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Nuclear Raunch
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Post by Nuclear Raunch »

OK I'm doing my testing with casher strat here, and I want to see how it would compare to other strats. On 32k land, what would be a good amount of cash to make for either farming or hawking?

Today I tested 100% tents and it seemed to work out pretty well at the 65% tax range. I'll test out a few other ratios then do a normal cashing run (been wasting a lot of turns tweaking things) and post the results here.
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Urran Voh
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Post by Urran Voh »

Running Agrarian, with 2K huts and 30K foragers on lets say 300 turns..You can generate about $22-$25 bil in cash after you sold the food...I've never ran a hawking strat on 32K land, but on 15K, you can generate $18-$20 bil in cash using 300 turns.

Anyone, correct me if I'm wrong.
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Nuclear Raunch
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Post by Nuclear Raunch »

Running Agrarian, with 2K huts and 30K foragers on lets say 300 turns..You can generate about $22-$25 bil in cash after you sold the food
That's about what cashing makes. I still have some more builds to test but running almost all tents with a few huts and farms that's what I'd make.
I know the voices in my head arn't real but they usually have some pretty good ideas.
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Nuclear Raunch
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Post by Nuclear Raunch »

Had a problem with hit limits today so I only built on 30,500 land, but I ended up making 27 bil for the run. That's using tent hero with this build:

Markets: 0
Tents: 28,925
Barracks: 0
Camps: 0
Huts: 982
Foragers: 635
Guards: 0
Unused Land: 0
I know the voices in my head arn't real but they usually have some pretty good ideas.
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Devari
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Post by Devari »

That is quite interesting. Conventional wisdom on Redwall: Warlords, another promisance game, had always stated that a market strategy produced much more cash than a tent one.

Good research! Keep it up. ;)
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The Beatles
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Post by The Beatles »

Conventional wisdom which started out as a rumor... Kewima made a calculation, the result of which he was always too secretive to reveal, of the ideal ratio of markets and tents. Later Wolf Bite claimed this was 2:1 markets:tents, but he may just have been talking out of his hat.
:wq
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Nuclear Raunch
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Post by Nuclear Raunch »

Was this with a hut hero?
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The Beatles
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Post by The Beatles »

There were no heroes in RWL.
:wq
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Nuclear Raunch
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Post by Nuclear Raunch »

Ahh OK, I'm not 100% sure on the best ratios without a hero, I thought it was 50-50 but I could be wrong. The all huts method is only effective with the hut hero. I guess by the time we reach the end of the set we'll have a better idea of just how effective it is over the long haul.
I know the voices in my head arn't real but they usually have some pretty good ideas.
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Gen. Volkov
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Post by Gen. Volkov »

Erg. I need to switch muh strat or get me a hero. Hawks on otter is a good trick, but I am starting to have trouble attacking you top fellas. *Jots down notes* Oh and I think the perfect ratio without heroes is indeed 50-50.
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Ruddertail
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Post by Ruddertail »

Wait... are we talking FAF huts, or Vallhall huts? I think I recall that Vallhall, where Nuke comes from, calls huts what we call tents.
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Nuclear Raunch
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Post by Nuclear Raunch »

Err sorry I keep forgetting about that. Huts as in tents, not huts as in huts. That made sense right? B)

And I actually came from LO, but I don't like to play there that much because the prom skill isn't nearly as high as Valhalls. Valhall's skill level is still not quite as good as I'd like but I prefer it over the other servers.
I know the voices in my head arn't real but they usually have some pretty good ideas.
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Ruddertail
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Post by Ruddertail »

Oh, yeah. You were a LOer. Yeah, that made sense.
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Drahken
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Post by Drahken »

Why all tents instead of markets? From my experience with FAF, markets make considerably more cash than tents. If I build 1k tents, my income hardly goes up at all. If I build 500 markets, my income soars. The best ratio in my experience has been about 3:1 markets:tents.
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Nuclear Raunch
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Post by Nuclear Raunch »

I tested out a few different builds and the most productive one has been all tents. Your results may vary for 2 reasons, the first is hat I have the tent hero which makes tents 5X as effective, the second thing is I have an income bonus.

With tents all cash made is from taxes, with markets it increases your per capita income and gives you $500 per market per turn. That $500 is not affected by racial income modifiers, while the money gained from taxes is.
I know the voices in my head arn't real but they usually have some pretty good ideas.
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