In my game we call the bazaar the Black Market.
I just realized that the bazaar is only for your state (warband). I thought it was a global market. The more you use it the less you can sell back to it.
I was wondering if there is an easy way to make this a global market. Still have higher prices, but make it so everyone can sell to it for quick cash. There are times when it's nice to have this feature, ie during war times or when you are first starting out and need quick cash.
We don't use the nations private market feature.
With the bazaar it makes it so the Public Market is used more. Which is good, but again
there are times when things need to be sold quickly.
Just wondering if there is a simple way to make this global instead of individual state usage?
Bazaar
If you do that you eliminate the public market; not neccessarily a bad thing, since we are trying to move away from market storage, but still not something we want to do as far as I know.
How could the bazaar be a global market though? The whole idea is selling for instant cash, but if it is global, where does the instant cash come from?
How could the bazaar be a global market though? The whole idea is selling for instant cash, but if it is global, where does the instant cash come from?
Phillip says:
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Mr President
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never mind i figured out the problem.
Before it seemed no matter what i put the sell % at, you could only sell a much smaller percentage then set to.
I had it set so they could sell 100% but all it was allowing them to sell was like 5% if that.
I started looking through the code and found and error:
in the /lib/pvtmarketsell.php line 9 it says
$umktmt = (($config["bmperc"] - $users[bmper][$num]) / 10000) * users[troop][$num];
when it should say:
$umktmt = (($config["bmperc"] - $users[bmperc][$num]) / 10000) * $users[troop][$num];
the second [bmper] is missing the c Once i put that in, they can sell 100% of there goods.
This is going to need to be changed in the main file your sending out. Unless i messed up, but as soon as i changed it, everything worked the way it should.
Our game is small which makes the PM almost useless anyway. So this is why we allow 100% goods sold on the BM. When member count increases then we may change it so they can only sell a smaller amount.
Before it seemed no matter what i put the sell % at, you could only sell a much smaller percentage then set to.
I had it set so they could sell 100% but all it was allowing them to sell was like 5% if that.
I started looking through the code and found and error:
in the /lib/pvtmarketsell.php line 9 it says
$umktmt = (($config["bmperc"] - $users[bmper][$num]) / 10000) * users[troop][$num];
when it should say:
$umktmt = (($config["bmperc"] - $users[bmperc][$num]) / 10000) * $users[troop][$num];
the second [bmper] is missing the c Once i put that in, they can sell 100% of there goods.
This is going to need to be changed in the main file your sending out. Unless i messed up, but as soon as i changed it, everything worked the way it should.
Our game is small which makes the PM almost useless anyway. So this is why we allow 100% goods sold on the BM. When member count increases then we may change it so they can only sell a smaller amount.
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