Suggestion: Seperate hitlimits
- Ruddertail
- Promi Diplomacy ate my homework...
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I propose some sort of separate hit limit for spy missions. Why? Well, as things are now, unless the person is clanned or forgets their shield: doing spy missions against you is helpful.
Say I'm playing BFR. I scrape up 25k. Then, before anybody can attack me for land, somebody hits me 30 times with murders, taking about 20% - 25% of my troops in total. Then I come back scrape up 5k more, and run. I make up not only those 20% - 25%, but a whole lot more, because I not only get more land then I would normally have, and run on 25k from the exact start, I also have about 150 - 200 turns more then normal to run on full land.
Now, there are two ideas I had thought of.
1: A totally separate hit limit. You have, say, 30 attacks with spies that can be taken on you. It drops like normal with attacks.
2: You have, say, 20 attacks (this is BFR) for spies. After that's full, spy attacks start overflowing into the main account.
I'm not really in favor of either method, so I'll let you guys debate that. I do think something is needed - except with clans, spy attacks are, well, worse then useless...
Say I'm playing BFR. I scrape up 25k. Then, before anybody can attack me for land, somebody hits me 30 times with murders, taking about 20% - 25% of my troops in total. Then I come back scrape up 5k more, and run. I make up not only those 20% - 25%, but a whole lot more, because I not only get more land then I would normally have, and run on 25k from the exact start, I also have about 150 - 200 turns more then normal to run on full land.
Now, there are two ideas I had thought of.
1: A totally separate hit limit. You have, say, 30 attacks with spies that can be taken on you. It drops like normal with attacks.
2: You have, say, 20 attacks (this is BFR) for spies. After that's full, spy attacks start overflowing into the main account.
I'm not really in favor of either method, so I'll let you guys debate that. I do think something is needed - except with clans, spy attacks are, well, worse then useless...
Empires:
WOA: Attila the Hun(#13)
BFR: ?
Founder and Leader of Hungry Huns (HH)
WOA: Attila the Hun(#13)
BFR: ?
Founder and Leader of Hungry Huns (HH)
Well I'm just guessing that spy attacks here are what are known to me as Battlemagic.
Seperate hitlimits- Could be very abuseable, there could be a big empire someone wants to screw, they could FB (Murder?) them until their magic hitlimit is full, then they would be low enough for them to STD them for the regular hitlimit.
The overflowing thing could have the same done to it.
Maybe something so that if someone is maged to hitlimit, they are open to military attacks over a certain amount of land, though that also, is abuseable.
Seperate hitlimits- Could be very abuseable, there could be a big empire someone wants to screw, they could FB (Murder?) them until their magic hitlimit is full, then they would be low enough for them to STD them for the regular hitlimit.
The overflowing thing could have the same done to it.
Maybe something so that if someone is maged to hitlimit, they are open to military attacks over a certain amount of land, though that also, is abuseable.
Dralfith: OH MY GOD
Dralfith: THIS IS TOO MUCH
Dralfith: (Profanity is a sign of Maturity)
Dralfith: WHY DID WE DO THIS?!
Acid Soulxx: I DON'T KNOW, WE MIGHT BE GLUTTONS FOR PUNISHMENT.
- Slasher
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- Ruddertail
- Promi Diplomacy ate my homework...
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Care to back that assertion? If you're able to kill somebody, that means you already have clan war/unlimited attacks, so it's not a factor.It will make killing easier as well so screw it.
Death - possible, I guess. But if limited, not so much a factor. Say we don't give 30 attacks boost, only 15 - 20, which it will probably be: especially with overflow. That gives them 10% - 15% of the targets troops gone. If they couldn't do significant damage with STDs before, it probably won't change a ton. It will give mages a chance to hurt people using mage attacks, however. Otherwise, they're only useful in clan war, and then only in specific circumstances.
Freen - Numbers aren't essential. It could be half hit limit.
Empires:
WOA: Attila the Hun(#13)
BFR: ?
Founder and Leader of Hungry Huns (HH)
WOA: Attila the Hun(#13)
BFR: ?
Founder and Leader of Hungry Huns (HH)
- Slasher
- The FAF Forums SMEGHEAD!!! lol
- Posts: 2635
- Joined: Mon May 03, 2004 5:08 pm
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- Contact:
- Ruddertail
- Promi Diplomacy ate my homework...
- Posts: 4510
- Joined: Wed May 12, 2004 11:39 pm
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- Ruddertail
- Promi Diplomacy ate my homework...
- Posts: 4510
- Joined: Wed May 12, 2004 11:39 pm
- Location: Chances are, playing FAF.
- Contact:
- Ruddertail
- Promi Diplomacy ate my homework...
- Posts: 4510
- Joined: Wed May 12, 2004 11:39 pm
- Location: Chances are, playing FAF.
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- Nuclear Raunch
- The Wanderer
- Posts: 950
- Joined: Tue May 24, 2005 4:30 am
Well I've never had to deal with hitting someone every time their hitlimit opens anyways, I just always thought it was 3 at most places.
Dralfith: OH MY GOD
Dralfith: THIS IS TOO MUCH
Dralfith: (Profanity is a sign of Maturity)
Dralfith: WHY DID WE DO THIS?!
Acid Soulxx: I DON'T KNOW, WE MIGHT BE GLUTTONS FOR PUNISHMENT.
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