Hey guys,
been a while since I was around here, but I thought I would let you know that windy, kilk and I have been doing a lot of development over at RWL lately, and we've pretty much rethought promisance mechanics entirely, doing away with the indy/mage player split and setting things up so that you actually have to manage an economy instead of just building 100% of a single building type and button mashing your way to victory.
I invite you all to try it out. The changes are currently live on the turbo server over at RWL, and the forums have several textwalls detailing the changes.
Hope to see you there.
invitation
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