Reforming Playing Conditions

News and announcements will be posted here.
Post Reply
User avatar
Nohc
Beware of Former Fangirls
Posts: 941
Joined: Mon Mar 08, 2004 8:36 pm

Post by Nohc »

A slower turn rate allows more casual players (new ones as well) to do better because they don't need to log in several times a day. Even I often fill up completely on turns and they get wasted.
User avatar
Slasher
The FAF Forums SMEGHEAD!!! lol
Posts: 2635
Joined: Mon May 03, 2004 5:08 pm
Location: http://florida4us.com/
Contact:

Post by Slasher »

but thats what CoG is for though *laughs*
I do not have a signature, you must be imagining

http://florida4us.com/

Image
User avatar
The Beatles
Fear me for I am root
Posts: 6285
Joined: Tue May 24, 2005 8:12 pm

Post by The Beatles »

Well, we can make that a 'Turbo'-style. One way or another, this turn rate is staying, whether in CoG or BFR.
BFR is just /too/ fast. If you can have 500 turns, then you can pretty much kill someone.

I wish you guys had started playing RWL Regular. You got one turn per ten minutes. And you could play well there, too.
:wq
User avatar
Slasher
The FAF Forums SMEGHEAD!!! lol
Posts: 2635
Joined: Mon May 03, 2004 5:08 pm
Location: http://florida4us.com/
Contact:

Post by Slasher »

Too slow for me I would have to find a faster game.......... just my opinion

EDIT: Never mind I misunderstood your post *laughs*
I do not have a signature, you must be imagining

http://florida4us.com/

Image
User avatar
Ruddertail
Promi Diplomacy ate my homework...
Posts: 4510
Joined: Wed May 12, 2004 11:39 pm
Location: Chances are, playing FAF.
Contact:

Post by Ruddertail »

Not if we adopt Veranor's and Nohc's suggestions, no. The only way to kill in one day is if there is a war between two sizable clans. But, I guess, if you want that turn rate, well, that's what it'll be.

What do you mean by a "Turbo" style server? Isn't "Turbo" usually defined as and by having a faster turn rate. I suppose if we dropped CoG's turn rate down to 1/10, then the faster server could be thought of as Turbo. But I wouldn't be particularly excited by that idea, I like the 2/10 on CoG. 1/10 is kind of fun, but a little more excitment is nice, too...
Empires:
WOA: Attila the Hun(#13)
BFR: ?
Founder and Leader of Hungry Huns (HH)
User avatar
The Beatles
Fear me for I am root
Posts: 6285
Joined: Tue May 24, 2005 8:12 pm

Post by The Beatles »

No. I propose leaving the BFR turn rate as it is, but speeding up CoG to the current development turn rate.
:wq
User avatar
Slasher
The FAF Forums SMEGHEAD!!! lol
Posts: 2635
Joined: Mon May 03, 2004 5:08 pm
Location: http://florida4us.com/
Contact:

Post by Slasher »

That would be nice.
I do not have a signature, you must be imagining

http://florida4us.com/

Image
User avatar
Ruddertail
Promi Diplomacy ate my homework...
Posts: 4510
Joined: Wed May 12, 2004 11:39 pm
Location: Chances are, playing FAF.
Contact:

Post by Ruddertail »

So... What? Sorry, but you guys have got me confused. The experimental server is going to have a BFR like turn rate, plus the added limitations, and CoG's turn is going to increase slightly? Or, what?
Empires:
WOA: Attila the Hun(#13)
BFR: ?
Founder and Leader of Hungry Huns (HH)
User avatar
Slasher
The FAF Forums SMEGHEAD!!! lol
Posts: 2635
Joined: Mon May 03, 2004 5:08 pm
Location: http://florida4us.com/
Contact:

Post by Slasher »

Ruddertail wrote: So... What? Sorry, but you guys have got me confused. The experimental server is going to have a BFR like turn rate, plus the added limitations, and CoG's turn is going to increase slightly? Or, what?
Thats whatt I thought
I do not have a signature, you must be imagining

http://florida4us.com/

Image
User avatar
Devari
Mr. -1
Posts: 3194
Joined: Wed Mar 10, 2004 5:02 am
Location: British Columbia, Canada

Post by Devari »

I haven't read this topic, and I'm only just getting back on here. Busy with tons of stuff; you know the story.

