hmm, I'm not well acquainted with the Digg system, but it seems like you're referring to a list of turn options (scout, produce, heal, etc.) that are under a collapsible section of the menu? That's definitely one way to work it, and if that is what's preferred (which it seems it might be), I'd definitely like to do such.I have read through this topic and I must say I do like most of your ideas like the one I quoted. However the only idea I don't like is the dropdown box on a "spend turns" page. Why not have something like the old digg comment system used to have when you digg down a comment for collapsible menus (I don't remmeber if you already used AJAX or not?) to collapse certian things on the sidebars and have one dedicated to just spending turns and the usual catogries but they can each be individually collapsed.
I really like the idea, and it is surely something I'd like to implement. I'm simply not sure how to do so at the moment; no doubt, information on it could probably be found somewhere.Maybe, it it's not too complicated, you could do something with each section of the menu so people can drag them to where they would prefer them, a bit like dragging the sections around on www.pageflakes.com?
Aye, you've got the right assumption, I think. Assuming that Turock hasn't modified it from what we had last configured it to be, it should be the most successful defenses -- so it does take the percentage into account, in effect.Whats the criteria that the game uses to decide the bonuses? Because in WoA, I can't understand why Arthus has the "Most Defenses" award. He doesn't...
Arty: Offensive Actions: 517 (96%)
Defensive Actions: 328 (18%)
Me: Offensive Actions: 610 (90%)
Defensive Actions: 546 (9%)
Is it taking the %?

