The Amazing Indy Strat

Strategies and active Q&A's concerning game mechanics should be done here. (Note: this is not a general "help how do I do..." type of forum. It is strictly for strategies and game mechanics)
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Fresh Water Fighters
Legendary River Dog
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Post by Fresh Water Fighters »

Ruddertail wrote: Ah, I see... So, maybe even run with a few more barracks, since we have prod market?
Whaty does the proud marked do?
I could never figger it out.
~FWF :blink:
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The Beatles
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Post by The Beatles »

It forces the Bazaar to immediately start filling a little, not every 10 minutes. In essence, it puts troops on the Bazaar.

[edit] And, it's not "proud", but "prod", as in to hurry up.
:wq
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Ruddertail
Promi Diplomacy ate my homework...
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Post by Ruddertail »

It also forces the bazzar to allow more troops to be sold. That's the use I was refering to.
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WOA: Attila the Hun(#13)
BFR: ?
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Fresh Water Fighters
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Post by Fresh Water Fighters »

thanks a lot now i have a new hawk mission wich i can use to my advanatge to rule all of faf!! *laughs*
B)
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The Beatles
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Post by The Beatles »

Addendum to this strat: It is very easy to switch between "run mode" and "defense mode", with no turns, because all you have to do is sell all of your non-massing troop at the start of a run, then buy it all back again at the end. You will have made troops during the run, as well.
:wq
ohmyjapan16
Sir Devari's Squire
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Post by ohmyjapan16 »

The Beatles wrote: Attacking
-You will have to spend a lot of your time attacking.
You have a rough estimate of how many turns that is per say, for 500 and 350 turn runs? :P
It ain't about how hard ya hit. It's about how hard you can get hit and keep moving forward. How much you can take and keep moving forward. That's how winning is done!
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The Beatles
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Post by The Beatles »

As much as you reasonably wish, of course. If you spend 2/3-3/4 of your turns in 'attacking mode' (attacking, healing, rebuilding cycles) you're OK.
:wq
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Nuclear Raunch
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Post by Nuclear Raunch »

Basically, your runs should consist of attacking and building/healing until your health is high enough to do more attacking. Never, ever spend any non-attacking turns at 100 health.
I know the voices in my head arn't real but they usually have some pretty good ideas.
ohmyjapan16
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Post by ohmyjapan16 »

Thanks for the help, but I have more questions.

1. When should I save money/ market troops?
2. Should I only run with full turns?

More will come soon, I'm sure.
It ain't about how hard ya hit. It's about how hard you can get hit and keep moving forward. How much you can take and keep moving forward. That's how winning is done!
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The Beatles
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Post by The Beatles »

1. At the beginning of a run.
2. It's best to do so.
:wq
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Adair
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Post by Adair »

I think im gonna give this a try. I cant quite get how to net really effectivly here, and this seems the best stradegy.
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~formerly South
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