First, I believe that a game can only be as good as the ideas behind it. From what I see, ideas here are far from lacking. However, akin to this, the game can only reach its full appeal if it is aesthetically pleasing, in addition to sporting appealing game-play. Likewise, when gauging how to make a game user-friendly, I consider the look of the game just as important as the game itself.As an aside, I'd really like to see the interface designed into a more modern-looking ("pretty") layout. Maybe even throw some graphics into the mix. People have a short attention span, so prettiness might grab them better; then, features and game-play come into play. As it stands, FAF looks pretty dull and technical - perhaps we can make it more pretty and exciting.
As an extremely new member of this community, I can definitely recall my first-impressions. However, after mucking with the code -- which has an excellent template -- I have some suggestions which should be rather menial to implement. These aren't criticisms, but rather suggestions to improve the game's general aesthetics. There are active suggestions being tossed around on how to improve the game; I also feel that there should be active suggestions being discussed on how to improve the feel game. I don't pretend to be a decorator, but, of course, I have my opinions. As all of you do too, this is obviously something in which community input would be preferable:
On the main page:
I think that creating a more custom background would be preferable. Currently, it is obviously a tiled background; the first impression one gets from tiled backgrounds, at least mine, are associated excessive hurriedness, and lack of attention to detail. While, I can attest that this is quite contrary to the actual community, this is part of the initial impression one may get. Perhaps a background that more accommodates the FAF logo would be more aesthetic. Additionally, I'd consider replacing the current server names with images, which could retain further visual appeal. Moreover, if the global login is not being used, it should be commented-out.
For the game itself:
One of the elements of good GUI design is numerous options, with few available on the surface. The logic is that people new to the presentation may be overwhelmed by the initial display of numerous options from which to choose. Likewise, limiting the primary display to only most useful options is preferable. Don't misinterpret my meaning: maintain complexity. Simply reduce the appearance of such.
For starters, the options which are unavailable should not be displayed (i.e., one shouldn't be able to see the 'Market', 'Attack', etc. options while in protection). Additionally, perhaps consolidate 'Trade', 'Farm', 'Train', and 'Write' into one menu.
Make a theme of particularly complimentary colors: everyone knows that certain combinations of colors are more appealing than others. Also, perhaps add texture to the rows, to accomplish a more "natural" feel. And pay close attention to the clan forums: in my opinion, any place in which players interact should be very aesthetically pleasing, as interaction is a fundamental goal of this game.
Perhaps replace the server name, as well as the "FAF," with pictures – maybe replacing the FAF with a logo. Also, the current menu's gray backgrounds (sidefade.gif and sideunderfade.gif are likely not needed); centering the header text in the menu would also be more pleasing, accommodating greater symmetry.
Additionally, I think that your collapsible toggle is quite neat, so I'll simply mention this as an alternative, but far from any steadfast preference: Perhaps separate the general playing interface from other options. That is, separate the 'Forums', 'Game Guide,' and 'Logout' from the general area where people spend time looking. I suggest moving them into a single row up-top, above the main row of information, and separate them from the main menu.
Finally, I realize that the current setup is likely streamlined for speed. Likewise, if connection speed is an issue for some players, make alternative templates with less detail, which they can then choose. Nowadays, I expect, most players haven't that issue, and likewise, the game layout shouldn't be restricted by such.
I think that those are the primary things. Again, these are not criticisms of the present display, but merely suggestions: like with anything, there is always room for improvement. Coming from a completely different community, as well as harboring my own ideas, I figure -- and hope -- that I may have some insights not typically considered.


