could AJAX not be used to only display them options when a specific attack type is selected? - if anyone knows AJAX that is, 'cause I don't.You'd have the sacking options, you'd key yourself up to go, and then it would pop up saying "You can only do this with the combined troop attacks!" It's easier this way, to be honest. The sacking options would be there, but basically useless for most attacks; it's needless clutter and confusing to the newbies.
Sacking
- Slasher
- The FAF Forums SMEGHEAD!!! lol
- Posts: 2635
- Joined: Mon May 03, 2004 5:08 pm
- Location: http://florida4us.com/
- Contact:
Ok, the edit button is being an arse...
- Slasher
- The FAF Forums SMEGHEAD!!! lol
- Posts: 2635
- Joined: Mon May 03, 2004 5:08 pm
- Location: http://florida4us.com/
- Contact:
Ok, the edit button is being an arse...
could AJAX not be used to only display them options when a specific attack type is selected? - if anyone knows AJAX that is, 'cause I don't.You'd have the sacking options, you'd key yourself up to go, and then it would pop up saying "You can only do this with the combined troop attacks!" It's easier this way, to be honest. The sacking options would be there, but basically useless for most attacks; it's needless clutter and confusing to the newbies.
Yeah, I suppose it could. Having certain options only work with specialized attacks still overcomplicates things without much need, though. At least, that's the way I see it right now.
The second part of my last post is probably more relevant to this discussion.
The second part of my last post is probably more relevant to this discussion.
If you go down to the woods today, you better not go alone
It's a lovely day in the woods today, but safer to stay at home
BECAUSE EVIL FREEN IS KILLING ALL THE TEDDY BEARS AT THEIR PICNIC
It's a lovely day in the woods today, but safer to stay at home
BECAUSE EVIL FREEN IS KILLING ALL THE TEDDY BEARS AT THEIR PICNIC
- Tetigustas shadowson
- Forum Maniac
- Posts: 261
- Joined: Thu Nov 24, 2005 8:19 pm
- Location: frozen like a pizza some place deep in the hart of Alaska
I think sacking should involve all troops including mage, but hey do what is best, I am sure it will work out no matter how you Tweak it.
tu voulez assassiner moi pour terre crotte, quand tu être tel chiffre de quelqu'un.
ponier de feut
If you want to make enemies, try to change something.
President Woodrow Wilson
If drug abuse is a disease, then a drug war is a crime.
Unknown
War is like 'Hide n seek' when your found your usualy killed, you best be realy good at it, you only get to play once
Tetigustas Shadowson
It is fatal to enter any war without the will to win it.
General Douglas MacArthur
It is only the dead who have seen the end of war.
Plato
The art of war is simple enough. Find out where your enemy is. Get at him as soon as you can. Strike him as hard as you can, and keep moving.
Ulysses S Grant
The whole art of war consists of guessing at what is on the other side of the hill.
Duke of Wellington
ponier de feut
If you want to make enemies, try to change something.
President Woodrow Wilson
If drug abuse is a disease, then a drug war is a crime.
Unknown
War is like 'Hide n seek' when your found your usualy killed, you best be realy good at it, you only get to play once
Tetigustas Shadowson
It is fatal to enter any war without the will to win it.
General Douglas MacArthur
It is only the dead who have seen the end of war.
Plato
The art of war is simple enough. Find out where your enemy is. Get at him as soon as you can. Strike him as hard as you can, and keep moving.
Ulysses S Grant
The whole art of war consists of guessing at what is on the other side of the hill.
Duke of Wellington
RWL recently made sack yields based on ratio as a percentage. If the mage had a ratio of 200 it was double powered, and if it was an indier with a ratio of 5 it works at 1/20th of its full power. Sack is already severely reduced there to about 3% of the total cash available as a base value, and it can be done while also taking land.
Something similar could probably work here. Not the same, obviously since the game dynamic is so different, but the ideas are out there and so far it is working well.
Something similar could probably work here. Not the same, obviously since the game dynamic is so different, but the ideas are out there and so far it is working well.
Phillip says:
Tell me more about your Undefined
I think a system more similar to what Valhall made would work here. Well it would actually work even better than it does at Valhall, because you guys are already used to Maging backwards.
Dralfith: OH MY GOD
Dralfith: THIS IS TOO MUCH
Dralfith: (Profanity is a sign of Maturity)
Dralfith: WHY DID WE DO THIS?!
Acid Soulxx: I DON'T KNOW, WE MIGHT BE GLUTTONS FOR PUNISHMENT.
Well this is only in Valhall Strategy anyways, which is our weirdest game.
It works just like an STD, except you have to have the defenders defense points x2 to break and you lose a little extra health. From there I forgot the ratios, but you take a large fraction of their money and food, then it says something about some of it being lost, I forgot the message. But you end up getting a smaller amount than you stole, which is sometimes a very small amount, sometimes huge (Again, has a range of percents like other attacks).
It probably sounds weird but most people like it. However, I'm sure that it would need to be altered to work here.
It works just like an STD, except you have to have the defenders defense points x2 to break and you lose a little extra health. From there I forgot the ratios, but you take a large fraction of their money and food, then it says something about some of it being lost, I forgot the message. But you end up getting a smaller amount than you stole, which is sometimes a very small amount, sometimes huge (Again, has a range of percents like other attacks).
It probably sounds weird but most people like it. However, I'm sure that it would need to be altered to work here.
Dralfith: OH MY GOD
Dralfith: THIS IS TOO MUCH
Dralfith: (Profanity is a sign of Maturity)
Dralfith: WHY DID WE DO THIS?!
Acid Soulxx: I DON'T KNOW, WE MIGHT BE GLUTTONS FOR PUNISHMENT.
- The Beatles
- Fear me for I am root
- Posts: 6285
- Joined: Tue May 24, 2005 8:12 pm
That's another option -- needing a higher ratio to sack in addition to lowering the percentages.
Or the percentages could be proportional to the number of towers per acre.
There are many ways forward. I like Freen's idea too, although I'm not particularly keen on it, because I've never though of the double troop attacks as anything special, and they're still below what a standard is.
Or the percentages could be proportional to the number of towers per acre.
There are many ways forward. I like Freen's idea too, although I'm not particularly keen on it, because I've never though of the double troop attacks as anything special, and they're still below what a standard is.
:wq
-
Members connected in real time


