Bug: Hawk Scouting

As bugs and suggestions are fixed/implemented/rejected, they will be moved in here.
Post Reply
Wade the Sling
Newbie
Posts: 6
Joined: Mon Jul 19, 2004 6:30 am

Post by Wade the Sling »

Mailbox  Turns: 382  Money: 98,158,858 Land: 5,134 Runes: 295,873 Food: 8,652,917 Health: 100% Networth: $3,205,716
Your hawks perform the mission and it is successful!
Your Hawks have scouted up 156 acres! However, some hawks, food, and cash were lost in the effort.
Turns Used: 2
Economic Status
Income: $20,522,270
Expenses: $3,032,322
War Tax: $0
Loan Pay: $0
Net: +$17,489,948
Agricultural Status
Produced: 1,871,441
Consumed: 412,501
Net: +1,458,940
Population & Military Status
Workers: -1,023
Hawks: +5,900
Runes: +45,497
Mice: +4,400
Squirrels: +2,200
Hares: +1,090
Otters: +720

Your low tax rate is encouraging workers to join your warband!

--------------------------------------------------------------------------------




Mailbox  Turns: 362  Money: 115,428,325 Land: 5,290 Runes: 167,740 Food: 10,015,430 Health: 100% Networth: $3,361,172

The Bars say that it used 20 turns, which was correct.
But the report or whatever it's called said it had only used 2 turns
Image
sh0e
Forum Maniac
Posts: 290
Joined: Mon Apr 19, 2004 6:13 pm

Post by sh0e »

$taken is reset to 0 in takeTurns
which is unfortunately needed unless other functions that call takeTurns are updated
quick and dirty fix would be to add an if statement to display "Turns Used: X" differently for spells
User avatar
The Beatles
Fear me for I am root
Posts: 6285
Joined: Tue May 24, 2005 8:12 pm

Post by The Beatles »

This was mentioned before. Sh0e's fix is actually correct, since the rest of the variables are displayed correctly. I'm working on an alternate fix that will hopefully be more general.
:wq
User avatar
The Beatles
Fear me for I am root
Posts: 6285
Joined: Tue May 24, 2005 8:12 pm

Post by The Beatles »

Fixed.
:wq
Post Reply
  • Members connected in real time

    🔒 Close the panel of connected members