Attack limit
- The Beatles
- Fear me for I am root
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The attack limit is a pretty silly arbitrary restriction. It also leads to some uncomfortable situations, such as friends attacking each other with few troops to reach the hit limit to make them invulnerable.
At the same time, attacks get far too much land for far too little troop loss. This is being discussed in another topic, "The Value of Land".
I just mention this separately because I think hit limit should ultimately go, but either the probability of attack success, or the amount of land gained, or the cost to the attacker (or all three), should be significantly raised in tandem.
Thoughts?
At the same time, attacks get far too much land for far too little troop loss. This is being discussed in another topic, "The Value of Land".
I just mention this separately because I think hit limit should ultimately go, but either the probability of attack success, or the amount of land gained, or the cost to the attacker (or all three), should be significantly raised in tandem.
Thoughts?
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- Ruddertail
- Promi Diplomacy ate my homework...
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You get the same thing as with personal war - people getting killed unclanned, people getting unreasonably ganged up on, etc...
Will reply more later. Beatles - Devari, you, and I should get together on AIM and chat about this...
Will reply more later. Beatles - Devari, you, and I should get together on AIM and chat about this...
Empires:
WOA: Attila the Hun(#13)
BFR: ?
Founder and Leader of Hungry Huns (HH)
WOA: Attila the Hun(#13)
BFR: ?
Founder and Leader of Hungry Huns (HH)
- Freenhult
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I'd like to be included in this aswell. Just to listen and to chip in.
I'm not sure how that would work. But forcing attacks to gain less land, might make the need for a hit limit much less needed. As in, more turns are needed to kill and forcing more people to give up runs, and ruin their nets to do it.
Its certainly a possibility depending on how much land grabbing gets nerfed.
I'm not sure how that would work. But forcing attacks to gain less land, might make the need for a hit limit much less needed. As in, more turns are needed to kill and forcing more people to give up runs, and ruin their nets to do it.
Its certainly a possibility depending on how much land grabbing gets nerfed.
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波悉く我が盾となれ雷悉く我が刃となれ,双魚の理 !
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- The Beatles
- Fear me for I am root
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It also leads to some uncomfortable situations, such as friends attacking each other with few troops to reach the hit limit to make them invulnerable.
Simple solution, disable them. It's pretty easy to tell the difference from someone doing that and someone just being stupid.
At the same time, attacks get far too much land for far too little troop loss. This is being discussed in another topic, "The Value of Land".
Well right now the playerbase is low, once it goes up there will be more empires, which equals more land ingame. So that problem will fix itself, changing it will only cause problems in the future.
I just mention this separately because I think hit limit should ultimately go, but either the probability of attack success, or the amount of land gained, or the cost to the attacker (or all three), should be significantly raised in tandem.
No hitlimits will just lead to people killing off whoever has much net, would probably cause quite a few to leave. Some hitlimit work could be good though.
Simple solution, disable them. It's pretty easy to tell the difference from someone doing that and someone just being stupid.
At the same time, attacks get far too much land for far too little troop loss. This is being discussed in another topic, "The Value of Land".
Well right now the playerbase is low, once it goes up there will be more empires, which equals more land ingame. So that problem will fix itself, changing it will only cause problems in the future.
I just mention this separately because I think hit limit should ultimately go, but either the probability of attack success, or the amount of land gained, or the cost to the attacker (or all three), should be significantly raised in tandem.
No hitlimits will just lead to people killing off whoever has much net, would probably cause quite a few to leave. Some hitlimit work could be good though.
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- Urran Voh
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Balanced out by having more troop losses for the attacker than the defender. Ultimately, turning FAF into a more defensive game..rather than extremely offensive.No hitlimits will just lead to people killing off whoever has much net, would probably cause quite a few to leave. Some hitlimit work could be good though.
Right now, the current limit is 30 (or sent back to 21 yet?). That is more than enough to severely cripple an empire.At least I wouldn't want to play if hit limits go away.
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Emperor and winner of BFR during the 11th Age




Emperor and winner of BFR during the 11th Age




- Ruddertail
- Promi Diplomacy ate my homework...
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Are you kidding me, Urran? 30 hits doesn't hardly damage an empire. Now if we implemented the new land system, it'd be different. As it is, even being taken to 500 acres probably wouldn't significantly cripple and empire.
And gang killings would still go down.
And gang killings would still go down.
Empires:
WOA: Attila the Hun(#13)
BFR: ?
Founder and Leader of Hungry Huns (HH)
WOA: Attila the Hun(#13)
BFR: ?
Founder and Leader of Hungry Huns (HH)
- Ruddertail
- Promi Diplomacy ate my homework...
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- Urran Voh
- I have a BS degree!
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- Joined: Sun Apr 25, 2004 8:58 pm
- Location: Olive Branch, Mississippi
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Not everyone has experienced enough Promi to store large sums of cash or food away...Some may spend $10 mil on troops and only leave a few hundred thousand out for the start of their next run...Don't always assume that newer players have learned the ropes yet.
Kills from all Promi games: 55
Emperor and winner of BFR during the 11th Age




Emperor and winner of BFR during the 11th Age




- The Beatles
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That's a workaround, not a solution.Simple solution, disable them. It's pretty easy to tell the difference from someone doing that and someone just being stupid.
That's quite irrelevant. I'm not concerned with land, but with hit limits.Well right now the playerbase is low, once it goes up there will be more empires, which equals more land ingame. So that problem will fix itself, changing it will only cause problems in the future.
Not if FAF becomes more defensive, through one or more of the three changes I mention (which are in active discussion, btw).No hitlimits will just lead to people killing off whoever has much net, would probably cause quite a few to leave. Some hitlimit work could be good though.
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