Interface Alterations

Post bugs or suggestions to the game here. Or discuss development topics.
FireFrenzy
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Post by FireFrenzy »

I have read through this topic and I must say I do like most of your ideas like the one I quoted. However the only idea I don't like is the dropdown box on a "spend turns" page. Why not have something like the old digg comment system used to have when you digg down a comment for collapsible menus (I don't remmeber if you already used AJAX or not?) to collapse certian things on the sidebars and have one dedicated to just spending turns and the usual catogries but they can each be individually collapsed.
hmm, I'm not well acquainted with the Digg system, but it seems like you're referring to a list of turn options (scout, produce, heal, etc.) that are under a collapsible section of the menu? That's definitely one way to work it, and if that is what's preferred (which it seems it might be), I'd definitely like to do such.
Maybe, it it's not too complicated, you could do something with each section of the menu so people can drag them to where they would prefer them, a bit like dragging the sections around on www.pageflakes.com?
I really like the idea, and it is surely something I'd like to implement. I'm simply not sure how to do so at the moment; no doubt, information on it could probably be found somewhere.
Whats the criteria that the game uses to decide the bonuses? Because in WoA, I can't understand why Arthus has the "Most Defenses" award. He doesn't...

Arty: Offensive Actions: 517 (96%)
Defensive Actions: 328 (18%)

Me: Offensive Actions: 610 (90%)
Defensive Actions: 546 (9%)

Is it taking the %?
Aye, you've got the right assumption, I think. Assuming that Turock hasn't modified it from what we had last configured it to be, it should be the most successful defenses -- so it does take the percentage into account, in effect.
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Freenhult
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Post by Freenhult »

Ah. Well.. I'm still confused. Arthus should have the Defense and Offensive one then, as his %s are higher than mine. Yet i have the attacking one. And if you do it in terms of experience, I have more points than him. *Shrug* Idunno.

Just making sure its working I suppose.
Nami kotogotoku, waga tate to nare. Ikazuchi kotogotoku, waga yaiba to nare. Sōgyo no Kotowari!

波悉く我が盾となれ雷悉く我が刃となれ,双魚の理 !

Every wave be my shield, every lightning become my blade!
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Slasher
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Post by Slasher »

hmm, I'm not well acquainted with the Digg system, but it seems like you're referring to a list of turn options (scout, produce, heal, etc.) that are under a collapsible section of the menu? That's definitely one way to work it, and if that is what's preferred (which it seems it might be), I'd definitely like to do such.
When you dugg someone's comment down it would fade upwards into a bar so like
1)
___
posted by blah
___
comment
comment
comment

2)
___
posted by blah
___
comment
comment

3)
___
posted by blah
___
comment

end result)
___
posted by blah
___

I don't know how to make it clear but hopefully that gets the point over... the comment kind of "goes (fades) upwards until its not visible anymore" and you can only see the comment bit that says "dugg down, show this comment"
I do not have a signature, you must be imagining

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