Just have a small suggestion: Can we have a 'Stop if money is negative' toggle when doing actions that take a number of turns? Or warn them that it will make their balance negative before doing it?
I just built too much, and then my treasury went negative, and i lost 42% of all my troops and workers, basically halving my networth because the actions took too long, and even though i had a positive cash flow when it started, it ended up in disaster
Anyway, just wanted to see if there was anything that could be done to prevent that? Losing half of a networth because of a little severe
Courvein