Attack limit

Discussions which have had proposals distilled and moved into TODO.
User avatar
The Beatles
Fear me for I am root
Posts: 6285
Joined: Tue May 24, 2005 8:12 pm

Post by The Beatles »

The attack limit is a pretty silly arbitrary restriction. It also leads to some uncomfortable situations, such as friends attacking each other with few troops to reach the hit limit to make them invulnerable.

At the same time, attacks get far too much land for far too little troop loss. This is being discussed in another topic, "The Value of Land".

I just mention this separately because I think hit limit should ultimately go, but either the probability of attack success, or the amount of land gained, or the cost to the attacker (or all three), should be significantly raised in tandem.

Thoughts?
:wq
User avatar
Ruddertail
Promi Diplomacy ate my homework...
Posts: 4510
Joined: Wed May 12, 2004 11:39 pm
Location: Chances are, playing FAF.
Contact:

Post by Ruddertail »

You get the same thing as with personal war - people getting killed unclanned, people getting unreasonably ganged up on, etc...

Will reply more later. Beatles - Devari, you, and I should get together on AIM and chat about this...
Empires:
WOA: Attila the Hun(#13)
BFR: ?
Founder and Leader of Hungry Huns (HH)
User avatar
Freenhult
13th Division Captain
Posts: 3380
Joined: Mon Jan 02, 2006 2:30 am
Location: Valparaiso
Contact:

Post by Freenhult »

I'd like to be included in this aswell. Just to listen and to chip in.

I'm not sure how that would work. But forcing attacks to gain less land, might make the need for a hit limit much less needed. As in, more turns are needed to kill and forcing more people to give up runs, and ruin their nets to do it.

Its certainly a possibility depending on how much land grabbing gets nerfed.
Nami kotogotoku, waga tate to nare. Ikazuchi kotogotoku, waga yaiba to nare. Sōgyo no Kotowari!

波悉く我が盾となれ雷悉く我が刃となれ,双魚の理 !

Every wave be my shield, every lightning become my blade!
User avatar
The Beatles
Fear me for I am root
Posts: 6285
Joined: Tue May 24, 2005 8:12 pm

Post by The Beatles »

I don't have time to AIM. However, what Freen said. :)
:wq
User avatar
Urran Voh
I have a BS degree!
Posts: 2080
Joined: Sun Apr 25, 2004 8:58 pm
Location: Olive Branch, Mississippi
Contact:

Post by Urran Voh »

Set up a BETA server to test these ideas out?
Kills from all Promi games: 55

Emperor and winner of BFR during the 11th Age

Image

Image

Image

Image
User avatar
Death
Furi Kuri
Posts: 641
Joined: Tue Apr 03, 2007 4:34 am
Contact:

Post by Death »

It also leads to some uncomfortable situations, such as friends attacking each other with few troops to reach the hit limit to make them invulnerable.

Simple solution, disable them. It's pretty easy to tell the difference from someone doing that and someone just being stupid.

At the same time, attacks get far too much land for far too little troop loss. This is being discussed in another topic, "The Value of Land".

Well right now the playerbase is low, once it goes up there will be more empires, which equals more land ingame. So that problem will fix itself, changing it will only cause problems in the future.

I just mention this separately because I think hit limit should ultimately go, but either the probability of attack success, or the amount of land gained, or the cost to the attacker (or all three), should be significantly raised in tandem.

No hitlimits will just lead to people killing off whoever has much net, would probably cause quite a few to leave. Some hitlimit work could be good though.
Dralfith: OH MY GOD
Dralfith: THIS IS TOO MUCH
Dralfith: (Profanity is a sign of Maturity)
Dralfith: WHY DID WE DO THIS?!
Acid Soulxx: I DON'T KNOW, WE MIGHT BE GLUTTONS FOR PUNISHMENT.
User avatar
Keke
Advanced Member
Posts: 75
Joined: Tue May 01, 2007 4:38 am

Post by Keke »

Death wrote:No hitlimits will just lead to people killing off whoever has much net, would probably cause quite a few to leave. Some hitlimit work could be good though.
At least I wouldn't want to play if hit limits go away.
Image
User avatar
Urran Voh
I have a BS degree!
Posts: 2080
Joined: Sun Apr 25, 2004 8:58 pm
Location: Olive Branch, Mississippi
Contact:

