Strategies and active Q&A's concerning game mechanics should be done here. (Note: this is not a general "help how do I do..." type of forum. It is strictly for strategies and game mechanics)
Addendum to this strat: It is very easy to switch between "run mode" and "defense mode", with no turns, because all you have to do is sell all of your non-massing troop at the start of a run, then buy it all back again at the end. You will have made troops during the run, as well.
The Beatles wrote: Attacking
-You will have to spend a lot of your time attacking.
You have a rough estimate of how many turns that is per say, for 500 and 350 turn runs?
It ain't about how hard ya hit. It's about how hard you can get hit and keep moving forward. How much you can take and keep moving forward. That's how winning is done!
Basically, your runs should consist of attacking and building/healing until your health is high enough to do more attacking. Never, ever spend any non-attacking turns at 100 health.
I know the voices in my head arn't real but they usually have some pretty good ideas.
1. When should I save money/ market troops?
2. Should I only run with full turns?
More will come soon, I'm sure.
It ain't about how hard ya hit. It's about how hard you can get hit and keep moving forward. How much you can take and keep moving forward. That's how winning is done!