Land dropping

Ideas that are to be implemented eventually; accepted suggestions.
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Gen. Volkov
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Post by Gen. Volkov »

Ehhhh, what's up doc?
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windhound
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Post by windhound »

carrot == caret
sounds the same, starts with a c, ends with a t, has an r in the middle. butchering spag lately I am..

its one /caret/ per post Slasher ;)

ie, I want to point to volkov ^

beatles ^^

fwf ^^^

-.-
^_^ and ^.^ are smilies, ^^ means look two posts up

eh. yeah. wot about the landfarm?
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Gen. Volkov
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Post by Gen. Volkov »

So many rules! I'm confused! So it's ^^ means look up? And then ^.^ means I'm a clown? *laughs*.

About the land farm, I think [edit, Urran's, with my addition of them scouting] suggestion still stands. The land farm which picks up dropped land has now stopped the dropping problem altogether. So leave it as it is.
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The Beatles
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Post by The Beatles »

I agree with post ^^^^^^^^^^^^.
:wq
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Post by Ruddertail »

*Barely restrains self from choking Beatles* "We need him to program! We need him to program!" :P

Yes, a landfarm that simply catches dropped land would be quite sufficient. But we don't have one atm. Not that I know of, anyway... Unless I just haven't seen it?
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Post by Slasher »

The Beatles wrote: I agree with post ^^^^^^^^^^^^.
Oh good lord! What have i started :/
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Gen. Volkov
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Post by Gen. Volkov »

Hmm. I thought we did have one. Eh.

Does Beatles mean my post, or the one 12 posts up? *laughs*.
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The Beatles
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Post by The Beatles »

I was just being facetious.

Yeah, we don't have one right now. If everyone's in favor, though, then we can move it to TODO.
:wq
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Gen. Volkov
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Post by Gen. Volkov »

I'm certainly in favor of it.
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Post by Ruddertail »

In favor of it.
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Post by Freenhult »

I was just think about this and found this topic with a bit of help.

WoA could really use one now... The max I can get is 250ish on 7 hits, not bad, but I can also tie that up really easy. Right now, I have Rudder going 14 to make sure that doesn't happen, but anyway... the game could use more. I'm doing it on BFR at the moment...
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Post by The Beatles »

I have a better idea, perhaps. When someone drops land, just distribute it equally to all players. Ditto when a player dies or is disabled. This is better than having to attack a land farm. Plus it gives a welcome surprise to newbies when they get extra land.

It also can't be exploited for land-aiding, which a land-farm can be used for.

All in favor say aye, all against say nay.

[edit] It is also more logical from the realism perspective. If a warband has to abandon land it makes sense it would be equally shared (initially, before any attacking stats) by all the other players who would rush there.
:wq
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Post by bjornredtail »

Would this simply distribuate the however much land is in the pot evenly at the end of each day? Or would link it to turns spent? You gain some land each turn whenever there is land in the pot. Or perhaps it could be linked to scouting, as to give an advantage to those who have little land and would be scouting anyways? Basicly we would give some extra land for each turn spent scouting so long as there is land in the pot.
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Post by The Beatles »

I thought of the scouting bonus, but I don't like it, because it relies on proactive scouting to keep land levels up. If people don't scout, the land is effectively gone. A player can still screw the game over by dropping land.
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Post by Turock »

One good point about the redistribution of land is that the land is not tied up in a land farm that is always 'safe' because of too many attacks.
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