Like not losing so many hawks when attacking someone much weaker than you.)
If you go down to the woods today, you better not go alone
It's a lovely day in the woods today, but safer to stay at home
BECAUSE EVIL FREEN IS KILLING ALL THE TEDDY BEARS AT THEIR PICNIC
It's a lovely day in the woods today, but safer to stay at home
BECAUSE EVIL FREEN IS KILLING ALL THE TEDDY BEARS AT THEIR PICNIC
In retrospect, given the massive kill run trouble that Brome provided, this is an exceptionally silly idea. We need a "retired suggestions" forum.
If you go down to the woods today, you better not go alone
It's a lovely day in the woods today, but safer to stay at home
BECAUSE EVIL FREEN IS KILLING ALL THE TEDDY BEARS AT THEIR PICNIC
It's a lovely day in the woods today, but safer to stay at home
BECAUSE EVIL FREEN IS KILLING ALL THE TEDDY BEARS AT THEIR PICNIC
- Freenhult
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Not really. If we don't have Brome, like now. Then this idea is still valid no? Infact, this sorta makes up for Brome. I agree with Zeph. 3% should be the min.
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Every wave be my shield, every lightning become my blade!
波悉く我が盾となれ雷悉く我が刃となれ,双魚の理 !
Every wave be my shield, every lightning become my blade!
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