Personally, I love having the BFR turn rate. What you haven't considered is lowering the MAX turns. As Beatles said, you can kill someone/ruin an account with 500 turns. But, lowering the turn rate ruins the unique speed aspect of BFR.

If the max turns were only, say, 400, it is much less likely that one could kill.


As a side note, someone once mentioned (a while back) a rather interesting penalty for killing - the remainder of your enemy's troops perform a "Suicidal Rush" on you, killing some of your troops. We could extend this... The remainder of troops, in their fanatical situation, destroy 2x their amount. The workers of the fallen empire take it upon themselves to revenge their country, and destroy 2x the end amount of resources of their country.

It might be best to have incentives NOT to kill, as well. Perhaps sending a certain % of aid out can gain you some 1337 skillz!

Actually, here is an interesting point: since I have (once we get 2.0 out the door) both cities and a revamped hero system in the works, perhaps acts of kindness could aid your hero/city. Remember, we are "goodbeasts" - thus, acts of kindness should aid your "karma" in some way.

Off on a tangent, presuming I actually get off my seat and start working on it, cities would theoretically have the ability to become a place of last resort - only attackable in a prolonged seige. Combined with massive defense bonuses for defenders, that could make it VERY hard to kill.

Of course, that is for the future. For now, my previous suggestions stand. I must say, this is a good discussion to have.

Thoughts, comments, and the such?
If you go down to the woods today, you better not go alone
It's a lovely day in the woods today, but safer to stay at home
BECAUSE EVIL FREEN IS KILLING ALL THE TEDDY BEARS AT THEIR PICNIC
User avatar
Ruddertail
Promi Diplomacy ate my homework...
Posts: 4510
Joined: Wed May 12, 2004 11:39 pm
Location: Chances are, playing FAF.
Contact:

Post by Ruddertail »

Well, a lower turn limit might work, the downside would be that it even more favors those who can get online more often.

I'm definatly liking the suicide rush type thing. It would discourage kills majorly. The only way to avoid this would be to smash all of the targets' troops with standards, which would cause heavy losses to the attacker, and possibly keep them from being able to break. The losses caused by the enemies troops should be applied to stored troops/resorces to prevent people from storing most of their troops and resorces just before they kill someone.

I'm not sure I like the idea of aiding people helping you. Even though we are goodbeasts, this is a war game, and this idea might tend to tip it in the HPR direction...

Forcing drawn out seiges of cities would be a good way to prevent kills. I certainly like that idea. So, get back to work :P
Empires:
WOA: Attila the Hun(#13)
BFR: ?
Founder and Leader of Hungry Huns (HH)
User avatar
Kyrodo
Rabbit
Posts: 723
Joined: Wed Jul 13, 2005 2:30 am
Contact:

Post by Kyrodo »

I agree with the suicide rush thing, but besides that, we shouldn't make too many changes to the game
Image
Image
User avatar
purekilla2k
Crazy Killa Arms Dealer
Posts: 318
Joined: Thu Jul 14, 2005 11:27 pm

Post by purekilla2k »

hey i got another idea :D maybe make bank allitle better *laughs* it can't hold much at the moment <_<
www.exius-ent.com/forums
Gaming Elder www.mapleglobal.com
Eternal Protector Of Redwall
User avatar
Ruddertail
Promi Diplomacy ate my homework...
Posts: 4510
Joined: Wed May 12, 2004 11:39 pm
Location: Chances are, playing FAF.
Contact:

Post by Ruddertail »

I disagree. To end the problems with over-attacking and all out viciousness of late, we need to make more then just minimal changes. Far more.
Empires:
WOA: Attila the Hun(#13)
BFR: ?
Founder and Leader of Hungry Huns (HH)
User avatar
Kyrodo
Rabbit
Posts: 723
Joined: Wed Jul 13, 2005 2:30 am
Contact:

Post by Kyrodo »

Meh, or we can just make a n00bies server or something... but I think I can adjust to it...
Image
Image
Post Reply
  • Members connected in real time

    🔒 Close the panel of connected members