Get rid of Demolish, get rid of amounts on the Build page. Users can put in percentages of what they want, and then the game tells them how many turns they need to spend to convert their buildings. I can imagine a user using their last 10-20 turns for guards, or a user going to build for a few turns after every series of attacks to get the right building ratios back. It would also mean less time spent figuring out just how many buildings you want or calculating percentages.
Whadday'all think?
Idea: Buildings
- Ruddertail
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- bjornredtail
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It seems like a good idea, but I'm not sure if it can completely replace the individual build system. It could be implemented side-by-side, or something similar.
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"Program testing can be used to show the presence of bugs, but never to show their absence!"-Edsger W. Dijkstra
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"Program testing can be used to show the presence of bugs, but never to show their absence!"-Edsger W. Dijkstra
Nooooooo! No replacements! No! No!
I like exact build numbers... However, adding % would be good in some ways. Perhaps you could flip a switch in Manage and be able to use the % system? That enables the DB to store it as a regular number (thus keeping all existing building-related infastructure), but enables someone to execute a % of x building strategy slightly better.
I like exact build numbers... However, adding % would be good in some ways. Perhaps you could flip a switch in Manage and be able to use the % system? That enables the DB to store it as a regular number (thus keeping all existing building-related infastructure), but enables someone to execute a % of x building strategy slightly better.
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It's a lovely day in the woods today, but safer to stay at home
BECAUSE EVIL FREEN IS KILLING ALL THE TEDDY BEARS AT THEIR PICNIC
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