Post by Urran Voh »

No hitlimits will just lead to people killing off whoever has much net, would probably cause quite a few to leave. Some hitlimit work could be good though.
Balanced out by having more troop losses for the attacker than the defender. Ultimately, turning FAF into a more defensive game..rather than extremely offensive.
At least I wouldn't want to play if hit limits go away.
Right now, the current limit is 30 (or sent back to 21 yet?). That is more than enough to severely cripple an empire.
Kills from all Promi games: 55

Emperor and winner of BFR during the 11th Age

Image

Image

Image

Image
User avatar
Ruddertail
Promi Diplomacy ate my homework...
Posts: 4510
Joined: Wed May 12, 2004 11:39 pm
Location: Chances are, playing FAF.
Contact:

Post by Ruddertail »

Are you kidding me, Urran? 30 hits doesn't hardly damage an empire. Now if we implemented the new land system, it'd be different. As it is, even being taken to 500 acres probably wouldn't significantly cripple and empire.

And gang killings would still go down.
Empires:
WOA: Attila the Hun(#13)
BFR: ?
Founder and Leader of Hungry Huns (HH)
User avatar
Urran Voh
I have a BS degree!
Posts: 2080
Joined: Sun Apr 25, 2004 8:58 pm
Location: Olive Branch, Mississippi
Contact:

Post by Urran Voh »

Not now it won't..If the person had been storing. But without storing and you get slammed with 30 STDs then you will have a hard time bouncing back. :P
Kills from all Promi games: 55

Emperor and winner of BFR during the 11th Age

Image

Image

Image

Image
User avatar
Ruddertail
Promi Diplomacy ate my homework...
Posts: 4510
Joined: Wed May 12, 2004 11:39 pm
Location: Chances are, playing FAF.
Contact:

Post by Ruddertail »

30 standards? Yes, I suppose that would do damage. However, I'd assume most people would also have a fair store of food and cash, along with a reserves system (eventually).

Empires:
WOA: Attila the Hun(#13)
BFR: ?
Founder and Leader of Hungry Huns (HH)
User avatar
Urran Voh
I have a BS degree!
Posts: 2080
Joined: Sun Apr 25, 2004 8:58 pm
Location: Olive Branch, Mississippi
Contact:

Post by Urran Voh »

Not everyone has experienced enough Promi to store large sums of cash or food away...Some may spend $10 mil on troops and only leave a few hundred thousand out for the start of their next run...Don't always assume that newer players have learned the ropes yet.
Kills from all Promi games: 55

Emperor and winner of BFR during the 11th Age

Image

Image

Image

Image
User avatar
The Beatles
Fear me for I am root
Posts: 6285
Joined: Tue May 24, 2005 8:12 pm

Post by The Beatles »

Simple solution, disable them. It's pretty easy to tell the difference from someone doing that and someone just being stupid.
That's a workaround, not a solution.
Well right now the playerbase is low, once it goes up there will be more empires, which equals more land ingame. So that problem will fix itself, changing it will only cause problems in the future.
That's quite irrelevant. I'm not concerned with land, but with hit limits.
No hitlimits will just lead to people killing off whoever has much net, would probably cause quite a few to leave. Some hitlimit work could be good though.
Not if FAF becomes more defensive, through one or more of the three changes I mention (which are in active discussion, btw).
:wq
User avatar
Urran Voh
I have a BS degree!
Posts: 2080
Joined: Sun Apr 25, 2004 8:58 pm
Location: Olive Branch, Mississippi
Contact:

Post by Urran Voh »

Ack! Signed for the Test server, but I haven't received my e-mail yet...And I can't log into Admin to change it... :unsure:

EDIT: Fixed the admin pass...but I still haven't received the e-mail.
Kills from all Promi games: 55

Emperor and winner of BFR during the 11th Age

Image

Image

Image

Image
Turock
Forum Maniac
Posts: 289
Joined: Sat Jan 07, 2006 12:45 am
Contact:

Post by Turock »

I just signed up and got the e-mail right away. Maybe your spam filter ate it?
Post Reply
  • Members connected in real time

    🔒 Close the panel of connected members